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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Test Builds => Topic started by: chief1983 on May 15, 2008, 12:08:39 am

Title: Trunk 20080514 Rev 4619 (SEXPS/Subsystem fixes)
Post by: chief1983 on May 15, 2008, 12:08:39 am
Wasn't going to post this since Kara's released some similar builds but got a request for it.  So here it is.  I believe the fixes are similar to what's in this thread (http://www.hard-light.net/forums/index.php/topic,53718.0.html) and that this build (http://www.hard-light.net/forums/index.php/topic,53508.msg1088715.html#msg1088715) is likely based on today's revision.

fso-20080514_CHIEF_4619.7z (http://swc.fs2downloads.com/files/fso-20080514_CHIEF_4619.7z)
MD5 (http://swc.fs2downloads.com/files/fso-20080514_CHIEF_4619.md5)

Log:

Code: [Select]
Revision: 4619
Author: karajorma
Date: 2:36:17 PM, Wednesday, May 14, 2008
Message:
Fix various crashes, assertions and Int3s caused by SEXPs unable to find subsystems after the player changes class during loadout.
----
Modified : /trunk/fs2_open/code/parse/sexp.cpp
Modified : /trunk/fs2_open/code/parse/sexp.h
Modified : /trunk/fs2_open/code/ship/ship.cpp
Title: Re: Trunk 20080514 Rev 4619 (SEXPS/Subsystem fixes)
Post by: karajorma on May 15, 2008, 02:21:11 am
My build has no uncommited code except for the (tentative) fix for primaries in multiplayer so if you only play SP they're pretty much interchangeable. :)
Title: Re: Trunk 20080514 Rev 4619 (SEXPS/Subsystem fixes)
Post by: Tinman on May 15, 2008, 01:53:00 pm

the recent MacOS X build is also available

http://www.hard-light.net/forums/index.php/topic,53340.msg1078005.html#msg1078005 (http://www.hard-light.net/forums/index.php/topic,53340.msg1078005.html#msg1078005)