Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Cross-Platform Development => Topic started by: Tinman on May 02, 2008, 09:10:43 am
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just one question:
is the MacOS X WCS source merged with the 3.6.10 trunk (rev 4611)?
I cannot find in the source, why WCS is reading the "cmdline_fso.cfg" in ".../Library/WCS Prologue/data" and a "normal" FS2_Open build in ".../Library/FS2_Open/data".
This is so, because the WCS build was special made?
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WCS Prologue was standalone. In order to keep it all working properly it uses a different place for settings and such. The build was basically the same as CVS at the time, except that the resolution setup defaulted to 1024x768 and the user directory location was changed to be Prologue specific. I do the same thing to all builds that I do for standalone mods (BtRL being the other main one).