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Hosted Projects - Standalone => Fate of the Galaxy => Topic started by: brandx0 on May 22, 2008, 07:52:54 pm

Title: Y-Wing with Normal Maps
Post by: brandx0 on May 22, 2008, 07:52:54 pm
Figured I'd post up a WIP shot of the Y-Wing as the Detail comes along:

(http://img357.imageshack.us/img357/4030/render016ks1.jpg)
Title: Re: Y-Wing with Normal Maps
Post by: brandx0 on May 22, 2008, 09:31:26 pm
Another one, this thing is a greeble monster!

(http://img396.imageshack.us/img396/1203/render017of7.jpg)
Title: Re: Y-Wing with Normal Maps
Post by: haloboy100 on May 22, 2008, 10:38:45 pm
:eek2:
Wow. Looks like the models they used in the movies!
Title: Re: Y-Wing with Normal Maps
Post by: brandx0 on May 23, 2008, 02:08:57 am
Thank you!

Here's another

(http://img360.imageshack.us/img360/1637/render018eh1.jpg)
Title: Re: Y-Wing with Normal Maps
Post by: Shade on May 23, 2008, 05:48:32 am
I'm probably spoiled by the mediavps, but the lack of a visible cockpit interior stands out quite a bit for me. That goes for all the fighters in fact, not just this one, it's just more apparent here since the Y-Wing cockpit is huge. Other than that, though, it's bloody perfect :yes: Can't wait to blow those things up :)
Title: Re: Y-Wing with Normal Maps
Post by: brandx0 on May 23, 2008, 06:34:51 am
Don't worry, there will be cockpits eventually

Starting to get dirty here...

(http://img378.imageshack.us/img378/9382/render019gm1.jpg)
Title: Re: Y-Wing with Normal Maps
Post by: Titan on May 23, 2008, 07:02:34 am
YIKES! Why are all these so good? *faint*
Title: Re: Y-Wing with Normal Maps
Post by: Galemp on May 23, 2008, 07:55:55 am
Are you gonna do an Old Republic-era brand-new Y-wing with the panels still intact (as seen in the ICS?)
Title: Re: Y-Wing with Normal Maps
Post by: chief1983 on May 23, 2008, 09:52:11 am
You mean like:

(http://images.wikia.com/starwars/images/c/ce/Original_Y-wing.jpg)

?  Yeah, that's planned at least.

Although, I liked this one too:

(http://www.starwars.com/theclonewars/news/img/20080403_2_bg.jpg)
Title: Re: Y-Wing with Normal Maps
Post by: Galemp on May 23, 2008, 01:50:45 pm
Interesting... though there's not enough guts underneath to justify an envelope that big.
Title: Re: Y-Wing with Normal Maps
Post by: chief1983 on May 23, 2008, 03:23:41 pm
Yeah i know.  Although, judging on the site the image is on, we might see that ship in the new CGI flick The Clone Wars.
Title: Re: Y-Wing with Normal Maps
Post by: brandx0 on May 23, 2008, 03:24:34 pm
I'll be doing the old paneled one, not the new balloon one
Title: Re: Y-Wing with Normal Maps
Post by: maje on May 24, 2008, 11:09:35 am
Y (pardon the pun), not do both?  The lower one looks like it would be based off the older two seater version (though I 'm not sure if ref images have already established what the two-seater looks like).  I mean just look at the Z-95 variants from Mk I to Mk IV.
Title: Re: Y-Wing with Normal Maps
Post by: haloboy100 on May 24, 2008, 11:15:13 am
(http://www.starwars.com/theclonewars/news/img/20080403_2_bg.jpg)
That just screams "prequel crap" to me. :ick:

Though I always thought the Y-Wing was the coolest looking star wars fighter.
Title: Re: Y-Wing with Normal Maps
Post by: Titan on May 26, 2008, 08:04:58 pm
so you're gonna do the armored one? yay.
Title: Re: Y-Wing with Normal Maps
Post by: TopAce on May 27, 2008, 08:48:53 am
haloboy: Same here. The Y-wing looks great. The general design and brandx's model included. Though that fat Y-wing is quite simply ugly.
Title: Re: Y-Wing with Normal Maps
Post by: Stormkeeper on May 27, 2008, 08:58:49 am
Y-Wing. Possibly the most awesomest fighter/bomber to ever exist.
Title: Re: Y-Wing with Normal Maps
Post by: Harbinger of DOOM on May 27, 2008, 05:10:21 pm
It's like a Star Wars equivalent of the Zeus or Artemis, It's freakin' ownage.
Title: Re: Y-Wing with Normal Maps
Post by: haloboy100 on May 27, 2008, 05:18:37 pm
It's like a Star Wars equivalent of the Zeus or Artemis, It's freakin' ownage.
Fix0red.
Title: Re: Y-Wing with Normal Maps
Post by: Titan on May 27, 2008, 06:18:57 pm
just wondering, how hard would it be to make the armored (the normal, not that fat one) Y? would you just but a block over it, or would you have to(to save from huge poly wasting) remove all the pipes and such?
Title: Re: Y-Wing with Normal Maps
Post by: chief1983 on May 27, 2008, 07:38:26 pm
I don't think it matters how hard it is, because he already plans on doing it regardless.
Title: Re: Y-Wing with Normal Maps
Post by: jr2 on May 28, 2008, 01:47:03 am
Well, if you put a box around it, the insides aren't visible, and so, aren't rendered, right?  Or no?  How about just make the insides an invisible subsystem thingy?  IDK.  :lol:  noob>jr2<noob
Title: Re: Y-Wing with Normal Maps
Post by: brandx0 on June 01, 2008, 05:28:02 pm
I'll be doing the smaller armoured version, not that big bubble one, that's just rediculous
Title: Re: Y-Wing with Normal Maps
Post by: brandx0 on June 01, 2008, 07:20:38 pm
New render, now with a cockpit!

(http://img216.imageshack.us/img216/9679/render020oh9.jpg)
You asked for it, now you've got it.
Title: Re: Y-Wing with Normal Maps
Post by: haloboy100 on June 01, 2008, 07:21:54 pm
Oooh. She's purdy :)
Title: Re: Y-Wing with Normal Maps
Post by: colecampbell666 on June 01, 2008, 07:22:57 pm
 :jaw:

One thing, you can see the polies on the ends of the engine pods, maybe make a few more subdivisions.
Title: Re: Y-Wing with Normal Maps
Post by: Herra Tohtori on June 01, 2008, 08:43:38 pm
Well, if you put a box around it, the insides aren't visible, and so, aren't rendered, right?  Or no?  How about just make the insides an invisible subsystem thingy?  IDK.  :lol:  noob>jr2<noob

I've got a better idea. Make the external panels destroyable subsystems (one panel per subsystem) and call it explosive reactive armour (http://en.wikipedia.org/wiki/Explosive_reactive_armour). Then you could actually justify it, in addition to the normal armour of an Y-Wing (which is formidable without any fancy additional panels as it is).

Then find some way to prevent all those destroyed subsystems from showing on the damage report on HUD.

...yeah I know it would be a heck of a job to do. But man would it be sweet...
Title: Re: Y-Wing with Normal Maps
Post by: Galemp on June 01, 2008, 09:22:44 pm
Sorry to burst your bubble, but the panels were removed for maintenance access. They're not armor.

But man oh man, that looks sweet. :yes: Keep it up!

Though that looks suspiciously like a Terran cockpit...
Title: Re: Y-Wing with Normal Maps
Post by: brandx0 on June 01, 2008, 09:24:53 pm
One thing, you can see the polies on the ends of the engine pods, maybe make a few more subdivisions.

This thing's quite the poly monster already, and remember that when it's zipping around you'll be spending more time trying to kill it than staring at the polies.  I did have to make sacrifices to get that detail in there and I decided that the greebles would draw more attention than the outline of it and used my spare polies for that instead.

