Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Thorn on February 18, 2002, 07:12:11 pm

Title: Missiles as primaries?
Post by: Thorn on February 18, 2002, 07:12:11 pm
Is is possible? Can you have a primary weapon that uses a model instead of an image? Would make the Turanic Missile corvette a lot easier to do, cause it has an infinite amount of missiles...
Title: Missiles as primaries?
Post by: Sushi mk. 2 on February 18, 2002, 07:37:30 pm
I think you can- there's a place to enter a model file in the Weapons.tbl entries
Title: Missiles as primaries?
Post by: untouchable on February 18, 2002, 11:11:01 pm
It should work in theory :nod:
Title: Missiles as primaries?
Post by: Darkage on February 19, 2002, 03:42:07 am
Venom did that a long time ago, it was also guided he just aplyed a glow to it to make it look like a guided laser but itwas just a .POF file coverd whit glows.
Title: Missiles as primaries?
Post by: aldo_14 on February 19, 2002, 04:33:17 am
Yep.

Wraithhost did a model based primary, and the game originally used a model for the lasers (laser01.pof I think - it's in the vp files)
Title: Missiles as primaries?
Post by: CP5670 on February 19, 2002, 05:35:03 am
The training laser uses that model.;) The missile thing is very easy to do actually; there are two tags in weapons.tbl called "#Primary Weapons" and "#Secondary Weapons" which each have their respective weapons listed beneath them. All you have to do is to copy a weapon's entry from the secondary to the primary, and maybe change a few things around (such as cargo size) to get it to work.
Title: Missiles as primaries?
Post by: delta_7890 on February 19, 2002, 05:49:17 am
Hey, flak's a primary weapon, and that uses a model.
Title: Missiles as primaries?
Post by: Nico on February 19, 2002, 06:23:16 am
Quote
Originally posted by darkage
Venom did that a long time ago, it was also guided he just aplyed a glow to it to make it look like a guided laser but itwas just a .POF file coverd whit glows.


Actually, I did nothing, I just took an existing weapon ( the browning, you can get it in the d/l section at HLP) and changed the pof and some stats.
and for that weapon you're talking about darkage, it's just a basic secondary ;)
Title: Missiles as primaries?
Post by: HotSnoJ on February 19, 2002, 06:55:44 am
I've work with the weapon table file. Well the first secondary primary like weapon I tried didn't work because secondary weapons can't use laser glows(the pcx image)
Title: Missiles as primaries?
Post by: Nico on February 19, 2002, 07:44:22 am
Quote
Originally posted by hotsnoj
I've work with the weapon table file. Well the first secondary primary like weapon I tried didn't work because secondary weapons can't use laser glows(the pcx image)


nope, tehy can't I used an engine glow on the pof :p
Title: Missiles as primaries?
Post by: Styxx on February 19, 2002, 10:59:29 am
You... cheater! :D

Heh, just joking. Nice idea, to use an engine glow to simulate guided lasers... hadn't thought of that. Then again, I never really had any use for those things. :)
Title: Missiles as primaries?
Post by: Nico on February 19, 2002, 11:20:13 am
Quote
Originally posted by Styxx
You... cheater! :D

Heh, just joking. Nice idea, to use an engine glow to simulate guided lasers... hadn't thought of that. Then again, I never really had any use for those things. :)


it's the closest I could do of the Omega canon in descent2 when I was working on my descent campaign
Title: Missiles as primaries?
Post by: Anaz on February 20, 2002, 08:59:01 pm
on the original subject of this, if this missile cruiser of yours is a capitol ship, then it automatically has infinite missiles.
Title: Missiles as primaries?
Post by: WMCoolmon on February 20, 2002, 09:38:20 pm
:nod: