Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: Galemp on May 23, 2008, 10:06:14 am

Title: MediaVP Assets Status
Post by: Galemp on May 23, 2008, 10:06:14 am
Here, then, is the definitive list of what's going into the Assets media VP: upgraded models and textures. This replaces the old 'HTL Status' and 'Normal Maps' threads. (http://www.hard-light.net/forums/index.php/topic,29228.0.html)


NOTE: Due to the relatively common occurrence of two people unknowingly working on the same ship, we request that rather than keep it as a surprise, an announcement thread of some sort be made ASAP. This is ESPECIALLY encouraged for ships of corvette or above scales due to the huge amount of work involved in their construction. This is not intended to discourage anyone from upgrading whichever ship they please (though ships that do not already have upgraded versions are most definitely preferred!), but merely to try and reduce accidental doubling up. Thanks and happy greebling!


It's already assumed that all textures have basic shine and glow maps. It's broken down by race and class so you can see at a glance what's been finished to an acceptable standard, what's in progress or partially completed, and what's not been touched and/or is not up to standard. If you're looking for something to do, pick one that nobody's working on yet. FS1 and FS2 ships are seperated by a space.

Terran craft

Fighters

GTF Ulysses (http://www.hard-light.net/forums/index.php/topic,28819.0.html): Mesh Glowpoints UVMap Textures NormalMap
GTF Loki (http://www.hard-light.net/forums/index.php/topic,38662.0.html): Mesh Glowpoints UVMap Textures NormalMap
GTF Hercules (http://www.hard-light.net/forums/index.php/topic,28922.0.html): Mesh Glowpoints UVMap Textures NormalMap

GTF Hercules Mark II (http://www.hard-light.net/forums/index.php/topic,33657.0.html): Mesh Glowpoints UVMap Textures NormalMap
GTF Ares (http://www.hard-light.net/forums/index.php/topic,29056.0.html): Mesh Glowpoints UVMap Textures NormalMap
GTF Erinyes:Mesh Glowpoints UVMap Textures NormalMap
GTF Myrmidon: Mesh Glowpoints UVMap Textures NormalMap
GTF Perseus: Mesh Glowpoints UVMap Textures NormalMap
GTF Pegasus (http://www.hard-light.net/forums/index.php/topic,35918.0.html): Mesh Glowpoints UVMap Textures NormalMap

Bombers

GTB Zeus (http://www.hard-light.net/forums/index.php/topic,44840.0.html): Mesh Glowpoints UVMap Textures NormalMap
GTB Medusa (http://www.hard-light.net/forums/index.php/topic,35475.50.html): Mesh Glowpoints UVMap Textures NormalMap
GTB Ursa (http://www.hard-light.net/forums/index.php/topic,35577.0.html): Mesh Glowpoints UVMap Textures NormalMap

GTB Artemis (http://www.hard-light.net/forums/index.php/topic,62017.0.html): Mesh Glowpoints UVMap Textures NormalMap
GTB Artemis D.H.: Mesh Glowpoints UVMap Textures NormalMap
GTB Boanerges: (http://www.hard-light.net/forums/index.php/topic,61911.0.html) Mesh Glowpoints UVMap Textures NormalMap

Cruisers and Corvettes

GTC Fenris (http://www.hard-light.net/forums/index.php/topic,35384.0.html): Mesh Glowpoints UVMap Textures NormalMap
GTC Leviathan (http://www.hard-light.net/forums/index.php/topic,35384.0.html): Mesh Glowpoints UVMap Textures NormalMap

GTC Aeolus (http://www.hard-light.net/forums/index.php/topic,35384.0.html): Mesh Glowpoints UVMap Textures NormalMap
GTCv Deimos: Mesh Glowpoints UVMap Textures NormalMap
NTF Iceni (http://www.hard-light.net/forums/index.php/topic,32427.0.html): Mesh Glowpoints UVMap Textures NormalMap

Capital Ships

GTD Orion (http://www.hard-light.net/forums/index.php/topic,27491.0.html): Mesh Glowpoints UVMap Textures NormalMap
GTD Hades (http://www.hard-light.net/forums/index.php/topic,52960.0.html): Mesh Glowpoints UVMap Textures NormalMap

GTD Hecate (http://www.hard-light.net/forums/index.php/topic,27601.0.html): Mesh Glowpoints UVMap Textures NormalMap
GTVA Colossus (http://www.hard-light.net/forums/index.php/topic,53385.0.html): Mesh Glowpoints UVMap Textures NormalMap