Sorry to burst your bubble, but the panels were removed for maintenance access. They're not armor.

But man oh man, that looks sweet. :yes: Keep it up!

Though that looks suspiciously like a Terran cockpit...
Which Terran cockpit?  I made that one from scratch
Title: Re: Y-Wing with Normal Maps
Post by: Galemp on June 01, 2008, 09:27:32 pm
It looks a lot like a Freespace-standard green HUD and a red flightsuit in there. But it could just be the angle.
Title: Re: Y-Wing with Normal Maps
Post by: brandx0 on June 01, 2008, 09:35:03 pm
I dunno about how you can tell what the HUD looks like from that angle, but as for the flightsuit, it's actually just a standard MAX Biped with orange and white coloured to look like a rebel pilot.  Haven't done a pilot mesh yet.
Title: Re: Y-Wing with Normal Maps
Post by: chief1983 on June 01, 2008, 11:38:50 pm
Sorry to burst your bubble, but the panels were removed for maintenance access. They're not armor.

I have to nitpick on that a bit.  Yes, they were removed for maintenance access, but it does seem like any panels that were originally in place should be armored panels, as they formed the original exterior of the hull.
Title: Re: Y-Wing with Normal Maps
Post by: Shade on June 02, 2008, 03:41:33 am
See, now THAT's what a Y-wing is supposed to look like :yes: Amazing work :)

One very tiny nitpick that I just noticed, though: The texture on the cockpit roof doesn't show the seams where the cockpit opens up to allow the pilot access, effectively leaving the pilot sealed in (or out) until someone gets a welding torch.
Title: Re: Y-Wing with Normal Maps
Post by: brandx0 on June 02, 2008, 03:45:34 am
good call, had forgot about those.
Title: Re: Y-Wing with Normal Maps
Post by: brandx0 on June 04, 2008, 03:39:46 pm
Here we go, got those cockpit panels in now, and a bit more weathering around the panel lines.  I think I'm gonna call it quits with this one, otherwise I'll end up with a big smudge of dirt hehe.

(http://img160.imageshack.us/img160/8577/render022yy0.jpg)
Title: Re: Y-Wing with Normal Maps
Post by: Shade on June 04, 2008, 03:41:25 pm
It's perfect :)
Title: Re: Y-Wing with Normal Maps
Post by: colecampbell666 on June 04, 2008, 03:56:23 pm
You get Galemp's sig quote. "You're a god amongst men".
Title: Re: Y-Wing with Normal Maps
Post by: GT-Keravnos on June 05, 2008, 12:31:39 am
Y-Wing. Possibly the most awesomest fighter/bomber to ever exist.

 :yes:
Exactly.
Title: Re: Y-Wing with Normal Maps
Post by: brandx0 on June 05, 2008, 05:20:08 am
Why thank you very much.
Title: Re: Y-Wing with Normal Maps
Post by: jr2 on June 07, 2008, 02:54:59 am
Hmm... /wonders if the Y-Wing has ever had a problem with the turrets on the top of the cockpit discharging at a most inopportune time.  ;7
Title: Re: Y-Wing with Normal Maps
Post by: colecampbell666 on June 07, 2008, 09:10:36 am
:wtf:
Title: Re: Y-Wing with Normal Maps
Post by: IceFire on June 07, 2008, 09:21:24 am
I don't normally post over here but damn....that Y-Wing looks amazing!  Not just good...amazing!  Well done!
Title: Re: Y-Wing with Normal Maps
Post by: haloboy100 on June 07, 2008, 10:57:39 am
Hmm... /wonders if the Y-Wing has ever had a problem with the turrets on the top of the cockpit discharging at a most inopportune time.  ;7
The phrase that came to my mind when I read that was "Ion anal probe"
Title: Re: Y-Wing with Normal Maps
Post by: Stormkeeper on June 07, 2008, 11:00:29 am
..... "Ion Anal Probe" ?
Title: Re: Y-Wing with Normal Maps
Post by: haloboy100 on June 07, 2008, 11:04:51 am
/me shrug
Title: Re: Y-Wing with Normal Maps
Post by: Titan on June 07, 2008, 11:54:12 am
...  :wtf:


