Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: vadar_1 on February 17, 2002, 02:45:25 pm
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I just noticed that if a support ship dosn't have any rearm orders and it has critical hull integrity, it will actually warp out. So if the support ship pilot was actually at the Helm of the Colossus... do you think the GTVA would still have a Juggernaut?
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The Colossus was disabled in that mission, so it couldn't have jumped out anyway. So nope.
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Nahhhhh i think he would have sacraficed himself either for the better cause...........:rolleyes: man i would have ran like hell if i saw the sathanas jumping out with hulls at 40%
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Thats because supportship pilots actually have to go through flight school, officers go through naval courses on traditions and honor.
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Originally posted by vadar_1
I just noticed that if a support ship dosn't have any rearm orders and it has critical hull integrity, it will actually warp out.
If you had absolutely no way to defend yourself wouldn't you? :)
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Originally posted by Mad Bomber
The Colossus was disabled in that mission, so it couldn't have jumped out anyway. So nope.
Anything will jump if you tell it to... ;)
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Originally posted by Setekh
Anything will jump if you tell it to... ;)
Not the Colossus. Put it in Fred sometime and look at the "Player Orders." Nothing.
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Originally posted by GalacticEmperor
Not the Colossus. Put it in Fred sometime and look at the "Player Orders." Nothing.
I think he means depart orders in FRED.. and things can jump out if they are disabled, it just looks stupid. A subspace node opens in front of the ship.... waits... waits... then closes... then the ship disapeers all of a sudden
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Try this:
Make a mission with an Argo docked to the Colossus. (Make sure both ships' arrival cues are true.) Give the Argo the order to warp out.
This calls for the :wtf: smiley.
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Example: in FS1 the second mission where you destroy the freighters, you can disable the freighters but they still jump out after a while. :nod:
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Why would you want the Colossus to survive in the first place? That thing is a piece of **** :nod:
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Example: in FS1 the second mission where you destroy the freighters, you can disable the freighters but they still jump out after a while.
There are no freighters in the second FS1 mission. Either you mean the third FS1 mission or the second FS2 mission.
Talking about support ships, in the game do they have a limited capacity of secondary weapons or does it carry infinate. One of the training mission seems to indicate that they do have a limited capacity, but I've never noticed if they do or not. Has anyone?
If the Big C does warp out, doesn't the warp hole appear in the front 'neck' piece?
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Originally posted by Tar-Palantir
There are no freighters in the second FS1 mission. Either you mean the third FS1 mission or the second FS2 mission.
Talking about support ships, in the game do they have a limited capacity of secondary weapons or does it carry infinate. One of the training mission seems to indicate that they do have a limited capacity, but I've never noticed if they do or not. Has anyone?
If the Big C does warp out, doesn't the warp hole appear in the front 'neck' piece?
1) They have unlimited capacity to the extent of they will only give you as many warheads as your allowed, so if the mission restricted you to 10 harpoons and your ship can take 24, the SS will give you only 10 because it is "low on supplies"
2) Yes, and it looks really stupid. When the node opens, the front half of the ship disapeers instantly, then the rest travels through, then the node stays open for a while longer. The mission thinks that by halfway through the jump the ships should be at its half point, so it divides the ships legnth into two, and opens the node at that distance from the center of the ship. Why they did this? i dont know, but at least it warps in right
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Originally posted by untouchable
Why would you want the Colossus to survive in the first place? That thing is a piece of **** :nod:
I agree. There's not to worry about the colossus. I'm worried about the poor crew aboard it. :(
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i would absolutely hate to be stuck aboard that bucket of bolts....rather be in a defenseless support ship with jump drives shot anyday.
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Originally posted by untouchable
Why would you want the Colossus to survive in the first place? That thing is a piece of **** :nod:
That explanes why i keep making missions where C is destroyed. When i discovered TerSlash for fighter i put in test mission 4 C 2 S and 1 demon and i finished it without a scratch :D
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Originally posted by Tar-Palantir
There are no freighters in the second FS1 mission. Either you mean the third FS1 mission or the second FS2 mission.
OK then, I'm going by the FS1 demo...so must be the third mission :nod:
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Yehs, Yehhhhhhsssssss... BUY FS1. BUY it NOW. THEN download my PORT... you are getting SLEEPY... verrry SLEEPY....
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Originally posted by GalacticEmperor
Try this:
Make a mission with an Argo docked to the Colossus. (Make sure both ships' arrival cues are true.) Give the Argo the order to warp out.
This calls for the :wtf: smiley.
that was funny as hell. a medium sized warp hole appears above the C and the argo pushes it in at 93 meters a sec. only the mid sectin fits in the hole but it disapears top going down
:wtf:
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Dude, what the hell did I just tell you? :wtf:
Originally posted by me in the other thread that you just bumped, of which was 11 months old
[size=10] please, take a look at the date of the previous post before you respond people. Obviously you had to go search for this topic.
Really, guys, this is getting ridiculous.
EDIT: and if for some reason you don't know what you did wrong because you forgot, are new, whatever, posting in topics older than 4 months old is generally frowned upon, unless you have something divine to say or it's absolutely necasary.
[/size]
:blah:
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sorry sorry.... i replyed to them before looking at responses
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Jesus, I saw a topic starter by Vadar and for a moment I thought...
Lucky it was a false alarm :)
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You thought your VCR had taken you back in time again?
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Knight Templar: You spelled necessary wrong. And why the hell would someone backtrack all the way to an 11-month old thread?
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Originally posted by RangerKarl
Knight Templar: You spelled necessary wrong.
So what if he did?
And why the hell would someone backtrack all the way to an 11-month old thread?
That question has taxed our minds for many years.
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Nothing really, just nitpicking. It was a rather large fontsize.
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Originally posted by RangerKarl
Knight Templar: You spelled necessary wrong. And why the hell would someone backtrack all the way to an 11-month old thread?
You spell your own name wrong. :blah:
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Ok, ok, I think the problem here is the fact that even I have found myself getting so caught up in a thread as I am reading it that I want to post a reply, and sometimes I forget to look at the date of the last post. It's not really a major thing, and if someone has a point to make, I really don't see why there should be a problem with making it. If the thread is relevant, does it really matter when the last post was made?
After all, surely communication was the whole reason this board was set up in the first place?
Peace :D
Flipside :)
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Its generally considered better practice to write a new post and link to the old thread. That stops people from reading half a page thinking it's new.
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That's understandable I suppose :)
Still, is there any way the board itself could post up a warning if the post you are replying to is older than 3 months, something like..... 'Warning : The post you are replying is now over 3 months old, HLP ask that you start a new thread and refer to this one to save regular users' time.'? Or something like that?
Flipside :)
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Yeah, it's called common sense :p
The warning is right there in the bottom left corner of your post. ;)
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LOL
That's ok most of the time, but some of us are on the boards at 3am, or simply get so wrapped up in the reading the thread that we simply don't notice, which is what happened here. And yes, some of us here are noobies, and let's be honest, I can guarantee that most posters on this board have not taken the time to read the small print, you just stick to the commandments.
Though shalt not Spam
Though shalt not Flame
Though shalt not Post threads to boost thy count.
Though shalt make only relevant replies.
Though shalt not Swear
Of course, they are more like guidelines ;)
Common sense is all well and good, but Human Nature has to be taken into account, we are not all infallible ;) If someone does it repeatedly, then fair enough, but mistakes DO happen :) If you don't want someone adding to a thread, then it should be closed.
Flipside :)
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Jesus, so i'm a cyber-sinner too? :D
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If I can ask why don't you close a thread which appears to be a sank one and has two month unresponded?
You can do that Knight Templar, as I know. Correct me if not :doubt:
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Otherise I already had this question before that why don't corvettes escape from battle if they have 8% hull and they know they can do nothing about the outcome of the actual battle. Withdraw, get to the repair yard, and the GTVA won a corvette.
The same is wrong with the Shivans, I would swear that they wouldn't jump out even if they have 1% hull.
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Originally posted by TopAce
If I can ask why don't you close a thread which appears to be a sank one and has two month unresponded?
You can do that Knight Templar, as I know. Correct me if not :doubt:
*corrects TopAce*
It would be nice, but I only moderate a few forums, not this one. Tis' admin territory.
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Originally posted by Knight Templar
*corrects TopAce*
It would be nice, but I only moderate a few forums, not this one. Tis' admin territory.
Thanks for enlightening me. I am getting more intelligent day by day. ;) And I still haven't asked what I want to. :)
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LtNarol,
I'd be careful about what you say in the forum. I know a couple of guys here that are Naval officers. But it's a good comment.:eek:
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:nervous: I think this thread has returned to active status...
Anyway, seeing a post from Setekh kind of gives it away, but hey... lets not be too hard on the guy. However, if we are going to continue this topic of discussion, I would strongly suggest that no one actually responds to comments made last year. really we should have an admin close this thing once and for all, but it's so irrelivent that they probably won't bother.
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Originally posted by StratComm
[B.....really we should have an admin close this thing once and for all.....[/B]
They should have done it after that quoting of 'DO NOT POST NEW THINGS IN A 11 MONTHS OLD THREAD'.