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Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: Sphynx on April 19, 2008, 08:17:35 pm

Title: No Weapons
Post by: Sphynx on April 19, 2008, 08:17:35 pm
I finally got around to trying the Freespace Port, but I've run into a problem: my ships never have any weapons and I can't seem to mount them from the weapons selection screen. What am I doing wrong?
Title: Re: No Weapons
Post by: Sphynx on April 19, 2008, 08:38:53 pm
Correction... some ships have some weapons. Herc can't seem to have any. Various weapons seem to be missing.
Title: Re: No Weapons
Post by: Cobra on April 19, 2008, 08:42:53 pm
Uh... two things. First, make sure all the FSPort files are in their mod folder.

Try making a new pilot, too.
Title: Re: No Weapons
Post by: Sphynx on April 20, 2008, 09:26:59 am
Okay, all the files are there. I'll try making a new pilot, and let you know how it goes. It may be a day or two, though,
Title: Re: No Weapons
Post by: Jeff Vader on April 20, 2008, 09:30:04 am
Concidering that you are a man of many years of HLP activity, I trust that

a) you have remembered to select FSPort as a mod via the Launcher and
b) you have remembered to select the FS1 campaign from the game's Campaign Room.

Right?
Title: Re: No Weapons
Post by: Sphynx on April 20, 2008, 09:58:26 am
Yes to both, but thanks for checking. :)

I made sure all the files I downloaded were in the folder and started a new pilot. I can access all port missions. It's just when I get into them a lot of ships don't have weapons, and it seems a lot of weapons are missing. I tried Sands of Normandy and Good Luck... poor old Herc can't seem to have any weapons, and weapons seem to be missing. Could it be a .tbl problem?
Title: Re: No Weapons
Post by: Jeff Vader on April 20, 2008, 10:03:08 am
These weapon (and ship) issues are usually caused by either a corrupt pilot or a scenario, where a non-related vp or a table file is read. You might want to check that there aren't any extra vp files in \freespace\, \fsport\ and possibly \mediavps\ folders. And to see that there aren't any table files in the \data\tables subfolders in each of the folders mentioned. If everything seems to be in order and you've created a new pilot but still no weapons... weird ****, I tells you.
Title: Re: No Weapons
Post by: Sphynx on April 20, 2008, 10:06:53 am
I'm using 3.6.10 with beta media vps. Those are currently in my Freespace folder. Could that be a problem?
Title: Re: No Weapons
Post by: Jeff Vader on April 20, 2008, 10:09:02 am
Well, it is recommended to have all non-retail files in subfolders, instead of the \freespace\ folder. It might not cause this issue, but I'd still advise you to move the mediavps to their own subfolder, \freespace\mediavps\, and fiddling with mod.ini files to make other mods use them.
Title: Re: No Weapons
Post by: Sphynx on April 20, 2008, 10:18:52 am
Okay, how do I do that? (And thanks for all the help!)
Title: Re: No Weapons
Post by: Jeff Vader on April 20, 2008, 10:22:16 am
There's a really good article about mod.inis (http://homepage.ntlworld.com/karajorma/FAQ/installingmods.html#multimod) in Karajorma's FAQ. Mod.inis only require a few lines of code and aren't that incomprehensible. Basically, you only need to do one mod.ini and you can then just copy it to other mod folders and adjust, when needed; for example, when playing a mod that uses features from both the FSPort and the Mediavps.
Title: Re: No Weapons
Post by: Sphynx on April 20, 2008, 10:25:16 am
I'll give it a try.
Title: Re: No Weapons
Post by: ShadowGorrath on April 20, 2008, 10:31:34 am
My advice, as someone said it very smartly a while ago, get stationed on a different destroyer. Preferable one that has weapons.
Title: Re: No Weapons
Post by: Sphynx on April 20, 2008, 10:46:25 am
Should the Port itself have a mod.ini? Mine doesn't seem to have one. I only have one for Cardinal Spear.
Title: Re: No Weapons
Post by: Sphynx on April 20, 2008, 10:49:22 am
Okay, wierd.

I put everything in it's own folder (media vps, etc...)

I can select Derelict and everything is peachy. Now when I try to select Fsport I get:

Error:
Web cursor bitmap not found.  This is most likely due to one of three reasons:
   1) You're running FreeSpace Open from somewhere other than your FreeSpace 2 folder;
   2) You've somehow corrupted your FreeSpace 2 installation;
   3) You haven't installed FreeSpace 2 at all.
Number 1 can be fixed by simply moving the FreeSpace Open executable file to the FreeSpace 2 folder.  Numbers 2 and 3 can be fixed by installing or reinstalling FreeSpace 2.  If neither of these solutions fixes your problem, you've found a bug and should report it.
File: 2d.cpp
Line: 1510


Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

I don't get this error when I use no mod or derelict.
Title: Re: No Weapons
Post by: ShadowGorrath on April 20, 2008, 10:50:26 am
You need to have one. Make one yourself. Simply copy the cardinal spear mod.ini, delete everything except the secondary list. In the line where it says fsport, change it to mediavps.
Title: Re: No Weapons
Post by: Sphynx on April 20, 2008, 10:51:04 am
Scratch that, I only don't get it when I run Derelict. Must have moved something in there I shouldn't have.
Title: Re: No Weapons
Post by: Jeff Vader on April 20, 2008, 10:53:00 am
Error:
Web cursor bitmap not found.  This is most likely due to one of three reasons:
   1) You're running FreeSpace Open from somewhere other than your FreeSpace 2 folder;
   2) You've somehow corrupted your FreeSpace 2 installation;
   3) You haven't installed FreeSpace 2 at all.
Number 1 can be fixed by simply moving the FreeSpace Open executable file to the FreeSpace 2 folder.  Numbers 2 and 3 can be fixed by installing or reinstalling FreeSpace 2.  If neither of these solutions fixes your problem, you've found a bug and should report it.
File: 2d.cpp
Line: 1510
Wait. I've heard this one before. Just can't remember. Headache. I'll get back on it, if it pops into my mind.

Edit: Hmm. You didn't move the .exe files anywhere, did you? The engine will nag about web cursor bitmaps if you are missing the retail files, or if the FSO executable is run from somewhere other than the \freespace\ folder. Now, I said that you should move all mod files to subfolders, but do leave the executables to the \freespace\ folder.
Title: Re: No Weapons
Post by: Sphynx on April 20, 2008, 10:57:46 am
Want a double dose of wierd? So I tried copying everything from my Derelict folder back into my Freespace 2 folder, and select no mod. Still won't work without Derelict selected, still will work with Derelict selected. Odd.
Title: Re: No Weapons
Post by: Sphynx on April 20, 2008, 10:58:40 am
Yes, exe files are in the freespace folder.
Title: Re: No Weapons
Post by: Jeff Vader on April 20, 2008, 10:59:56 am
 :wtf: Post screens of your \freespace\ and \derelict\ folders, or just list all the files that those folders have. Something is definitely goofed up here.
Title: Re: No Weapons
Post by: Sphynx on April 20, 2008, 11:03:17 am
BTW, what should the name of the retail exe be? I'm reinstalling fs2 to see if that helps.
Title: Re: No Weapons
Post by: Jeff Vader on April 20, 2008, 11:05:36 am
The retail launcher is FreeSpace2.exe and the retail engine is FS2.exe.
Title: Re: No Weapons
Post by: Sphynx on April 20, 2008, 11:12:29 am
Okay, reinstalled FS2. No more pop ups, it's working now, can launch from FS2, Derelict, and FSport. The problem with port remains, though. Missions load, movies play, interface is all there: just missing weapons. It looks like I have the Ml-16 laser and disrupter plus the missiles you start the game with, but nothing else. I gues I'm right back where I started from (but with better organized folders, I guess.)

Should their be a FSport ini file?
Title: Re: No Weapons
Post by: Sphynx on April 20, 2008, 11:16:46 am
Or, is there a file I need from retail FS1?
Title: Re: No Weapons
Post by: Jeff Vader on April 20, 2008, 11:19:02 am
Should their be a FSport ini file?
It doesn't come with the Installer but you might want to do one yourself, as it will enable you to have all the purdy things from the mediavps.

Or, is there a file I need from retail FS1?
No. If you have all the FSPort files, and if they all are uncorrupt, you have everything you need. No retail FS1 stuff is required.
Title: Re: No Weapons
Post by: Sphynx on April 20, 2008, 11:26:46 am
Derelict has Derlicit bitmap, DerelictSCP1.vp, DerelictSCP.vp, DerelictSCPpatch.vp, mod, and settings.

Freespace 2 has:

Fred 2
FSopen 3.6.9 3.6.7.d ,and 3.6.10 plus debug versions
Freespace 2
FS2
fs2_open_367 map
fs2_open_367d.map
fs2unistall.dll
launcher 5.5a
Launcher6.config
patchw32.dll
pxo shortcut
readme
rootfs2.vp
sparkyfs2.vp
sparky_hi_fs2.vp
squadwar link
stu_fs2.vp (I thought I had mooved this)
Uninst.isu
and Update launcher




By the way, I have Awakening and Cardinal Spear Vps in the FSport folder. Could that be a problem, or do they need to be in diffent folders.
Title: Re: No Weapons
Post by: Sphynx on April 20, 2008, 11:28:44 am
I've got an appointment, I may be away for several hours or may have to continue this tomorrow. Thanks for the help so far.
Title: Re: No Weapons
Post by: Jeff Vader on April 20, 2008, 11:29:51 am
By the way, I have Awakening and Cardinal Spear Vps in the FSport folder. Could that be a problem, or do they need to be in diffent folders.
that is the cause of your problems. Put them into their own folders. At least Cardinal Spear has its own weapons.tbl which is sure to interfere with everything else, if you have it in the fsport folder.
Title: Re: No Weapons
Post by: Sphynx on April 20, 2008, 11:40:59 am
Eureka! That did it. I owe you one.
Title: Re: No Weapons
Post by: Jeff Vader on April 20, 2008, 11:51:52 am
Thought so. Don't mention it.