maybe you guys can code a thing that's can be set in the mission specs, it makes all the Y's Ion cannons randomly work or not, so, one time you play it, red 2's ion cannon works, another time, it doesn't...  :drevil:
Title: Re: Y-Wing with Normal Maps
Post by: brandx0 on June 07, 2008, 02:32:10 pm
I dunno if players would like that so much...
Title: Re: Y-Wing with Normal Maps
Post by: Droid803 on June 07, 2008, 02:35:40 pm
maybe you guys can code a thing that's can be set in the mission specs, it makes all the Y's Ion cannons randomly work or not, so, one time you play it, red 2's ion cannon works, another time, it doesn't...  :drevil:

And for what reason would the Ion Cannons randomly malfunction? Just curious...
Title: Re: Y-Wing with Normal Maps
Post by: brandx0 on June 07, 2008, 02:42:19 pm
Well in the Battle of Yavin something like 1 or 2 of the Y-Wings had working ions, but regardless, not too good for game mechanics...

I mean after all, that's only a retcon to explain why you don't see any ions being fired in that battle.  The real reason is because they hadn't thought of Ion cannons by that point.
Title: Re: Y-Wing with Normal Maps
Post by: Cobra on June 07, 2008, 04:12:31 pm
I love that Y-Wing. Is there any chance you could show us an in-cockpit view?
Title: Re: Y-Wing with Normal Maps
Post by: brandx0 on June 07, 2008, 04:30:31 pm
The cockpit isn't really designed to be seen from the inside, it's for exterior viewing only and thus pretty low res for an in cockpit shot, and doesn't have a hud or anything, but here ya go.

(http://img68.imageshack.us/img68/4636/cockpitmz4.jpg)
Title: Re: Y-Wing with Normal Maps
Post by: haloboy100 on June 07, 2008, 04:33:32 pm
bahaha. nice background :P
Title: Re: Y-Wing with Normal Maps
Post by: Cobra on June 07, 2008, 04:36:19 pm
How did I know he'd use that backdrop? :lol:
Title: Re: Y-Wing with Normal Maps
Post by: brandx0 on June 07, 2008, 05:03:00 pm
Cause it's the only backdrop I had lying around?  Hehe
Title: Re: Y-Wing with Normal Maps
Post by: MR_T3D on August 07, 2008, 10:22:16 am
watching RoTJ the other day, the y-wings in it appeared to smoke TIE interceptor with their turret, which fired lasers...

will i be able to select different guns in the nose and turret mounts?
Title: Re: Y-Wing with Normal Maps
Post by: chief1983 on August 07, 2008, 11:44:21 am
Don't know yet.  You'll probably be stuck with lasers/ions.  But you might be able to select different types of lasers and ions :).
Title: Re: Y-Wing with Normal Maps
Post by: brandx0 on August 07, 2008, 02:10:18 pm
Just watched the Battle (http://www.youtube.com/watch?v=TGMvadAFqLQ) and there's only one time a Y-Wing firesat about 2:38 or so (It's actually the only time a Y-Wing fires in the entire trilogy, unless you count at 4:40, where an A-Wing takes out an Interceptor, but the cockpit view of the pilot firing is a Y-Wing cockpit) , and it looks like it's pretty much a straight on shot from the nose.
Title: Re: Y-Wing with Normal Maps
Post by: MR_T3D on August 07, 2008, 07:37:23 pm
okay, they are straight shots from the nose.

still my favourite part of the battle


(was there a scene with B-wings smoking a SD, i think i saw it once, i know it is not in the first DVD version, though.
Title: Re: Y-Wing with Normal Maps
Post by: aRaven on August 07, 2008, 11:20:21 pm
okay, they are straight shots from the nose.

still my favourite part of the battle


(was there a scene with B-wings smoking a SD, i think i saw it once, i know it is not in the first DVD version, though.

