Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Martinus on March 06, 2001, 03:10:00 pm

Title: Ship evaluation
Post by: Martinus on March 06, 2001, 03:10:00 pm
I was messing around with the table files and made a ship that was more to my liking, it has a top speed of 120 and has a rotation speed of 1 sec in each of the axis. To balance it out I gave it light shielding (120 I think) and no bomb/missile capacity.  It is also incapable of carrying all of the big hitting cannons. What I wanted to know was if any of you ship buffs thought this sounds like cheating or does it balance well?

Oh yeah, I edited the myrmadon slot.

[This message has been edited by Shrike (edited 03-06-2001).]
Title: Ship evaluation
Post by: Martinus on March 07, 2001, 08:46:00 am
Thanks for moving this thread guys, sorry about the hassle.

Does anyone have any thoughts or ideas about the ship?
Title: Ship evaluation
Post by: Darkage on March 08, 2001, 09:51:00 am
You mean like a hit and run interceptor?

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Title: Ship evaluation
Post by: Setekh on March 08, 2001, 11:56:00 pm
Sounds fairly interesting. I'd like to give it a go.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Ship evaluation
Post by: Sushi on March 09, 2001, 10:31:00 am
I've created a ship like that with a lot less manouvering and given it 60 shields and hits each...still too easy. Give it crappy compatibility and only 2 weapon banks with a tiny secondary capacity and now you're talking.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

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Sushi- the OTHER white meat!
Title: Ship evaluation
Post by: Martinus on March 09, 2001, 10:35:00 am
I think "hit and run interceptor" is a bit of a tame description for it. It's basically a pilot controlled missle  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

I dunno though, it's frighteningly maneuverable, fighting against computer opponents that are using it is very hard. One hit from an anti fighter beam and it's all over, it may be a little too weak.
Title: Ship evaluation
Post by: Setekh on March 09, 2001, 09:50:00 pm
Ouch  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

You should talk with Sushi bout the Velocity Mod.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)