Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Test Builds => Topic started by: chief1983 on May 05, 2008, 11:28:17 am
-
This build has some of Taylor's bugfixing to the multi code, although most of it I believe was server side. Part of the fix involves stats (see here) (http://www.hard-light.net/forums/index.php/topic,53185.msg1074594.html#msg1074594). There's also a couple notable additions by Backslash.
fso-20080505_CHIEF_4616 (http://swc.fs2downloads.com/files/fso-20080505_CHIEF_4616.7z)
MD5 (http://swc.fs2downloads.com/files/fso-20080505_CHIEF_4616.md5) (right-click save-as)
Log:
Revision: 4616
Author: taylor
Date: 2:38:00 PM, Saturday, May 03, 2008
Message:
damn, that was pretty stupid of me (Mantis #1684)
----
Modified : /trunk/fs2_open/code/ship/ship.cpp
Revision: 4615
Author: taylor
Date: 11:47:51 PM, Friday, May 02, 2008
Message:
remove old warning messages, that stuff should be added on an as-needed basis when debugging only
----
Modified : /trunk/fs2_open/code/network/multi_ingame.cpp
Modified : /trunk/fs2_open/code/network/multimsgs.cpp
Revision: 4614
Author: taylor
Date: 11:46:42 PM, Friday, May 02, 2008
Message:
make table crc spew use the proper table list
----
Modified : /trunk/fs2_open/code/freespace2/freespace.cpp
Modified : /trunk/fs2_open/code/fs2netd/fs2netd_client.cpp
Modified : /trunk/fs2_open/code/network/multiutil.cpp
Revision: 4613
Author: taylor
Date: 11:45:17 PM, Friday, May 02, 2008
Message:
add missing break statement to get rid of unidentified packet message
----
Modified : /trunk/fs2_open/code/fs2netd/fs2netd_client.cpp
Revision: 4612
Author: taylor
Date: 11:44:22 PM, Friday, May 02, 2008
Message:
some stats fixage
----
Modified : /trunk/fs2_open/code/fs2netd/fs2netd_client.cpp
Modified : /trunk/fs2_open/code/fs2netd/tcp_client.cpp
Modified : /trunk/fs2_open/code/fs2netd/tcp_client.h
Revision: 4611
Author: Backslash
Date: 2:36:29 AM, Wednesday, April 30, 2008
Message:
Lock turrets on ships that have already split apart. This way firepoints don't go with the 'wrong ship half'. Nice work, Wanderer.
Good idea, blowfish -- this is a much better solution than locking during deathroll (which was proposed by _argv[-1] ages ago).
----
Modified : /trunk/fs2_open/code/ship/ship.cpp
Revision: 4610
Author: Backslash
Date: 12:26:34 AM, Tuesday, April 29, 2008
Message:
Add "orders hidden", "orders shown", and "wing name hidden" to iff_defs.tbl flags.
Use these flags instead of wcsaga command line for certain HUD displays.
----
Modified : /trunk/fs2_open/code/hud/hudbrackets.cpp
Modified : /trunk/fs2_open/code/hud/hudtargetbox.cpp
Modified : /trunk/fs2_open/code/iff_defs/iff_defs.cpp
Modified : /trunk/fs2_open/code/iff_defs/iff_defs.h
Update:
One more patch from Taylor I'm guessing before his coding sabbatical, related to wing issues, and since I made the build for my own use I figured I'd post it too.
fso-20080506_CHIEF_4618 (http://swc.fs2downloads.com/files/fso-20080506_CHIEF_4618.7z)
MD5 (http://swc.fs2downloads.com/files/fso-20080506_CHIEF_4618.md5) (right-click save-as)
Log:
Revision: 4618
Author: taylor
Date: 7:13:52 PM, Monday, May 05, 2008
Message:
hopefully fix order issue from future wing waves (Mantis #1683)
----
Modified : /trunk/fs2_open/code/mission/missionparse.cpp
-
Thanks loads .........
-
A slightly newer build posted, thought it might be of interest to some.
-
im still having problems scrolling between primary weapons in multi , id love to mantis it but i cant ,
if some one wants to set up a mantis account in my name please pm me the details......
thanks
-
Did you message goober yet? I thought I mentioned that last time you said you never got your confirmation email.
-
im still having problems scrolling between primary weapons in multi , id love to mantis it but i cant ,
if some one wants to set up a mantis account in my name please pm me the details......
thanks
The bug has already been reported, but I'll note that it's still in this build.