The "scene" your refer to is a drawing, not an actual footage. Search in google. You will find that pic.
Title: Re: Y-Wing with Normal Maps
Post by: brandx0 on August 08, 2008, 03:17:09 am
Yeah, the B-Wings never fire a shot.
Title: Re: Y-Wing with Normal Maps
Post by: Flipside on August 08, 2008, 01:20:17 pm
Kind of disappointing really, they really were something special at the time, a ship that was incredibly assymetrical, and yet probably one of the most deadly production-line bombers created to date (The payload was, iirc, the same as a T/B, but with shields from hell) in the Star Wars universe.

The Y-Wing always struck me as the 'Volkswagon' of the Rebel fleet, it didn't excel at anything in particular, not fast, not manouverable, good, but not brilliant payload etc, but it just kept on ticking, jack of all trades, master of none.
Title: Re: Y-Wing with Normal Maps
Post by: brandx0 on August 08, 2008, 01:45:48 pm
Yeah, that's pretty much exactly it
Title: Re: Y-Wing with Normal Maps
Post by: chief1983 on August 08, 2008, 02:11:17 pm
The Y-Wing is the Herc of the Rebel Fleet!
Title: Re: Y-Wing with Normal Maps
Post by: TopAce on August 08, 2008, 03:29:17 pm
If I were to find the FS equivalent of the Y-wing, I would say the GTB Medusa. For two words: Medium bomber.
Title: Re: Y-Wing with Normal Maps
Post by: Flipside on August 08, 2008, 09:27:45 pm
One thing I do remember about the X-Wing games was that the Y-Wing was far better for Tie Hunting than the X-Wing because of those forward cannon, you could snap-shoot T/F's far easier in a Y-Wing in my experience.
Title: Re: Y-Wing with Normal Maps
Post by: brandx0 on August 08, 2008, 10:31:43 pm
Which we'll do everything in our power to avoid.  The X-Wing is a better dogfighter than the Y-Wing, so we'll do our best to make sure of that
Title: Re: Y-Wing with Normal Maps
Post by: FUBAR-BDHR on August 08, 2008, 11:20:04 pm
If I remember correctly; and were talking a lot of time and a lot of beers since then, the X-Wing and Y-Wing could both shoot down a T/F just as easy.  The only difference was accuracy.  If  you were flying a Y-Wing you had to be accurate in your shots.  If you linked your guns in the X-Wing and used accuracy instead of trying the scatter shot you might hit something plan then it was just as easy. 
Title: Re: Y-Wing with Normal Maps
Post by: Flipside on August 09, 2008, 12:33:11 am
The X-Wing was good against a squadron of ties, purely because you could fire wildly into them and be pretty sure of destroying at least one and damaging a couple of others with the 4 cannons, but for those precision shots, the Y-Wing was actually a superior fighter in my experience of playing X-Wing, but it could get swarmed under by larger numbers of fighters.

I also agree that it shouldn't be that way, the Y-Wing/Z95 formed the bulk of the rebel starfighter fleet from what I recall, the T/F would have been designed to deal with the Y-Wing almost as much as the X-Wing was designed to deal with the Tie Fighter.

Edit: Come to think of it, I only took my X-wing off of linked fire on extremely rare occasions.

2nd Edit: Kind of odd, now I think about it, that the two hardest jobs in the original X-Wing series were clearing minefields and disabling shuttles.
Title: Re: Y-Wing with Normal Maps
Post by: LordMelvin on August 09, 2008, 01:01:46 am
...
I also agree that it shouldn't be that way, the Y-Wing/Z95 formed the bulk of the rebel starfighter fleet from what I recall, the T/F would have been designed to deal with the Y-Wing almost as much as the X-Wing was designed to deal with the Tie Fighter.

Edit: Come to think of it, I only took my X-wing off of linked fire on extremely rare occasions.

