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Hosted Projects - FS2 Required => Inferno => Topic started by: Mobius on May 20, 2008, 01:35:43 pm

Title: Arcadia extensions
Post by: Mobius on May 20, 2008, 01:35:43 pm
I'd like to see something new, like the Arcadia extensions...
Title: Arcadia extensions
Post by: Sandwich on May 21, 2008, 04:32:37 pm
Sweet job, GE. :yes2:

I'd like to see something new, like the Arcadia extensions...
Wait, are there more extensions than the two I did eons ago?
Title: Arcadia extensions
Post by: Goober5000 on May 21, 2008, 04:44:07 pm
IIRC Woomeister took the Arcadia extensions idea and ran with it, producing a whole bunch of them.
Title: Arcadia extensions
Post by: Mobius on May 21, 2008, 04:54:52 pm
So far we have 3 of them, I don't know if there are more...

One of them comes from OTT, if I remember well.
Title: Arcadia extensions
Post by: Snail on May 22, 2008, 04:25:21 pm
So far we have 3 of them, I don't know if there are more...
There are a lot more than 3.

There's the OTT version, the normal Arcadia one, the comm one, the box one, the engine extension one (steering wheel), the defensive addition, a shipyard addition, and even a Knossos portal one. (all except for the OTT version and the defensive version are in Inferno SCP)
Title: Arcadia extensions
Post by: blowfish on May 22, 2008, 04:57:17 pm
INF SCP is crazier than I thought :P
Title: Arcadia extensions
Post by: Snail on May 22, 2008, 04:59:48 pm
They're optional additions, only a few of them are in the main mod.
Title: Arcadia extensions
Post by: Mobius on May 22, 2008, 05:06:41 pm
It's fun and interesting to play around with extensions...you can create immense facilities and amazing missions ;7
Title: Arcadia extensions
Post by: blowfish on May 22, 2008, 05:08:02 pm
As long as they are high-poly with decent textures :doubt:
Title: Arcadia extensions
Post by: Snail on May 22, 2008, 05:10:27 pm
It's fun and interesting to play around with extensions...you can create immense facilities and amazing missions ;7
I created a "Jotunheim" complex once. It was crazy. 3 levels of Arcadiae stacked on top of one another. :D

As long as they are high-poly with decent textures :doubt:
You can't do that because if you have too many high-poly and decently textured ships your framerate goes from 60 to 6.
Title: Arcadia extensions
Post by: Mobius on May 22, 2008, 05:12:17 pm
The textures are decent because they come straight from the Media VPs and are continuously upgraded. That kind of model doesn't really need to be high-poly.
Title: Arcadia extensions
Post by: blowfish on May 22, 2008, 05:28:14 pm
The textures are decent because they come straight from the Media VPs and are continuously upgraded. That kind of model doesn't really need to be high-poly.

Well, I've seen plenty of cases where a ship has decent textures but they are applied so poorly that it doesn't make a difference.
Title: Arcadia extensions
Post by: Snail on May 23, 2008, 10:18:53 am
Well, I've seen plenty of cases where a ship has decent textures but they are applied so poorly that it doesn't make a difference.
How can you claim it's badly textured?
Title: Arcadia extensions
Post by: colecampbell666 on May 23, 2008, 11:30:11 am
What's the OTT Arcadia Extension?

And

ALL HAIL THE HYPNOTOAD GALEMP!!!!!!
Title: Arcadia extensions
Post by: blowfish on May 23, 2008, 12:04:09 pm
How can you claim it's badly textured?

I'm not talking about any specific examples, just ships in general.
Title: Arcadia extensions
Post by: Snail on May 23, 2008, 05:57:08 pm
I'm not talking about any specific examples, just ships in general.
Name a few specific ships, then.

(Mods: I recommend splitting and moving to Inferno forum)
Title: Arcadia extensions
Post by: blowfish on May 23, 2008, 06:13:08 pm
Name a few specific ships, then.

