Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Flaming_Sword on April 19, 2008, 06:36:42 am

Title: Vector/matrix tool
Post by: Flaming_Sword on April 19, 2008, 06:36:42 am
A few years ago I wrote a little app to calculate rotation matrices so I could set exact headings, pitches and banks for ships when FREDing. It was only a tiny thing in VB, but it worked.

Now I'm rewriting it in C++ and adding extra stuff like working out normals for turrets and things at odd angles in PCS2 and the like. I'm thinking of releasing it, so I'm wondering if there are any features people here would like me to throw in while I'm at it.