Installations

GTI Arcadia (http://www.hard-light.net/forums/index.php/topic,53972.0.html) Mesh Glowpoints UVMap Textures NormalMap

GTI Ganymede: Mesh Glowpoints UVMap Textures NormalMap
NTF Boadicea: Mesh Glowpoints UVMap Textures NormalMap

Large Misc

GTT Elysium (http://www.hard-light.net/forums/index.php/topic,39886.0.html): Mesh Glowpoints UVMap Textures NormalMap
GTDr Amazon Advanced (http://www.hard-light.net/forums/index.php/topic,55076.msg1146436.html#msg1146436): Mesh Glowpoints UVMap Textures NormalMap
--TAC 1 (http://www.hard-light.net/forums/index.php/topic,55076.0.html): Mesh Glowpoints UVMap Textures NormalMap
GTFr Poseidon (http://www.hard-light.net/forums/index.php/topic,56674.0.html): Mesh Glowpoints UVMap Textures NormalMap
--TC 2: Mesh Glowpoints UVMap Textures NormalMap
--TSC 2: Mesh Glowpoints UVMap Textures NormalMap
--TTC 1: Mesh Glowpoints UVMap Textures NormalMap
GTSC Faustus (http://www.hard-light.net/forums/index.php/topic,28361.0.html): Mesh Glowpoints UVMap Textures NormalMap

GTT Argo (http://www.hard-light.net/forums/index.php/topic,58451.0/topicseen.html): Mesh Glowpoints UVMap Textures NormalMap
GTFr Triton (http://www.hard-light.net/forums/index.php/topic,35384.0.html): Mesh Glowpoints UVMap Textures NormalMap
--TC-TRI (http://www.hard-light.net/forums/index.php/topic,37027.0.html): Mesh Glowpoints UVMap Textures NormalMap
--TC-Meson Bomb (http://www.hard-light.net/forums/index.php/topic,37023.0.html): Mesh Glowpoints UVMap Textures NormalMap
GTA Charybdis (http://www.hard-light.net/forums/index.php/topic,36643.0.html): Mesh Glowpoints UVMap Textures NormalMap
GTG Zephyrus (http://www.hard-light.net/forums/index.php/topic,61052.0.html): Mesh Glowpoints UVMap Textures NormalMap
GTM Hippocrates (http://www.hard-light.net/forums/index.php?topic=57547.0): Mesh Glowpoints UVMap Textures NormalMap

Small Misc

GTEP Hermes (http://www.hard-light.net/forums/index.php?topic=72757.0): Mesh Glowpoints UVMap Textures NormalMap
GTSG Watchdog (http://www.hard-light.net/forums/index.php/topic,40565.0.html): Mesh Glowpoints UVMap Textures NormalMap
GTSG Cerberus (http://www.hard-light.net/forums/index.php/topic,40565.0.html): Mesh Glowpoints UVMap Textures NormalMap
GTDr Amazon: Mesh Glowpoints UVMap Textures NormalMap
GTNB Pharos (http://www.hard-light.net/forums/index.php/topic,52587.0.html): Mesh Glowpoints UVMap Textures NormalMap

GTSG Alastor: Mesh Glowpoints UVMap Textures NormalMap
GTSG Mjolnir (http://www.hard-light.net/forums/index.php/topic,33922.0.html): Mesh Glowpoints UVMap Textures NormalMap
GTS Hygeia: Mesh Glowpoints UVMap Textures NormalMap


Vasudan craft

Fighters

GVF Seth: Mesh Glowpoints UVMap Textures NormalMap
GVF Thoth (http://www.hard-light.net/forums/index.php/topic,64251.0.html): Mesh Glowpoints UVMap Textures NormalMap
GVF Horus (http://www.hard-light.net/forums/index.php/topic,37468.0.html): Mesh Glowpoints UVMap Textures NormalMap

GVF Serapis: Mesh Glowpoints UVMap Textures NormalMap
GVF Tauret: Mesh Glowpoints UVMap Textures NormalMap
GVF Ptah (http://www.hard-light.net/forums/index.php/topic,50926.0.html): Mesh Glowpoints UVMap Textures NormalMap

