Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Col. Fishguts on April 06, 2008, 03:57:04 pm
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Something I noticed while working on some high-poly WIP models. Ships with polycounts nearing 10'000 and more tend to have the damage lightning effect cluttered in one specific part of the model, meaning it isn't randomly flashing along the whole model.
Now, I guess that the lightning effect randomly chooses some vertices along which the lightning bolts are drawn. Could it be that there's a hard-coded upper limit for the vertice set from which it chooses, resulting in such a localized effect ?
Or could this behavior have its roots in some POF error ?