2nd Edit: Kind of odd, now I think about it, that the two hardest jobs in the original X-Wing series were clearing minefields and disabling shuttles.

That's why I'm glad that FotG is trying for the movie experience... more 'realism' in my fiction, please!
Title: Re: Y-Wing with Normal Maps
Post by: brandx0 on August 09, 2008, 02:54:09 am
Hehe, trust me, we've spent many hours analyzing movie footage with a fine toothed comb, that's always been our first source.
Title: Re: Y-Wing with Normal Maps
Post by: Snail on August 09, 2008, 02:58:58 am
Will shields be bubbles like in FS or will they be surface shields?
Title: Re: Y-Wing with Normal Maps
Post by: brandx0 on August 09, 2008, 03:25:02 am
Bubbles most likely, when you see shields in the movies they generally appear as bubbles, although we won't be doing the shield absorb-type effect from Freespace.  It'll be much more like the invisible wall sort of explosion with a quick flash
Title: Re: Y-Wing with Normal Maps
Post by: Herra Tohtori on August 09, 2008, 05:58:37 am
Bubbles most likely, when you see shields in the movies they generally appear as bubbles, although we won't be doing the shield absorb-type effect from Freespace.  It'll be much more like the invisible wall sort of explosion with a quick flash


Do the original trilogy movies even show shield effects in any way? I do know the Episode I (brrr) did show a Naboo starfighter having kinda "form-fitting" shields, not surface shields but not bubble shields either. Capital ship shields might be different in this regard... in fact it would be kinda cool if shots fired from within the shield would directly affect hull, while shots from the outside would be intercepted by the shield; that way you could actually justify the usage of snub fighters and bombers against cap ships, as opposed to just pounding them by cap ship turret fire... Does FSOpen engine support that kind of behaviour? Can ships pass through shield meshes in the first place? If not, then how about a scripted shield - when shield is active, shots fired from within certain distance will affect hull directly, while shots from the outside will weaken the shields or pass through depending on the yield of the shot (it would seem logical that an X-Wing hit by an ISD turbolaser battery would suffer some hull damage despite having shields on) and the state of the shields?

If the original trilogy shows bubble shields, the semi-surface shielding shown in Naboo starfighter should obviously be disregarded though.
Title: Re: Y-Wing with Normal Maps
Post by: brandx0 on August 09, 2008, 06:02:08 am
Once again, to direct you to that video

http://www.youtube.com/watch?v=TGMvadAFqLQ

at about 4:27.
Title: Re: Y-Wing with Normal Maps
Post by: aRaven on August 09, 2008, 11:21:13 am
Once again, to direct you to that video

http://www.youtube.com/watch?v=TGMvadAFqLQ

at about 4:27.

What about 4.27?
Title: Re: Y-Wing with Normal Maps
Post by: Herra Tohtori on August 09, 2008, 11:32:40 am
I see a lot of rapid bright flashes, kinda like someone taking pictures of a white wall in a fog, but it doesn't really answer the question about the shape of the shield mesh. Obviously they aren't quite surface shields, but how far from the ship the shield is projected isn't really very clear from that video. Thus I would still say that the shield forming around Anakin's Naboo starfighter in Ep.I is the most accurate source for shield mesh mechanics as far as fighters go... cap ships probably have a bit looser and bigger shields though.

Good source for effect design though, if it will look like that I'd say it doesn't really matter exactly how the shields are shaped.
Title: Re: Y-Wing with Normal Maps
Post by: chief1983 on August 09, 2008, 12:59:50 pm
One thing that was divulged recently, is that there is a fixed distance that shields can extend from the hull, with no consideration for the size of the ship.  For our fighters, that's not an issue as they are smaller than any FS ships.  But on capital ships, this is going to become a real problem.  We don't want to use surface shields for lack of any proper impact effect, but any shield mesh will have to be skintight the larger the ship gets, in fact that alone may break it, since I'm not sure if a shield mesh can be concave.  Either way, the mesh will become incredibly inefficient as its poly count must grow to fit over the ship.  This is something I would almost consider a bug, and am considering mantising soon, as it was just recently brought to my attention.
Title: Re: Y-Wing with Normal Maps
Post by: Flipside on August 09, 2008, 04:21:20 pm
Well, I do know that surface shield impact-effects are definitely on the agenda at some point, possibly using shaders etc, personally, I'd say that would be a better direction to go than trying to create shield meshes for capships, but, obviously, there's not much you can do in that direction until you know what is needed.
Title: Re: Y-Wing with Normal Maps
Post by: colecampbell666 on August 09, 2008, 06:34:59 pm
I assume that a lot of features will require coding to allow for proper/realistic implementation.
Title: Re: Y-Wing with Normal Maps
Post by: Akalabeth Angel on August 10, 2008, 12:11:33 am
Is the Y-Wing really a bomber though? Or is it just another fighter with bombing capabilities? Both the X-Wing and the Y-Wing carry torpedoes as standard. Remember at the end of TESB we see Y-Wings on patrol around the Rebel fleet. Would the Imperials have T/Bs in patrol around Star Destroyers? Would the GTA have Medusa's as standard patrol?? It seems to me to just be another type of fighter, possibly older and less common?

The only reason the Y-Wing was good for taking out T/Fs in the original games is because the gunpoints are close together. Not only that but the X-Wing's wingspan is greater than than that of the T/F so it was possible to line up a T/F in the crosshairs and completely miss it. I wouldn't necessarily say that the Y-Wing was a better dogfighter though.
Title: Re: Y-Wing with Normal Maps
Post by: Snail on August 10, 2008, 12:17:19 am
Is the Y-Wing really a bomber though? Or is it just another fighter with bombing capabilities? Both the X-Wing and the Y-Wing carry torpedoes as standard. Remember at the end of TESB we see Y-Wings on patrol around the Rebel fleet. Would the Imperials have T/Bs in patrol around Star Destroyers? Would the GTA have Medusa's as standard patrol?? It seems to me to just be another type of fighter, possibly older and less common?
Actually the PVN had a wing of Osiris bombers guarding an important transport (Avenging Angels) and again had a wing of Amuns guarding 4 Atens (The Pursuit). But that's FreeSpace, and hence has absolutely nothing to do with this argument. Just pointing it out. Yeah. Have [a] nice day.
Title: Re: Y-Wing with Normal Maps
Post by: MR_T3D on August 10, 2008, 02:49:33 pm
i think teh y-wing is more of a fighter-bomber, it can deal with TIE's, as well as assist in some attacks on larger ships.


BTW watching RoTJ, a y-wing does fly into the DSII, and (then splits off with the a-wing while wedge and lando kill it.) it seems to me that it is not much slower than other alliance fighters.
Title: Re: Y-Wing with Normal Maps
Post by: Flipside on August 10, 2008, 03:09:21 pm
Well, no-one going to be going full-tilt in there, by rights, the A-Wing should have got in, blown up the reactor and got out before the X-Wing was halfway through.
Title: Re: Y-Wing with Normal Maps
Post by: LordMelvin on August 11, 2008, 12:35:09 am
no-one in their right mind would dare cut off Wedge like that, though. Come on, talk about bad career move...
Title: Re: Y-Wing with Normal Maps
Post by: Akalabeth Angel on August 11, 2008, 01:06:28 am
no-one in their right mind would dare cut off Wedge like that, though. Come on, talk about bad career move...

