Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: BrotherBryon on April 08, 2008, 08:12:26 pm

Title: New Sketch-Up ship: Escort Frigate
Post by: BrotherBryon on April 08, 2008, 08:12:26 pm
I've been working on this one for a while now.

[attachment deleted by ninja]
Title: Re: New Sketch-Up ship: Escort Frigate
Post by: Hades on April 08, 2008, 08:42:21 pm
I like, and I want.  :yes: :yes:
Title: Re: New Sketch-Up ship: Escort Frigate
Post by: blowfish on April 08, 2008, 08:43:37 pm
Nice!  Lots of detail!
Title: Re: New Sketch-Up ship: Escort Frigate
Post by: Retsof on April 08, 2008, 09:30:01 pm
 :jaw: :jaw:  Is it common to make ships so good that they don't need textures?  (or even want them for that matter.)
Title: Re: New Sketch-Up ship: Escort Frigate
Post by: Droid803 on April 08, 2008, 10:06:47 pm
Well, you'd still want a basic texture to colorize the thing  :lol:
Title: Re: New Sketch-Up ship: Escort Frigate
Post by: blowfish on April 08, 2008, 10:08:08 pm
All ships need textures.  Even those uber-high-poly models that they use in TV and movie CGI shots.  There comes a point where the textures that you do need become extremely basic, however, like a metal texture with no paneling (the paneling is actual geometry).  Nothing that high-poly would ever get in-game though.
Title: Re: New Sketch-Up ship: Escort Frigate
Post by: Unknown Target on April 08, 2008, 10:37:45 pm
Looks awesome :) Although your polycount is gonna be insane on export ;)
Title: Re: New Sketch-Up ship: Escort Frigate
Post by: blowfish on April 08, 2008, 10:40:51 pm
Very true.  Don't expect to use this in-game unless it uses only ONE texture and is used sparingly in missions (not more than one per mission, no other big ships around).
Title: Re: New Sketch-Up ship: Escort Frigate
Post by: asyikarea51 on April 09, 2008, 01:28:24 am
Just to drop a comment, no harm intended...

It definitely has the detail, but the shape itself is still very very basic to me... were it a downloadable POF, I wouldn't know what shipclass to assign it as... I don't know, it looks too short to be a destroyer, it lacks a certain "character", but if dullness was intended then I can't say anything.

The front reminds me of TrashMan's battleship, but that's about it.

:)

On the topic of Sketchup, how does one do a mirror anyway? I can never do perfectly parallel models... not that I can model in the first place...
Title: Re: New Sketch-Up ship: Escort Frigate
Post by: ShadowGorrath on April 09, 2008, 04:38:16 am
This is a MUST-BE-IN-FS2 !

It's so awesome that I'm speechless.

There should be a law to make awesome ships like this one, or the very high detailed model render Colossus that I saw on deviantart, to be in-game.
Title: Re: New Sketch-Up ship: Escort Frigate
Post by: Turambar on April 09, 2008, 08:22:00 am
parts of it look very battlestar inspired (looking at the top of the back of the ship), and the whole thing is quite phallic.

now, learn to use a real modelling program!
Title: Re: New Sketch-Up ship: Escort Frigate
Post by: Unknown Target on April 09, 2008, 08:24:18 am
Shush, Sketchup is fun :p
Title: Re: New Sketch-Up ship: Escort Frigate
Post by: blowfish on April 09, 2008, 10:59:38 am
On the topic of Sketchup, how does one do a mirror anyway? I can never do perfectly parallel models... not that I can model in the first place...


You mean like making half of a symmetrical ship and then mirroring it for the other half?  What you need to do is make a copy of the half, and then scale it by -1 along whichever axis, and then place it where it needs to be.


EDIT - UNKNOWN TARGET: Sorry blowfish, accidentally ht modify instead of quote on your post :D
Title: Re: New Sketch-Up ship: Escort Frigate
Post by: Titan on April 09, 2008, 02:24:00 pm
Just shave off some of the little creases and stuff, and make it a bump/normal map (those are what you use, right?)
Title: Re: New Sketch-Up ship: Escort Frigate
Post by: Unknown Target on April 09, 2008, 03:06:10 pm
On the topic of Sketchup, how does one do a mirror anyway? I can never do perfectly parallel models... not that I can model in the first place...


You mean like making half of a symmetrical ship and then mirroring it for the other half?  What you need to do is make a copy of the half, and then scale it by -1 along whichever axis, and then place it where it needs to be.


EDIT - UNKNOWN TARGET: Sorry blowfish, accidentally edited your post instead of making my own :D


What I do is make the model so it's center is right on the center axis of the world, then draw a square across the whole center, then intersect with model. Then select everything on one side, delete, and duplicate the right side and make them both a component ( so anything you do on one side will be mirrored automatically on the other. Then I move the other side, flip it, and attach it down the center.
Title: Re: New Sketch-Up ship: Escort Frigate
Post by: BrotherBryon on April 09, 2008, 05:23:31 pm
I used a lot of copy, paste, flip and intersect on this model (Didn't know about the other methods).

Thanks for all the feed back, makes me want to keep doing this stuff. I was thinking of making a smaller ship the next time around like a fighter or bomber.

@ Turambar; Your right I got a lot of inspiration from BSG and my brother agrees with you that is a bit phallic although his language was a bit cruder. I know I need to learn another program so I can start producing content you all can use but real life is very busy right now.  This model alone took 3 months just working on it in my spare time.
Title: Re: New Sketch-Up ship: Escort Frigate
Post by: Thor on April 21, 2008, 01:01:50 pm
looks like it belongs in BSG instead of Freespace
Title: Re: New Sketch-Up ship: Escort Frigate
Post by: BrotherBryon on April 22, 2008, 06:38:53 pm
Gave her some teeth

[attachment deleted by ninja]
Title: Re: New Sketch-Up ship: Escort Frigate
Post by: Retsof on April 22, 2008, 06:46:00 pm
Ooooooh Aaaaaah
Title: Re: New Sketch-Up ship: Escort Frigate
Post by: FreeSpaceFreak on April 23, 2008, 06:56:25 am
Ooooooh Aaaaaah
QFT :yes: