Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: Ryan on May 07, 2008, 11:15:46 pm

Title: What was this about a homeworld mod?
Post by: Ryan on May 07, 2008, 11:15:46 pm
Just ordered HW 2 after hearing many, many, people say that its a great game. So, I was wondering, where was that FS2 mod for it?
Title: Re: What was this about a homeworld mod?
Post by: Nuclear1 on May 07, 2008, 11:50:19 pm
Freespace: New Age on Game Warden
Title: Re: What was this about a homeworld mod?
Post by: Ryan on May 08, 2008, 10:27:05 am
Has a version of it been released yet? I would love to download it!
Title: Re: What was this about a homeworld mod?
Post by: jdjtcagle on May 08, 2008, 10:29:19 am
Yes but my Elysium transports just stand there and don't get me resources.  So I stopped playing it...
Title: Re: What was this about a homeworld mod?
Post by: ShadowGorrath on May 08, 2008, 10:53:46 am
I have a high speed version of it, and a version that I'm not allowed to share. Now if I only could find the high speed one...
Title: Re: What was this about a homeworld mod?
Post by: Getter Robo G on May 08, 2008, 11:20:47 am
You can try the relic forums...
Title: Re: What was this about a homeworld mod?
Post by: ShadowGorrath on May 08, 2008, 11:22:00 am
You won't find it there. The maker of the mod uploaded it to filefront for download not so long ago. At worst, if anyone wants, I will have to upload it somewhere.
Title: Re: What was this about a homeworld mod?
Post by: Getter Robo G on May 08, 2008, 11:25:45 am
Ah np, I remembered he used to have the main stuff there so I figured it would be the best place.
I didn't know links were no longer listed there.

There are only 2-3 projects I follow there on occasion.
Title: Re: What was this about a homeworld mod?
Post by: Ryan on May 13, 2008, 11:25:44 pm
Yes but my Elysium transports just stand there and don't get me resources.  So I stopped playing it...

What version are you playing? I guess its at .33 right now, did they ever fix that?
Title: Re: What was this about a homeworld mod?
Post by: jdjtcagle on May 13, 2008, 11:43:20 pm
Uhmm... I'm pretty certain it was the most recent version. Inside the game it says Beta v.03 and it's about 63.2 mb
Title: Re: What was this about a homeworld mod?
Post by: General Battuta on May 13, 2008, 11:47:37 pm
Make sure you play Homeworld 1 as well, because it's a far better game.
Title: Re: What was this about a homeworld mod?
Post by: ShadowGorrath on May 14, 2008, 12:52:18 am
That 60+mb version is internal, damnit ! Of course it doesn't work well !
Title: Re: What was this about a homeworld mod?
Post by: Akalabeth Angel on May 14, 2008, 02:54:43 pm
seems like it would make more sense to have a Zephyrus as the resource collector than an elysium.
Title: Re: What was this about a homeworld mod?
Post by: jdjtcagle on May 14, 2008, 03:08:40 pm
That 60+mb version is internal, damnit ! Of course it doesn't work well !

How did I get it? :confused:
Title: Re: What was this about a homeworld mod?
Post by: ShadowGorrath on May 14, 2008, 04:01:31 pm
The Zephyrus isn't HODed.

And you got the internal version, because someone posted a link to it in public. It's removed now though.
Title: Re: What was this about a homeworld mod?
Post by: Unknown Target on May 14, 2008, 10:39:23 pm
Homeworld 1 > Homeworld 2.
Title: Re: What was this about a homeworld mod?
Post by: MP-Ryan on May 14, 2008, 10:49:28 pm
Homeworld 1 > Homeworld 2.

