Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: SF-Junky on April 16, 2008, 11:53:28 am

Title: Removing Turrets
Post by: SF-Junky on April 16, 2008, 11:53:28 am
What tools do I need to remove turrets from a ship moddel? Am I fine with PCS and ModelView, or will I need something else?
Title: Re: Removing Turrets
Post by: Galemp on April 16, 2008, 12:02:37 pm
PCS2 could work, all you would have to do is delete the submodels and turret entries. This removes the physical subobjects. If you want the model there but you don't want it to function as a turret then that's a simple table edit, but I assume you knew that already.
Title: Re: Removing Turrets
Post by: SF-Junky on April 16, 2008, 01:12:33 pm
PCS2 worked just fine. Thanks, Galemp. Only one small thing: The removed turrets are still shown in the target screen at lower left.
Title: Re: Removing Turrets
Post by: Droid803 on April 16, 2008, 06:03:05 pm
You still need to get rid of the table entry for it...unless you did so already?
Title: Re: Removing Turrets
Post by: Galemp on April 17, 2008, 09:35:00 pm
You have to remove them from LOD1 as well, since that's whats shown in the target view.