Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Titan on May 14, 2008, 11:30:17 am

Title: Request/question: Ezechiel extra maps
Post by: Titan on May 14, 2008, 11:30:17 am
Does anyone have/ know how to make shinemaps, glowmaps, etc for the Ezechiel?
Title: Re: Request/question: Ezechiel extra maps
Post by: blowfish on May 14, 2008, 11:32:46 am
I made a quick shinemap at some point.  I'll post it when I get home.
Title: Re: Request/question: Ezechiel extra maps
Post by: Titan on May 14, 2008, 11:34:11 am
YAY!  :D

is it in pcx? because otherwise i can't edit it, and it needs to be a special color.
Title: Re: Request/question: Ezechiel extra maps
Post by: Unknown Target on May 14, 2008, 12:50:53 pm
Wow, no one uses PCX anymore, man. Use DDS.
Title: Re: Request/question: Ezechiel extra maps
Post by: Wanderer on May 14, 2008, 01:01:15 pm
Its often preferable to keep the images in TGA format and then converting them to DDS files after hey are ready to use. If you are planning to edit the image do not use DDS format.
Title: Re: Request/question: Ezechiel extra maps
Post by: Hellstryker on May 14, 2008, 02:24:39 pm
Its often preferable to keep the images in TGA format and then converting them to DDS files after hey are ready to use. If you are planning to edit the image do not use DDS format.

or use PCX to edit.. it really doesn't matter
Title: Re: Request/question: Ezechiel extra maps
Post by: Wanderer on May 14, 2008, 02:56:57 pm
Well playing - and wasting time - with 8 bit images is not really that much fun as almost every even remotely decent piece of software can use 24/32 bit TGAs.
Title: Re: Request/question: Ezechiel extra maps
Post by: DaBrain on May 14, 2008, 03:15:40 pm
Its often preferable to keep the images in TGA format and then converting them to DDS files after hey are ready to use. If you are planning to edit the image do not use DDS format.

Completely right. Neither DDS nor PCX should be edited(!)
It is compressed already. Editing it would mean recompressing it, so you get twice the artifacts.

Also PCX is dead. It doesn't use mip maps and has only 8-Bit. I wouldn't even consider using it for glow maps.
(No mipmaps = slighty worse performance + flickering pixelsat some distance)
Title: Re: Request/question: Ezechiel extra maps
Post by: Getter Robo G on May 14, 2008, 03:45:21 pm
Wow, no one uses PCX anymore, man. Use DDS.

Except for me of course...  :lol:
Title: Re: Request/question: Ezechiel extra maps
Post by: blowfish on May 14, 2008, 04:50:22 pm
YAY!  :D

is it in pcx? because otherwise i can't edit it, and it needs to be a special color.

Looks like it is PCX after all.  I thought it was TGA, but I guess I didn't bother to change the file type when I resaved in PS.

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