Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: colecampbell666 on April 24, 2008, 01:28:01 pm

Title: Trying to get FRED to work with anything but a screwed-up parallel universe FSO
Post by: colecampbell666 on April 24, 2008, 01:28:01 pm
I can't get FRED to work with anything but normal FSO, and even that seems to be screwed. When I enter a mod name on either 3.6.9 or .10, it refuses to see it. And when I use normal FSO, no mod, it sees a whole bunch of ships I haven't seen before. The PVI Shah, the GTI Polaris (which both seem to be a Karnak), a bunch of ST ships (GTD Orion#Krios, etc.) Also, I'm getting stuff that seems to be from BWO and PI, but those .VPs aren't anywhere they shouldn't be.

Also, it won't work in an alternate FS directory I made months ago, which tells me it might have something to do with registry or something.

Also, I've found the SF Gorgon, which I KNOW shouldn't be there.

Title: Re: Trying to get FRED to work with anything but a screwed-up parallel universe FSO
Post by: colecampbell666 on April 24, 2008, 01:40:50 pm
Found it out, Awakenings was selected in the launcher. Guess it must be a 3.6.10 addition.
Title: Re: Trying to get FRED to work with anything but a screwed-up parallel universe
Post by: Talon 1024 on April 25, 2008, 04:29:25 pm
And I always thought the launcher didn't affect FRED...  Maybe because I'm not often using FRED for making FS missions?
Title: Re: Trying to get FRED to work with anything but a screwed-up parallel universe
Post by: Zoltan on April 25, 2008, 05:44:36 pm
And I always thought the launcher didn't affect FRED...  Maybe because I'm not often using FRED for making FS missions?

The launcher doesn't affect FRED for me. Right now I'm using FRED for my own campaign, and playing a different campaign. I've seen no instances of the launcher affecting FRED while doing this, so I suspect that the problem lay elsewhere...
Title: Re: Trying to get FRED to work with anything but a screwed-up parallel universe
Post by: Droid803 on April 25, 2008, 05:50:38 pm
Yea, the launcher never affected FRED.
I had to make a shortcut to run the mod path.
Title: Re: Trying to get FRED to work with anything but a screwed-up parallel universe FSO
Post by: colecampbell666 on April 25, 2008, 07:06:21 pm
It seemed to be a bug as I'm using 3.6.10. I had to deselect Awakenings in the launcher, and it never happened again.
Title: Re: Trying to get FRED to work with anything but a screwed-up parallel universe
Post by: Zoltan on April 25, 2008, 07:10:16 pm
It seemed to be a bug as I'm using 3.6.10. I had to deselect Awakenings in the launcher, and it never happened again.

What build are you using? I've been using the 3.6.10 build from Turey's installer without that problem... Just curious to see if there is a build that I should avoid. ;)
Title: Re: Trying to get FRED to work with anything but a screwed-up parallel universe FSO
Post by: colecampbell666 on April 25, 2008, 07:31:11 pm
http://www.freespacefaq.com/Misc-Downloads/Builds/Is-Player-Build.7z
Title: Re: Trying to get FRED to work with anything but a screwed-up parallel universe FSO
Post by: karajorma on April 26, 2008, 03:00:48 am
It's not a bug. Builds from 3.6.10 on are affected by launcher settings apparently.
Title: Re: Trying to get FRED to work with anything but a screwed-up parallel universe FSO
Post by: colecampbell666 on April 26, 2008, 09:45:20 am
It only happened with one mod, though.
Title: Re: Trying to get FRED to work with anything but a screwed-up parallel universe
Post by: MP-Ryan on April 27, 2008, 11:59:13 am
It only happened with one mod, though.

Seemed to work for me with Derelict yesterday.

Regardless, it's a good idea so long as people are warned.  No more messing with command lines and creating multiple FRED shortcuts depending what Mod you're working on.  I like it! =)
Title: Re: Trying to get FRED to work with anything but a screwed-up parallel universe FSO
Post by: colecampbell666 on April 27, 2008, 12:01:45 pm
I tried to do it purposely, but no go. Perhaps you need a mod.INI or something, but that shouldn't affect it.
Title: Re: Trying to get FRED to work with anything but a screwed-up parallel universe
Post by: MP-Ryan on April 28, 2008, 01:41:42 am
I just tried again and it didn't work for me either.  *shrug*  I'll post about it in the SCP forum.
Title: Re: Trying to get FRED to work with anything but a screwed-up parallel universe FSO
Post by: Cobra on April 28, 2008, 04:24:55 pm
It's actually affected 3.6.9. The bug lies with FSPort being selected as a mod in the launcher. Where it gets the Gorgon from, I have no clue.
Title: Re: Trying to get FRED to work with anything but a screwed-up parallel universe FSO
Post by: colecampbell666 on April 28, 2008, 07:17:11 pm
Awakenings. It uses the Gorgon (IIRC) and it also uses FSPort as a multimod.
Title: Re: Trying to get FRED to work with anything but a screwed-up parallel universe
Post by: Titan on April 30, 2008, 09:18:24 am
PVI Shah?