After finally finding it on eBay, I'm presently playing through Homeworld 1.  I've just gotten to mission 6.  It was nice of the Taiidani to give me 7 assault frigates, 3 ion frigates, 2 destroyers, and a carrier in mission 5 =)

The asteroids in mission 6 don't much like my frigates though.
Title: Re: What was this about a homeworld mod?
Post by: General Battuta on May 15, 2008, 12:11:07 am
Bugger, I hated that mission. I just ended up group-selecting the frigates, dancing them around the incoming asteroids with attack-while-moving commands, and hiding everything else nondockable behind the Mothership.
Title: Re: What was this about a homeworld mod?
Post by: MP-Ryan on May 15, 2008, 06:48:04 am
Bugger, I hated that mission. I just ended up group-selecting the frigates, dancing them around the incoming asteroids with attack-while-moving commands, and hiding everything else nondockable behind the Mothership.

Mission 7 is the really ugly one.  Drone frigates and defenders around your resourcers and a capship group following the enemy mothership around blowing up pods is the only way to survive with a fleet intact (I ended up losing 2 support friagtes but nothing else).

Mission 8, which every walkthrough says is difficult, was a piece of cake.  Then again. 4 drone frigates and 3 defenders plus an additional 10 multiguns makes short work of swarmers.  And thanks for the MBFs!
Title: Re: What was this about a homeworld mod?
Post by: Titan on May 15, 2008, 06:58:34 am
I remember about a year ago, someone did thise awesome single person mod for homeworld to freespace... and he did that thing to have all your guns be turrets that had a very limited firing arc...
Title: Re: What was this about a homeworld mod?
Post by: General Battuta on May 15, 2008, 03:13:43 pm
Mission 7 is the really ugly one.  Drone frigates and defenders around your resourcers and a capship group following the enemy mothership around blowing up pods is the only way to survive with a fleet intact (I ended up losing 2 support friagtes but nothing else).

Mission 8, which every walkthrough says is difficult, was a piece of cake.  Then again. 4 drone frigates and 3 defenders plus an additional 10 multiguns makes short work of swarmers.  And thanks for the MBFs!

You're right, that is an evil mission (7, I mean). I managed to get enough destroyers out in time to make it pretty easy, fortunately. I just killed pods with my frigate groups and then tried to salvage the swarmers, with moderate success.

It was fun having those to use on later missions, even if they tend to run out rather quickly.

I like how the MBFs on Mission 8 just kind of putter around and wait to be salvaged.
Title: Re: What was this about a homeworld mod?
Post by: BengalTiger on May 16, 2008, 03:38:52 am
I always salvaged the fuel pods and multibeam frigates (BTW- any equivalent of those in the FS universe?).

I then sold the fuel pods to get some strike craft and salvage corvettes.

After all the action ended, I had a fleet of like 9-10 multibeams...
Title: Re: What was this about a homeworld mod?
Post by: Nuclear1 on May 16, 2008, 01:13:15 pm
Mission 7 is honestly a joke. So long as you keep your large ships away from the Needleship (otherwise it just chases you and causes you horrible pain) and knock out the fuel pods first chance you get.

Mission 9 is the frustrating one though.
Title: Re: What was this about a homeworld mod?
Post by: MP-Ryan on May 16, 2008, 02:05:08 pm
Mission 7 is honestly a joke. So long as you keep your large ships away from the Needleship (otherwise it just chases you and causes you horrible pain) and knock out the fuel pods first chance you get.

Mission 9 is the frustrating one though.

You're kidding, right?

20 scouts - attack the missile destroyer on evasive.
20 bombers, 30 defenders, 25 heavy corvettes - attack the alien ship.

Over in 5 minutes.  All you lose are a few strike craft (and not many at that).  As soon as the control field goes down you automatically gain control of all the capships it controls.

Though the resource gathering in that mission is a *****.
Title: Re: What was this about a homeworld mod?
Post by: Titan on May 16, 2008, 02:42:53 pm
what about my question?
Title: Re: What was this about a homeworld mod?
Post by: MP-Ryan on May 18, 2008, 05:35:48 am
what about my question?

What question?  That's the only question mark you have in the entire thread.  Your earlier comment didn't seem to be actually looking for a reply...
Title: Re: What was this about a homeworld mod?
Post by: Titan on May 18, 2008, 09:22:35 am
whoops. sorry.  :blah: