Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: MartyrOfKharak on March 30, 2008, 07:47:59 pm
-
I want to do a mission where a fleet is in subspace (using the "takes place in subspace" background option), and then some scouts report that the coast is clear, and then the backdrop shifts from subspace to stars. I've figured setting the skybox model, but I don't know what to change it to.
Does anyone know how to do this?
-
IIRC there is a SEXP that changes the skybox model in the events editor, although that'd be pretty ugly.
-
I know about that SEXP, I just don't know what model to change it to.
-
One way to do it would be to use a cutscene to show the player transitioning from hyperspace to normal space then switch back to the hud. Vidmaster made it work quite nicely in FH2260.
-
Alright, I'll try that. Thanks a lot.
-
Starfield.pof is the default...i think...
but you should make your own skybox unless you want the background just to be stars and nothing else.
-
I think this would be cool, we don't get to see a lot of subspace as it is.
-
So I've tried swapping between starfield.pof and subspace_big.pof, but it doesn't seem to work.
-
Not hugely surprised. This is the sort of thing that calls for a red alert mission.
-
You mean have one short mission in subspace and then red-alert to the attack site?
That's a good idea, but I'd need a campaign file to do that, and as of right now my weapons-on-campaigns problem remains unsolved.
-
Why not just force-jump chain end-mission, no debrief, red-alert (no briefing on next mission)
That would look a lot better than changing skyboxes.
-
I think I will, but I can't make a campaign work since for some reason the missions work independently but once I put them in a campaign the weapons don't load anymore (http://www.hard-light.net/forums/index.php/topic,52956.0.html)
[am I going insane or does every link on this forum take me to a rickroll?]
-
No you're not insane. Look at the date. :D
-
how about a tueb shaped object, textured with the subspace pallet. Kinda like a tube which the fleet passes through and then use ship vanish to get rid once they "exit" subspace.
Might not look too great though...... :doubt:
-
I thought of doing a model, but for some reason none of my .pof files will appear. It's not because the model is unstable, I tried it with a simple cube and it still didn't show up. Is it because I haven't put a texture map on it yet?