I can't think of any off the top of my head.  But there are a few out there (not talking about any specific mods).  Usually this has to do with the texture being too stretched or something like that.
Title: Re: Arcadia extensions
Post by: Droid803 on May 23, 2008, 07:06:47 pm
Well, the Segomo has very stretched tiles, uses too many textures, and has overtiled sections to boot :P
I found that out the hard way. The model shape itself isn't bad...its just the texturing is atrocious. (If I try to change it to anything else, that is, it looks...passable by itself, considering its age)
Title: Re: Arcadia extensions
Post by: colecampbell666 on May 23, 2008, 07:08:18 pm
All EA ships use the same engine texture, and some of the standard EA textures get tiled out of proportion.
Title: Re: Arcadia extensions
Post by: Titan on May 23, 2008, 07:37:56 pm
So is there a download for any released ones (you said the defensive one was released?)
Title: Re: Arcadia extensions
Post by: Droid803 on May 23, 2008, 07:53:42 pm
So is there a download for any released ones (you said the defensive one was released?)

In INFA, there are the Comm Array and linking pylon extensions for the Arcadia.
Those are the only one's I've seen, although not the only ones that have been released...they may have disappeared somewhere...
Title: Re: Arcadia extensions
Post by: Solatar on May 23, 2008, 08:28:50 pm
Are the rest of these extensions slated for release with INF:SCP?
Title: Re: Arcadia extensions
Post by: Snail on May 24, 2008, 04:07:51 am
Well, the Segomo has very stretched tiles, uses too many textures, and has overtiled sections to boot :P
I found that out the hard way. The model shape itself isn't bad...its just the texturing is atrocious. (If I try to change it to anything else, that is, it looks...passable by itself, considering its age)
Well that's not in INF SCP anymore.
Title: Re: Arcadia extensions
Post by: Woomeister on May 24, 2008, 04:27:44 am
There are a lot more than 3.
8
Title: Re: Arcadia extensions
Post by: Titan on May 25, 2008, 11:56:49 am
woo, you probably have copies of them all. can you PLEASE give us the ones that are already released?
Title: Re: Arcadia extensions
Post by: blowfish on May 25, 2008, 12:03:43 pm
woo, you probably have copies of them all. can you PLEASE give us the ones that are already released?

Woo is not known for giving anything to anyone, including important ships to his own team :P
Title: Re: Arcadia extensions
Post by: Snail on May 25, 2008, 12:47:30 pm
Woo is not known for giving anything to anyone, including important ships to his own team :P
How true.
Title: Re: Arcadia extensions
Post by: Mobius on May 25, 2008, 12:48:58 pm
I think people would like to see screenshots.
Title: Re: Arcadia extensions
Post by: Snail on May 25, 2008, 12:52:17 pm
Your point being...?
Title: Re: Arcadia extensions
Post by: Mobius on May 25, 2008, 12:53:20 pm
I think people would like to see screenshots.
Title: Re: Arcadia extensions
Post by: Snail on May 25, 2008, 12:56:36 pm
And what do you want me to do about it?
Title: Re: Arcadia extensions
Post by: Mobius on May 25, 2008, 01:01:41 pm
Quote from: Mobius
Absolutely nothing.
Title: Re: Arcadia extensions
Post by: Snail on May 25, 2008, 01:08:57 pm
Screens I dug up:

GTExD docked to the new Arcas.
(http://www.3dactionplanet.com/hlp/hosted/inferno/arcasexd.jpg)

GTExA, included in INFA, with two additional defensive stations on each side:
(http://www.3dactionplanet.com/hlp/hosted/inferno/ExSupStn01.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/ExSupStn02.jpg)

Inside:
(http://www.3dactionplanet.com/hlp/hosted/inferno/ExSupStn03.jpg)

A really big station:
(http://www.3dactionplanet.com/hlp/hosted/inferno/biggerexd.jpg)

A gate extension:
(http://www.3dactionplanet.com/hlp/hosted/inferno/gtexg.jpg)

Another big station with gate attached:
(http://www.3dactionplanet.com/hlp/hosted/inferno/AllGTEx01.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/AllGTEx04.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/AllGTEx02.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/AllGTEx03.jpg)