Bombers

GVB Osiris: Mesh Glowpoints UVMap Textures NormalMap

GVB Sekhmet: Mesh Glowpoints UVMap Textures NormalMap
GVB Bakha: Mesh Glowpoints UVMap Textures NormalMap

Cruisers and Corvettes

GVC Aten (http://www.hard-light.net/forums/index.php/topic,27769.0.html): Mesh Glowpoints UVMap Textures NormalMap

GVC Mentu: Mesh Glowpoints UVMap Textures NormalMap
GVCv Sobek (http://www.hard-light.net/forums/index.php/topic,27593.0.html): Mesh Glowpoints UVMap Textures NormalMap

Capital Ships

[http://www.hard-light.net/forums/index.php/topic,64325.0.html]GVD Typhon[/url]: Mesh Glowpoints UVMap Textures NormalMap

GVD Hatshepsut: (http://www.hard-light.net/forums/index.php?topic=64120.0) Mesh Glowpoints UVMap Textures NormalMap

Large Misc:

GVT Isis: Mesh Glowpoints UVMap Textures NormalMap
GVFr Satis (http://dynamic.gamespy.com/~freespa...&threadid=33352): Mesh Glowpoints UVMap Textures NormalMap
PVFr Ma'at: Mesh Glowpoints UVMap Textures NormalMap
--VAC 4: Mesh Glowpoints UVMap Textures NormalMap

GVFr Bes: Mesh Glowpoints UVMap Textures NormalMap
--VAC 5: Mesh Glowpoints UVMap Textures NormalMap
GVA Setekh: Mesh Glowpoints UVMap Textures NormalMap
GVG Anuket: Mesh Glowpoints UVMap Textures NormalMap

Small Misc

GVEP Ra: Mesh Glowpoints UVMap Textures NormalMap
GVSG Ankh: Mesh Glowpoints UVMap Textures NormalMap

GVSG Edjo: Mesh Glowpoints UVMap Textures NormalMap
GVS Nephthys: Mesh Glowpoints UVMap Textures NormalMap


Shivan craft

Fighters

SF Dragon (http://www.hard-light.net/forums/index.php/topic,37919.0.html): Mesh Glowpoints UVMap Textures NormalMap
SF Manticore (http://www.hard-light.net/forums/index.php/topic,36785.0.html): Mesh Glowpoints UVMap Textures NormalMap
SF Basilisk: Mesh Glowpoints UVMap Textures NormalMap

SF Aeshma: Mesh Glowpoints UVMap Textures NormalMap
SF Astaroth: Mesh Glowpoints UVMap Textures NormalMap
SF Mara: Mesh Glowpoints UVMap Textures NormalMap

Bombers

SB Nephilim: Mesh Glowpoints UVMap Textures NormalMap
SB Seraphim: (http://www.hard-light.net/forums/index.php?topic=73096.0) Mesh Glowpoints UVMap Textures NormalMap

SB Nahema: Mesh Glowpoints UVMap Textures NormalMap
SB Taurvi: Mesh Glowpoints UVMap Textures NormalMap

Cruisers and Corvettes

SC Cain (http://www.hard-light.net/forums/index.php/topic,27733.0.html): Mesh Glowpoints UVMap Textures NormalMap
SC Lilith (http://www.hard-light.net/forums/index.php/topic,27733.0.html): Mesh Glowpoints UVMap Textures NormalMap

SC Rakshasa: Mesh Glowpoints UVMap Textures NormalMap
SCv Moloch (http://www.hard-light.net/forums/index.php/topic,36647.0.html): Mesh Glowpoints UVMap Textures NormalMap

Capital Ships

SD Demon (http://www.hard-light.net/forums/index.php/topic,45371.0.html): Mesh Glowpoints UVMap Textures NormalMap
SD Lucifer (http://www.hard-light.net/forums/index.php/topic,37131.0.html): Mesh Glowpoints UVMap Textures NormalMap

SD Ravana (http://www.hard-light.net/forums/index.php/topic,34010.0.html): Mesh Glowpoints UVMap Textures NormalMap
SJ Sathanas (http://www.hard-light.net/forums/index.php?topic=73199.0): Mesh Glowpoints UVMap Textures NormalMap

Large Misc

ST Azrael: Mesh Glowpoints UVMap Textures NormalMap
SFr Mephisto: Mesh Glowpoints UVMap Textures NormalMap
--SC 5: Mesh Glowpoints UVMap Textures NormalMap
SFr Asmodeus: Mesh Glowpoints UVMap Textures NormalMap
--SAC 2: Mesh Glowpoints UVMap Textures NormalMap

SFr Dis (http://www.hard-light.net/forums/index.php/topic,37228.0.html): Mesh Glowpoints UVMap Textures NormalMap
--SAC 3 (http://www.hard-light.net/forums/index.php/topic,37228.0.html): Mesh Glowpoints UVMap Textures NormalMap
SG Rahu: Mesh Glowpoints UVMap Textures NormalMap

Small Misc

SSG Trident: Mesh Glowpoints UVMap Textures NormalMap

SSG Belial: Mesh Glowpoints UVMap Textures NormalMap
Shivan Comm Node: Mesh Glowpoints UVMap Textures NormalMap


Others

Knossos: (http://www.hard-light.net/forums/index.php?topic=72377.0) Mesh Glowpoints UVMap Textures NormalMap

Asteroids: Mesh Glowpoints UVMap Textures NormalMap
Terran debris: Mesh Glowpoints UVMap Textures NormalMap
Vasudan debris: Mesh Glowpoints UVMap Textures NormalMap
Shivan debris: Mesh Glowpoints UVMap Textures NormalMap

HLP Bravos (http://www.hard-light.net/forums/index.php/topic,49391.0.html): Mesh Glowpoints UVMap Textures NormalMap
Title: Weapons Status
Post by: Galemp on May 23, 2008, 11:01:19 am
Title: Re: MediaVP Assets Status
Post by: Vasudan Admiral on May 23, 2008, 08:53:32 pm
Nice work on the list. :)

I've corrected some things I can remember off the top of my head, but I think it would be a good idea to remove aspects that don't actually apply to the object in question. For example - glowpoints for asteroids will always remain red and look unfinished.

About 90% or so of Shivan and Vasudan craft won't need glowpoints, and Shivan weapons don't need tech models. ;)
Title: Re: MediaVP Assets Status
Post by: Galemp on May 23, 2008, 09:59:03 pm
Actually re: glowpoints for asteroids. I wanted to add some floating glowpoints that use the motion debris animation to supplement the existing little fragments. That's why I left it red and not yellow.

As for Vasudan and Shivan glowpoints... well, I think there's possibilities there. The Lucifer has them, and so should the Anubis. So long as we're consistent we might get some nice effects.

Most of all I'd really like to make sure all the ships are linked to their own threads so non-mods can address them.
Title: Re: MediaVP Assets Status
Post by: Galemp on August 22, 2008, 10:06:36 am
All FS1-era ships and weapons have been moved to the status thread in the subforum.
Title: Re: MediaVP Assets Status
Post by: Zacam on July 25, 2009, 04:27:16 pm
I updated the Faustus glowpoints to Yellow.

I updated the TAC 1 to Yellow on the Mesh and UVMap.

It has LOD issues, especially in terms of smooth transition of detail reduction, and a bad UV Shift after LOD0.
Title: Re: MediaVP Assets Status
Post by: Galemp on August 06, 2010, 01:13:44 pm
Hey everyone, I think it's time we updated this damn post. The last update was June 2009, after all, and all the moderators should share the blame for its negligence.

So, if you know of new content, please post here and I'll try to update this thing. Thanks.
Title: Re: MediaVP Assets Status
Post by: ION3 on August 12, 2010, 09:10:55 am
I'm working on the terran standard container.
Title: Re: MediaVP Assets Status
Post by: Rga_Noris on August 13, 2010, 01:04:42 am
Who glowpointed the Lilith?
Title: Re: MediaVP Assets Status
Post by: blowfish on August 13, 2010, 01:26:00 am
The tempest in-game model (FX) is done and has been included in the 3.6.12 MVPs :D
Title: Re: MediaVP Assets Status
Post by: mjn.mixael on August 13, 2010, 10:23:14 am
Are you waiting for people to respond with what is done or is someone updating from what is in the 3.6.12 VPs?
Title: Re: MediaVP Assets Status
Post by: Galemp on August 13, 2010, 03:38:45 pm
Only board moderators can edit that post, so I'm waiting for both. :)
Title: Re: MediaVP Assets Status
Post by: BlackDove on August 14, 2010, 09:12:20 am
Quote
« Last Edit: August 06, 2010, 01:18:36 pm by Galemp »

I seem to be missing something.