Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: Sarafan on May 07, 2008, 04:33:46 pm
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http://planetdoom.gamespy.com/fullstory.php?id=150779
Great! Lets hope this one will be a new hell on earth. :D
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I thought Doom 3 was terrible, I certainly hope the game is more like Doom 1 and 2....
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I don't i like Doom 3 :p
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the purpose of doom 3 was to market the current idtech engine. the same engine was used in alot of brutally kickass games, like quake 4, prey, ect. id makes the best engines i think. its good news.
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Doom 3 rocked . .. the hell levels were so awesome.
Though the Cyber Demon was a Cyber Panzy.
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Doom 3 was a gigantic piece of crap.
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It was better than quake 4.
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I generally liked Doom 3 as a game, but I hated that graphics engine it used.
This could be an interesting game in any case. I'm looking forward to it.
the purpose of doom 3 was to market the current idtech engine. the same engine was used in alot of brutally kickass games, like quake 4, prey, ect. id used to make the best engines i think. its good news.
Fixed. :p
I think they dropped the ball this time around and messed up some otherwise good games by building them on that engine. The main problem I have is the fixed physics rate, which means you get an annoying frameskip/microstutter effect at all times. Most people don't seem to notice it until it's pointed out to them, but it looks absolutely blatant to me and it stuck out the very first time I started Doom 3. There is a way to get around it but it has other tradeoffs.
D3's graphics themselves were quite inconsistent. Some things looked great and others looked lousy. I think Riddick:EFBB, which came out around the same time, looked better in many ways.
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The whole secret of Doom was NOT taking on super-tough enemies, there weren't actually that many in the original doom, the secret was one man walking into a room packed with Zombies, Imps and Demons, and walking out of a bloodbath. Doom 3 took itself way too seriously, it's like someone sat down and tried to think up 'how could this be feasible in reality?', which is totally irrelevant.
Basically, they tried to turn Doom 3 into a horror, which DID work, but I don't want to feel like I'm trying to survive, I enjoyed that feeling of 'Green hat? Check. Shotgun? Check. Hordes of Satan? Check. Let's go kick some ass to some Midi Pantera."
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The whole secret of Doom was NOT taking on super-tough enemies, there weren't actually that many in the original doom, the secret was one man walking into a room packed with Zombies, Imps and Demons, and walking out of a bloodbath. Doom 3 took itself way too seriously, it's like someone sat down and tried to think up 'how could this be feasible in reality?', which is totally irrelevant.
Basically, they tried to turn Doom 3 into a horror, which DID work, but I don't want to feel like I'm trying to survive, I enjoyed that feeling of 'Green hat? Check. Shotgun? Check. Hordes of Satan? Check. Let's go kick some ass to some Midi Pantera."
Nah, it was too clunky/clumsey to really scary. It's almost become a cleche but SystemShock2 did it much better. I think Serious Sam took over where Doom2 left behind.
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Heh, well, it was pretty spooky, though that was partly to do with the creepy soundtrack, I think. Fear was supposed to be scarier, but I found it just....well... weird and somewhat repetitive. Like most horrors, the scariest part is when it is quiet.
One of my favourite tricks in Doom was to get the creatures to fight each other, in fact, there was one level with a SpiderMon & a CyberDemon that counted on the player using it. That was apparently possible in Doom 3, but there were never enough creatures in the room to test it.
My own opinion is, don't worry about the shiny so much, and start worrying about making the hordes of hell back into hordes, to be mown down by that shiny, shiny chaingun ;)
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I hope the shotgun doesn't suck this time around.
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Heh, well, it was pretty spooky, though that was partly to do with the creepy soundtrack, I think. Fear was supposed to be scarier, but I found it just....well... weird and somewhat repetitive. Like most horrors, the scariest part is when it is quiet.
One of my favourite tricks in Doom was to get the creatures to fight each other, in fact, there was one level with a SpiderMon & a CyberDemon that counted on the player using it. That was apparently possible in Doom 3, but there were never enough creatures in the room to test it.
My own opinion is, don't worry about the shiny so much, and start worrying about making the hordes of hell back into hordes, to be mown down by that shiny, shiny chaingun ;)
The first Quake was great for getting bad guys to fight each other.
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I thought Doom 3 was everything a shooter should be honestly.
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Nah, Serious Sam and Painkiller were the true heirs to Doom.
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Nah, Serious Sam and Painkiller were the true heirs to Doom.
Yeah I picked up Painkiller but it won't run on my integrated graphics card, I'll check it out sometime. . . .
As for FEAR, it wasn't that scarey. But Fear:XP was pretty damn creepy.
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I thought Doom 3 was everything a shooter should be honestly.
I should not find it easier to play a shooter by walking backwards most of the time.
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It still beats Quake 4. The command ship looked bloody ugly.
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Everything in Doom 1 looks bloody ugly these days, still great to play though ;)
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Wokenstien was better as it had robo hitler and you could eat dog food.
Doom 1 music is some of the all time best. . . Especially the tune from the first level.
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I think that was a Midi version of 'Mouth For War' by Pantera...
http://www.youtube.com/watch?v=ugmxdT5qnE4
Now that is something worth kicking Demon-butt to ;)
Edit: Dimebag (the guitarist) is, alas, dead, but the lead singer always looked like a cross between Justin Timberlake and David Beckham, and had a voice that was nothing to do with his looks...
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I thought Doom 3 was everything a shooter shouldn't be honestly.
There, fixed it for you. :yes:
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Well honestly, FEAR sucked... badly. Never played painkiller.
Doom 3 was a return to shooters like Red Faction, and Quake (the original)
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As much as i love :v:....Red Faction bit Ass......the worst kind of Ass.
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The first one was good. Duuno about the sequel.
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I really enjoyed FEAR, mostly because of the soldier AI and the way their attitude towards you evolved throughout the game.
At the beginning, they'd get an order to attack and give a crisp 'yes sir!'. Towards the end of the game, if they got the same order from their squad leader, you'd hear them yelling a panicked '**** that!'
Then you could jump them and they'd start screaming 'it's him! He's here!"
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FEAR bothers me. It's essentially a decent, mindless action game that has had disjointed horror bits jammed into it like pieces from the wrong jigsaw puzzle. There's no real pace to the narrative or any harmony between the shooting segments and the horror/story ones, and the result for me was a sense that I was playing parts of two barely related games. The damn thing is downright schizophrenic.
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That's very true and very valid criticism. I concur.
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i play fps games to look at the perdy graphics. if i want gameplay il play freespace, or starcraft.
though i must play any game discribed as schizophrenic :D
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No gatling guns that I remember though, a schizo without a Gatling Gun isn't half as much fun ;)
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damn. i should do an all gatling gun mod for doom 3 :D
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I just looked up Doom 3's requirements and noticed my computer can run it. Anybody think its worth getting?
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I do, but most of the people here would disagree with me.
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It's worth getting :yes: but don't pay over ten quid for it.
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id get it just to play into cerberon or doom 3 classic
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I just looked up Doom 3's requirements and noticed my computer can run it. Anybody think its worth getting?
Get it and the expansion pack. The expanison is about half the length of the main game but worth getting, and the double barrel shotgun in it rules.
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I just looked up Doom 3's requirements and noticed my computer can run it. Anybody think its worth getting?
Get it and the expansion pack. The expanison is about half the length of the main game but worth getting, and the double barrel shotgun in it rules.
The only thing that sucks about the expansion pack is that you have to use the shotgun or the double for like 2 hours early on. It's pretty annoying because personally, the shotgun's not my favourite.
The end boss is pretty hard too, compared to the pansy cyberdemon. Though it helps that he has better "helpers" in the level.
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I think that was a Midi version of 'Mouth For War' by Pantera...
http://www.youtube.com/watch?v=ugmxdT5qnE4
Now that is something worth kicking Demon-butt to ;)
Edit: Dimebag (the guitarist) is, alas, dead, but the lead singer always looked like a cross between Justin Timberlake and David Beckham, and had a voice that was nothing to do with his looks...
http://en.wikipedia.org/wiki/Making_of_Doom#Sound
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This installment will be called:
DOOM 4: APATHY ABOUNDS