Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: verybad on February 17, 2002, 02:16:34 pm
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Not done yet, but so far
(http://verybad1.homestead.com/files/essex8.jpg)
(http://verybad1.homestead.com/files/essex10.jpg)
High Res model will be used to generate textures for the low res one. High Re model is up to about 230k triangles, low res is unoptimized, but @1500 triangles. High res will be completely covered with greebles b4 I'm done.
Edit. WTF, I intended to post this onto the back of the Battletech Thread...Hit post reply, and here I am...
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Yeah, they just switched from UBB to vBulleten, so they still have a few things to work out, like the backwards button images...
Oh yeah..
(http://members.cox.net/wmcoolmon/images/welcome.gif)
amazing ship btw...
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F'in Incredible.
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:jaw: :jaw: :jaw:
How long did you take to make it, cause it's :jaw: :jaw: detaild
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W00t! :eek:
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:eek: :jaw: :yes: :eek2: :D
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Very good, I am nearly speakless. Thats one fine model you have there, when will we see it in a movie?
Can we also see the low poly model?
From where do you get the pics for modeling?
Ah damm it, I want a Computergame-engine and the PC that can handle this kind of models, so that such hard work could be valued in the right way.
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26 hours of work so far, it's not done yet though. Low poly models
(http://verybad1.homestead.com/files/screenshots/Essex2.jpg)
(http://verybad1.homestead.com/files/screenshots/Essex1.jpg)
(http://verybad1.homestead.com/files/screenshots/Essex3.jpg)
they will be textured from the high poly model. I've several other ships in the pipeline that i'll be using this method for.
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What programs do you use to make those? Model and textures, I must know! That model is theater-quality!
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:jaw:
Fairly certain it's Maya :)
EXCELLENT work, vb! :nod: :nod: :nod: :nod: :nod: :nod: :nod: :nod:
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Yeah, I think he uses Maya...
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I use Maya. There are no textures to speak of, it's all models. Plus a crappy rivet texture I downloaded off the internet. The High res model is used to generate low res textures. You simply render from the cardinal directions, then slap the textures (with suitable modifications) onto the low res model. Split up properly, you can get very nice results.
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Originally posted by verybad
I use Maya. There are no textures to speak of, it's all models. Plus a crappy rivet texture I downloaded off the internet. The High res model is used to generate low res textures. You simply render from the cardinal directions, then slap the textures (with suitable modifications) onto the low res model. Split up properly, you can get very nice results.
that's what I did for a couple ships for my cancelled OuterSpace project... :o
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Very cool :jaw: :jaw:
what's the polycount on the low-poly version?
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:eek: :eek: :eek: :eek: :eek:
*stares at pictures*
:eek: :eek: :eek: :eek: :eek:
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Verry impressive :yes:
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oups forgot:
welcome to HLP
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:jaw: :jaw: :jaw: :jaw: :jaw:
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:eek:
*hands over dollar*
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That's fantastic! Can't wait to fly around that thing, NPPCs and ACs zapping. Poor guys in the Sabutais..
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:eek:
my god
:eek: