Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Topgun on April 25, 2008, 07:39:46 pm

Title: the new ai
Post by: Topgun on April 25, 2008, 07:39:46 pm
how exactly does the new ai do things? I mean what do they do?
Title: Re: the new ai
Post by: blowfish on April 25, 2008, 07:50:56 pm
You mean the -UseNewAI flag?  That's an interesting question.  Support for it has been removed in more recent builds.
Title: Re: the new ai
Post by: colecampbell666 on April 25, 2008, 08:15:41 pm
I hope it changes the fact that they never use anything besides the first primary on their ship.
Title: Re: the new ai
Post by: Dark Hunter on April 26, 2008, 12:28:42 am
I thought no one had even touched the ai code due to changes there pretty well breaking game balance and therefore backwards-compatibility.

No wait, I seem to recall someone tackling the ai code, but haven't heard anything on that front in a while.

Or have I totally missed some new announcement about updated ai being present? :confused:
Title: Re: the new ai
Post by: Nuke on April 26, 2008, 11:07:11 am
the code has been modularized to make it easier to work with. but i don't think anyone has done anything to it since then.
Title: Re: the new ai
Post by: Wanderer on April 26, 2008, 11:10:20 am
As far as i know the -UseNewAI flag was broken down into smaller pieces and added as options which can now be seen in (and used via) the ai_profiles.tbl.
Title: Re: the new ai
Post by: Mobius on April 26, 2008, 11:20:08 am
Was it Fabian? He made some changes to the AI code...
Title: Re: the new ai
Post by: Nuke on April 26, 2008, 10:07:53 pm
i think he did the modularization
Title: Re: the new ai
Post by: Mobius on April 27, 2008, 04:03:54 am
Yeah, he did that.

(I don't know the difference)