Shipyard extension (only for the Arcas):
(http://www.3dactionplanet.com/hlp/hosted/inferno/GTExY.jpg)

Smaller version for the Arcadia, old untextured version:
(http://www.3dactionplanet.com/hlp/hosted/inferno/gtexr.jpg)

The communications module:
(http://inferno.hard-light.net/SOL/shots/pt1/Alliance-18.jpg)
Title: Re: Arcadia extensions
Post by: Snail on May 25, 2008, 01:12:11 pm
That gives us:

GTExA - Corridor Extension
GTExC - Communications Extention
GTExD - Defensive Extension
GTExY - Shipyard Extension
GTExR - Small extension
GTExG - Gate Extension
GTExE - Engine Extension (couldn't find any screens)
GTExX - Weird Box (couldn't find any public screenshots)
Title: Re: Arcadia extensions
Post by: Mobius on May 25, 2008, 01:16:41 pm
;7

*Reaches the orgasm*
Title: Re: Arcadia extensions
Post by: Snail on May 25, 2008, 01:18:24 pm
There's no extension for that, I'm afraid.
Title: Re: Arcadia extensions
Post by: blowfish on May 25, 2008, 01:20:32 pm
They're sort of meh to me, but that's just my opinion ... :nervous:
Title: Re: Arcadia extensions
Post by: Mobius on May 25, 2008, 01:27:33 pm
They're sort of meh to me, but that's just my opinion ... :nervous:

You say that because you can't imagine their potential. Are you aware of many interesting missions may come from the use of such extensions? I've already created one of them(shhh!).
Title: Re: Arcadia extensions
Post by: blowfish on May 25, 2008, 02:02:06 pm
If you say so :doubt:
Title: Re: Arcadia extensions
Post by: Droid803 on May 25, 2008, 02:04:32 pm
What are those things with the thrusters? lol. (the one three below the grey one with the gate).
Its it the GTExD or GTExE?
Title: Re: Arcadia extensions
Post by: Mobius on May 25, 2008, 02:09:27 pm
If you say so :doubt:

Seriously, they can give a LOT of ideas.
Title: Re: Arcadia extensions
Post by: Snail on May 25, 2008, 02:40:25 pm
Its it the GTExD or GTExE?
GTExD

They're sort of meh to me, but that's just my opinion ... :nervous:
Why?
Title: Re: Arcadia extensions
Post by: Droid803 on May 25, 2008, 03:31:53 pm
Its it the GTExD or GTExE?
GTExD

So...there are two different looking GTExD'? ince the ones at the top have a panel around the end thruster, while the other ones don't.
Title: Re: Arcadia extensions
Post by: Snail on May 25, 2008, 03:34:32 pm
Sorry, I meant GTExE.
Title: Re: Arcadia extensions
Post by: blowfish on May 25, 2008, 03:35:35 pm
They're sort of meh to me, but that's just my opinion ... :nervous:
Why?

Low-polyness mostly.  Also the fact that they are weird shapes, but as I said, just my opinion.
Title: Re: Arcadia extensions
Post by: Snail on May 25, 2008, 03:37:47 pm
Low-polyness mostly.
So everything which is low-poly is ugly?
Title: Re: Arcadia extensions
Post by: Mobius on May 25, 2008, 03:42:14 pm
The number of polys and their shape? They're not ships, they're extensions...I expect them to be useful, not to look good.

That kind of approach to models is, forgive me, a bit n00bish...
Title: Re: Arcadia extensions
Post by: Snail on May 25, 2008, 03:42:59 pm
Number of polies is relevant, but shape isn't.
Title: Re: Arcadia extensions
Post by: blowfish on May 25, 2008, 03:43:44 pm
Low-polyness mostly.
So everything which is low-poly is ugly?

No, but in order for something low-poly to be not ugly, it has to be created very carefully and precisely and also textured carefully. :v: did a very good job of these things IMO.