       Considering that the guys at the end of the congo line tended to have shorter careers by virtue of being blown to bits, I'd gladly take point.
Title: Re: Y-Wing with Normal Maps
Post by: Flipside on August 11, 2008, 01:07:54 am
'Rogue Leader, is there a problem with your targeting computer, you appear to be targeting me?'
Title: Re: Y-Wing with Normal Maps
Post by: MR_T3D on August 11, 2008, 10:25:33 am
oh... FRAK!
Title: Re: Y-Wing with Normal Maps
Post by: Stormkeeper on August 12, 2008, 10:21:47 am
"Uh ... I'm having a ... uh ... malfunction. Right! A malfunction in my targeting computer, its recognizing you as hostile."
"Okay. Then why are you firing at me?"
"It's a ... uh ... malfunction. In my fire control systems!"
"Rogue Leade-"
"Shut up! I am Rogue Leader! Now DIE!"
Title: Re: Y-Wing with Normal Maps
Post by: Snail on August 12, 2008, 10:31:35 am
Whoshhh peewww
*Coruscant gets blown up*
"Death Star, what happened?"
"We've had a slight weapons malfunction..."
Title: Re: Y-Wing with Normal Maps
Post by: MR_T3D on August 12, 2008, 04:30:49 pm
i knowf i were tarkin i'd take the DS to coursant to kill the emperor, and then I would have the empire!


was this topic about a ship?
Title: Re: Y-Wing with Normal Maps
Post by: chief1983 on August 12, 2008, 05:13:01 pm
Yes, in fact it's about Brand's model of said ship, not even the ship itself.  So maybe conversation should steer back that way.
Title: Re: Y-Wing with Normal Maps
Post by: Scourge of Ages on August 13, 2008, 01:46:04 am
Ummmmm, It's really an awesome model of an awesome ship!

(how was that?)
Title: Re: Y-Wing with Normal Maps
Post by: Flipside on August 13, 2008, 09:43:49 am
I think that's the problem, there's not much more you can say about the ship other than 'awesome', I can't think of a single bit of 'advice' or 'input' other than 'awesome'.
Title: Re: Y-Wing with Normal Maps
Post by: LordMelvin on August 13, 2008, 09:54:07 am
I can think of more than just "Awesome" to say. "Very awesome," "Ooooooh, pretty!" and "Wow!" all spring immediately to mind.

So does "Armadillo," but I think that's less relevant.
Title: Re: Y-Wing with Normal Maps
Post by: MastaRyan on February 07, 2010, 09:53:40 am
Does it have a turret?
Title: Re: Y-Wing with Normal Maps
Post by: chief1983 on February 08, 2010, 11:09:29 am
You win the prize!

:necro:

But really, it does have a turret object, which we could set up as a turret if we decide it's needed.  I prefer having control over that firepower though.
Title: Re: Y-Wing with Normal Maps
Post by: headdie on February 08, 2010, 12:02:55 pm
Does it have a turret?

in canon the ion guns mounted above the cockpit area are a turret crewed by the second person who has other roles as well, i believe though that there are scenarios/variants where the guns are locked into forward fire
Title: Re: Y-Wing with Normal Maps
Post by: chief1983 on February 08, 2010, 01:22:46 pm
Yes, such as when the ship was modified to be single pilot only.  We may cover several variants of this ship to account for these types of situations :)
Title: Re: Y-Wing with Normal Maps
Post by: headdie on February 08, 2010, 02:10:02 pm
Yes, such as when the ship was modified to be single pilot only.  We may cover several variants of this ship to account for these types of situations :)

I suppose that's one of the nice things about a craft with as much background as the Y-wing you can make changes like that and mess about with the load out while still being able to say its all canon.
Title: Re: Y-Wing with Normal Maps
Post by: Colonol Dekker on February 08, 2010, 03:20:25 pm
I'm making a reasonable assumption that you guys are going to release a load of skins for this in a similar fashion to the x-wing skins you previewed?
 
And potentially a blank one for us to 'customize?'
Title: Re: Y-Wing with Normal Maps
Post by: brandx0 on February 08, 2010, 05:46:15 pm
It's possible, though the X-Wing ones are lost to us, I'm sure I'll eventually redo them.  Also I'd like to note that this Y-Wing was the lost one as well, the current Y-Wing is in another topic: http://www.hard-light.net/forums/index.php?topic=60534.0

Therefore, I'm locking this topic