Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Lt. Cmdr. Knapp on February 19, 2002, 06:45:46 pm

Title: How do I create a ship?
Post by: Lt. Cmdr. Knapp on February 19, 2002, 06:45:46 pm
I'm new to modding Freespace, but I've played it for a while. I've d/loaded TS1, POFCS, and the FSKIT (Thanks Grey Wolf for telling me about these programs!), but I need to know how to use them,.
Title: How do I create a ship?
Post by: HotSnoJ on February 19, 2002, 07:55:55 pm
Hey where can I get TS1? :confused:
Title: How do I create a ship?
Post by: Grey Wolf on February 19, 2002, 08:03:06 pm
http://www.pcplus.co.uk/article.asp?id=8556
Title: How do I create a ship?
Post by: Grey Wolf on February 21, 2002, 12:16:11 pm
:bump:
Title: How do I create a ship?
Post by: untouchable on February 21, 2002, 05:05:14 pm
Expirament alot :nod:
Title: How do I create a ship?
Post by: Lt. Cmdr. Knapp on February 24, 2002, 09:15:01 am
That helps a lot:mad:
Title: How do I create a ship?
Post by: Lt. Cmdr. Knapp on February 24, 2002, 09:17:02 am
Grey Wolf you know enough. TELL ME
Title: How do I create a ship?
Post by: an0n on February 24, 2002, 09:33:40 am
Hehe, Bullet Points:
Things like interface art are more complicated (plus I can't remember the names of progs to use).

(Hehe. I'm really getting good at using the vB tags.)
Title: How do I create a ship?
Post by: HotSnoJ on February 24, 2002, 04:15:29 pm
Use Blender (http://www.blender.nl) for the model creation. Then use TrueSpace for the UV mapping and SAVE as cob or scn. Then use PCS(POF Constructor Suite - don't know the link) to put on the engine glows and other things you can't in ModView. Tip- IN ModView use the gun bank or subsystem thingy to see where you want the engine glows and other stuff.

Side note - I'm working on a way to bypass TrueSpace in the UV mapping part.
Title: How do I create a ship?
Post by: Sesquipedalian on February 24, 2002, 06:46:04 pm
Actually, interface art isn't all that complicated if you have 1) AniView, 2) AniBuilder and 3) halfway competent abilities in Corel PhotoPaint (and the program to go with it :) ).  The key commodity in doing interface artwork is merely a bit of patience.
Title: How do I create a ship?
Post by: untouchable on February 25, 2002, 12:03:02 am
Quote
Originally posted by hotsnoj
Use Blender (http://www.blender.nl)
No, use MAX :nod:
Title: How do I create a ship?
Post by: WMCoolmon on February 25, 2002, 12:50:39 am
You can also use GMax to make the ship model, export it as a quake III file, then use 3D Exploration to convert it to something that you can texture...it all depends on your preference, really.
There's also Milkshape :D
There's also this list (http://www.3dlinks.com/software_modshare.cfm) I found.
Title: How do I create a ship?
Post by: Zeronet on February 25, 2002, 01:29:38 am
Yes, experiment works. your lastest ship will usually always be better than your previvous one.
Title: How do I create a ship?
Post by: Darkage on February 25, 2002, 05:08:02 am
Light Wave 7 0wnz j00 all !:D
Title: How do I create a ship?
Post by: HotSnoJ on February 25, 2002, 07:11:22 am
You're all forgetting those programs cost money! I was suggesting a free modeler so he didn't have to go and get a cracked version of those.

About Gmax. You need to have a better CPU then I got to run it. I use blender because of that and it would run lots faster on you machine.
Title: How do I create a ship?
Post by: Anaz on February 25, 2002, 05:32:30 pm
DO NOT USE BLENDER!
DO NOT USE BLENDER!
DO NOT USE BLENDER!
DO NOT USE BLENDER!

Ok, blender ****s with the PCS conversion. Don't use it.

How I have made all of my models is merely with experementation. I tend to goof around with the programs alot, and as such I think I am doing rather well.
Title: How do I create a ship?
Post by: Unknown Target on February 26, 2002, 01:18:48 pm
Quote
Originally posted by untouchable
No, use MAX :nod:


No, Use Milkshape 3D:p:D!
Title: How do I create a ship?
Post by: untouchable on February 26, 2002, 01:32:15 pm
Quote
Originally posted by darkage
Light Wave 7 0wnz j00 all !:D
Not for modeling it doesn't :p
Title: How do I create a ship?
Post by: an0n on February 26, 2002, 01:48:39 pm
MAX is the best modelling program. It's only flaw is that it is not as easy to animate things as in LW. But seen as the subject in question is the modelling of a ship, MAX |Zo0|_5.
Title: How do I create a ship?
Post by: untouchable on February 26, 2002, 01:55:25 pm
Quote
Originally posted by an0n
MAX is the best modelling program. It's only flaw is that it is not as easy to animate things as in LW. But seen as the subject in question is the modelling of a ship, MAX |Zo0|_5.
:nod:
Title: How do I create a ship?
Post by: HotSnoJ on February 27, 2002, 07:04:33 am
Quote
Ok, blender ****s with the PCS conversion. Don't use it.


What!! :confused: Blender doesn't even save in COB! I do admit that its not good for the placement of the sub-objects though.
Title: How do I create a ship?
Post by: Jabu on February 27, 2002, 09:26:45 am
Well duh.

Blender will NOT fuxor anything up, IF it's done right. If you mess around like a proverbial hippo you'll end up with crossing polys, extra verts, non-flat polys and crap like that. Those are what **** up conversions.

You DON'T do subobjects in Blender. The hierarchy for .dxf models is totally different from .cob, and you WILL end up with a fuxored up ship.

Besides, Maya owns both LW and MAX, but damn it costs a hefty load. Lightwave owns MAX, in modeling, animation and rendering, as soon as you learn to use it properly. And no ghey icons either.
Title: How do I create a ship?
Post by: HotSnoJ on February 27, 2002, 02:37:40 pm
I'll admit that I have not made a successful ship, but alls I said was bleder good for the modeling and something like truespace used for the object placement. Although you do need to make the parts(ship, engine stuff, and sub-objects) seperat files to do make it.
Title: How do I create a ship?
Post by: LAW ENFORCER on February 27, 2002, 03:38:40 pm
I USED MILKSHAPE 3D! WOOHOO!