EDIT: and for the record, I am really talking about detail, rather than polycount (sorry for the confusion :nervous:)
Title: Re: Arcadia extensions
Post by: Snail on May 25, 2008, 03:44:24 pm
No, but in order for something low-poly to be not ugly, it has to be created very carefully and precisely and also textured carefully. :v: did a very good job of these things IMO.
So they're badly textured? And badly created?
Title: Re: Arcadia extensions
Post by: Mobius on May 25, 2008, 03:46:54 pm
But these are extensions...

I tend to admire the complexity of a large installation without focusing on the extensions...
Title: Re: Arcadia extensions
Post by: blowfish on May 25, 2008, 03:47:56 pm
No, but in order for something low-poly to be not ugly, it has to be created very carefully and precisely and also textured carefully. :v: did a very good job of these things IMO.
So they're badly textured? And badly created?

Well, not bad, just mediocre.  It doesn't look like a large amount of time was devoted to the models (though I can sort of understand considering how much stuff goes into Inferno, though I usually prefer quality over quantity).
Title: Re: Arcadia extensions
Post by: Snail on May 25, 2008, 03:48:23 pm
I'm really surprised people can think that things aren't pretty just because they're low-poly.
Title: Re: Arcadia extensions
Post by: Mobius on May 25, 2008, 03:50:57 pm
:yes:

Don't forget that these are EXTENSIONS, they're not separate ships. Their number of polys isn't important.
Title: Re: Arcadia extensions
Post by: blowfish on May 25, 2008, 03:51:52 pm
I'm not saying they aren't pretty just because they are low-poly.  I'm saying they look like average models and that time wasn't devoted to them.  Low-polyness is just a side-effect of that.
Title: Re: Arcadia extensions
Post by: Snail on May 25, 2008, 03:52:41 pm
Actually, it is. Just because they're extensions doesn't mean that they can't be good looking; I see where blowfish is coming from, but seriously, they're not bad IMO.
Title: Re: Arcadia extensions
Post by: blowfish on May 25, 2008, 03:53:58 pm
they're not bad IMO.

No, they're not.  I've probably just been spoiled by mediavps etc.
Title: Re: Arcadia extensions
Post by: Mobius on May 25, 2008, 03:54:52 pm
I have never stopped appreciating them.

Maybe you say that because you never had the opportunity of flying near a complex. ;)
Title: Re: Arcadia extensions
Post by: Woomeister on May 26, 2008, 04:18:36 am
I'm saying they look like average models and that time wasn't devoted to them.  Low-polyness is just a side-effect of that.
:lol: You haven't developed models for the last 7 or 8 years then
Title: Re: Arcadia extensions
Post by: Titan on May 26, 2008, 07:56:39 pm
So, can ANYONE give us ones besides the extension and comm ones, or are they all in INF lockdown?
Title: Re: Arcadia extensions
Post by: rbxplayer on May 27, 2008, 05:51:34 am
The idea of extensions was brilliant. As Mobius says, they spur new storylines.

The problem is that as blowfish points out, when you look at the overall installation, the impression you get is that of patched up stuff instead of a new installation as a whole.

The end result is not as good as the sum of its parts.

It would be better if you just have 1 or max 2 extensions per Arcadia installation.
Title: Re: Arcadia extensions
Post by: Mad Bomber on May 27, 2008, 06:18:40 am
So, can ANYONE give us ones besides the extension and comm ones, or are they all in INF lockdown?

Yeah, I remember at least one or two others having been released at one time or another, but having disappeared before I or many others got our hands on them.
Title: Re: Arcadia extensions
Post by: Titan on May 27, 2008, 06:59:24 am
Yeah, I remember at least one or two others having been released at one time or another, but having disappeared before I or many others got our hands on them.

well, that means we won't get them, because, unfortunately,


Woo is not known for giving anything to anyone, including important ships to his own team :P
Title: Re: Arcadia extensions
Post by: Snail on May 27, 2008, 11:53:02 am
There's one in the OTT modeldump (the OTT version), the communication extension is in INFA (GTExC) and the GTExA and GTExX are both in INFASA (so you'll have them before the end of July, hopefully.).