Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Scooby_Doo on April 10, 2008, 05:42:26 pm
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Still working on it.
(http://img.photobucket.com/albums/v356/Shodan_AI/waterloo4.jpg)
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*DROOLZ*
Awesome! Is it WC sized? DOes it have a freespace-level turret count?
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*DROOLZ*
Awesome! Is it WC sized? DOes it have a freespace-level turret count?
1.2km, turret count unknown until i convert to truespace.
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uhh... what is that comparable to?
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uhh... what is that comparable to?
An Iceni and an Aeolus. Nice work on the ship, BTW.
EDIT: @Titan: Imagine the Iceni head-on with an Aeolus. Iceni ~ 900 metres, Aeolus ~ 300 metres. Combined ~ 1,2 kilometres.
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in size? :confused:
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Well, actually, the Iceni is 998 meters, which gets rounded up to 1 km.
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I know, but it's only approximately. The Waterloo isn't exactly 1200,00 metres long, is it?
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the original waterloo was a mere 503.9meters long. Not sure how you could get two fighter bays one something that size. Consider this the big brother :D
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Hmm... Isn't it a bit small for having two fighterbays? I mean, the Orion has one, and it's much bigger.
But everything depends on your universe, of course. If your fighters are bigger then the FS2 ones, I would scale this up even further. If they're smaller, no problem.
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With a Black widow and it's not a small fighter either. (unless i seriously messed something up)
(http://img.photobucket.com/albums/v356/Shodan_AI/wship9.jpg)
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And how many fit?
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No idea... it's a cruiser not a carrier. It'd probably carry more defensive oriented fighters.
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(http://img.photobucket.com/albums/v356/Shodan_AI/waterloo5.jpg)
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Awesome!! :eek2:
That's super cool, is it similar to a hecate. And 1.2km isn't like a cruiser, it's more a destroyer.
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Did you build in a plasmagun or even the PTC?
Also at this size its realy massive compared to the original this is build from.
It would look nice beside the "Light of Murada". Did I send you the model?
The model looks interesting and I like the details you put on the front part.
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*applause not necessary*
It goes without saying................That is most definitely a keeper :D
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Did you build in a plasmagun or even the PTC?
Also at this size its realy massive compared to the original this is build from.
It would look nice beside the "Light of Murada". Did I send you the model?
The model looks interesting and I like the details you put on the front part.
Phase Transint Cannon or more correctly called Graviton Gun. The PTC was originally stolen from the Kilrathi Sivar, mid-Terran/Kiralthi war. The original Confederation classes carried this devastating weapon. One shot could take out a cruiser, however, due to difficulties at the time, the PTC proved to be almost as deadly to the ship carrying it as to it's target. After several ships were destroyed firing it, it was taken out of service.
During recent technology gains, mostly due to the development of an improved fleet plasma cannon, the PTC was brought back to life. Massive improvements on containment and firing mechanisms made the PTC truly useable.
Although slightly different than the original PTC, the bolt is basically a mini-black hole that passes through the target's shields effortlessly and starts to consume the hull wherever it goes, radiating massive amounts of energy back unto the hull. Once the bolt collapses, it releases all the matter it has consumed into a massive explosion. Only the biggest ships can withstand a hit from it and unlike the plasma fleet cannon, there is currently no way of intercepting it once fired.
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What's the Fleet Plasma Cannon from?
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There are some notes in some WC production reports that mention fleet plasma cannons. The Tallahassee and the Murphy class should have been equiped with one but we never saw them firing ingame.
Parts of Scoobys discription is from these notes. Parts are made up...that is if I remember it correctly.
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Actually I believe I read somewhere's where the Kraken's and Midway's big gun was called that. CIC referres to it as "Ship Killer Plasma Gun" so I'm guessing it's from the defunct website.
The first paragraph is accurate. I personally believe the plasma cannon the talla and the murphy/hades/plunkett carried where of a different nature (probably stolen from neph technology).
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The "Shipkiller" is a complete different weapon of its own.
The Tallahassee and Murphy class plasmaguns are basicly the same. I am not sure how comperable they are to what we see on the Hades and Plunkett class ships. I think they where more or less smaller version or very modern versions of the plasma guns since the Tallahassees and Murphys needed a lot of space so they where build into the hull instead of being mounted in a turret.
What they are definitly not is beeing stolen from the Nephilim, except for the Shipkiller. The Tallahassee-class was build long before we even know the Nephilim.
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I was thinking that the pre-WCP used brute force to mash down the shields while the newer version is phased, like the Devestator's cannon. Speaking of which... i really need to finish that one up too LOL
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Pre WCP (WC4 ideally,) Confed was in its prime.................*Salutes the flag*
<insert Confederation anthem played on bagpipes here>
Tolwyn and the Black Lance, we hardly knew ye............
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True brute force was used before the invention of torpedos that could penetrate shields. That was about WC1. Till then it was a race between shieldtech and weapontech. WC1 you could down shields with your bordguns, WC2 had phaseshields that where not effected by fighterweapons. WC3+4 again you could do damage to shield and ships with your guns. WCP has again shields that couldn't be penetrated except by the Devestators gun, while no explanetion is given for why that is so. Ok there is a gameplay reason but no in-universe reason that I know if.
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Nicely done Scooby! Whats the story with this ship...is it a retrofit of an old Waterloo or a reimagining? Definitely maintains some of the same lines as the old one but with a more WC3/4ish look to it. Always liked the Waterloo and was kind of disappointed that it didn't show up much in WC2.
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I'll have to see. Right now I'm out of commission until I get my apartment set backup, which who knows when (using a library computer right now)
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Ok it's converted but it crashed fred and scp. :confused:
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"Waterloo, I was defeated
You won the war
Waterloo
Promised to love you for ever more..."
:nervous:
I'm really not an Abba fan honest!
:nervous:
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(http://img.photobucket.com/albums/v356/Shodan_AI/waterloo-1.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/waterloo-2.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/waterloo-3.jpg)
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Dunno what's different, but it's bloodty awesome :yes:
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Ok question, I want to release a small how-to demo on firing the big gun.
There's two turrets on the same spot:
One is a beam cannon with: 0 width, 0 damage, warmup 10000 (10sec), a large radius and no beam fire sound [turret29]
Second one is the real GG: 10 fire wait, 400000 damage, blob gun [turret30]
In fred:
When True -> Lock Turret turret29, Lock Turret turret30
Upon firing:
When True-> Turret Free turret29, Fire-Beam turret29 on target
chained delay [9 seconds] Turret Free turret30
Whats the command to fire a specific turret (non-beam) at a target? Sometimes it'll fire the bolt right away and others it'lll wait forever.
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Fire-turret and Fire-beam. Although really you should set the real gun to fire after the others warmup if i'm following you're set-up :)
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Fire-turret and Fire-beam. Although really you should set the real gun to fire after the others warmup if i'm following you're set-up :)
Where's fire-turret? I don't see it at all.
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Err IIRC it was only coming in 3.7 or later in 3.6.10
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Screenshot of bigass gun on front firing?
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Still neds quite a bit of tweaking...
(http://img.photobucket.com/albums/v356/Shodan_AI/powerup1.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/powerup2.jpg)