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Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: SuperSonic_ht on May 24, 2008, 05:09:49 am

Title: EXPs help please? Making a suprise mission here...*spoilers*
Post by: SuperSonic_ht on May 24, 2008, 05:09:49 am
Need help making a mission. I want help on the following:-
1) Making a big ship (GTCv Deimos) fire beam cannons so deadly that they can destroy another big ship (The Hatshepsut or whatever) in one wave. (Like one of the final missions where
Spoiler:
the Santhanas destroys the Collosus in about 5 secs whether it(the Collosus) is made invulnerable or not
) Is it possible or not?

2) How do I know which turret in the GTCv Deimos fires the beam cannons? I made 'turret24' fire a beam but Im not sure which other ones to use...A little hint would help.

3) Is it possible to make the Santhanas crush the Deimos(or any other such ship) while engaging subspace drive(like in "Into the Lion's den"?)

Any help will be appreciated. Also, Im not giving much information here because its supposed to be top secret+a jaw-dropping suprise. When its finished, Ill let the cat out of the bag.
Title: Re: EXPs help please? Making a suprise mission here...*spoilers*
Post by: Shade on May 24, 2008, 05:26:23 am
1 & 2) In the top right of the ship editor (Shift-S), there's a button marked 'Weapons'. Here you can change all the Deimos' turrets to whatever you like, within the same type - Can't change a missile turret to a gun turret and vice versa, but other than that anything goes. To get the effect you want, you'll probably want to change the beam turrets, which are turrets 11, 12, 23 and 24 on a Deimos, to the BFGreen type.

3) You can definitely make them collide, to do that simply make sure the ship going to subspace is pointed at the ship you want it to hit and is within 500m or so of it. Whether it will result in the destruction of one or both ships depends on their respective size. If you want to make sure one of them dies, you can fudge it by issuing a self destruct order to it right after the ship that's supposed to leave is ordered to jump, and it will look like it's the collision that's to blame.

Hope that helps :)
Title: Re: EXPs help please? Making a suprise mission here...*spoilers*
Post by: FUBAR-BDHR on May 24, 2008, 11:38:52 am
To figure out which turret is which highlight the ship in FRED and press k to cycle through them.  If you turn on show model paths you will also see the direction in which the weapon will fire.  Some of them are a little deceiving. 
Title: Re: EXPs help please? Making a suprise mission here...*spoilers*
Post by: Mobius on May 24, 2008, 12:12:44 pm
3)
Spoiler:
Is it possible to make the Santhanas crush the Deimos(or any other such ship) while engaging subspace drive(like in "Into the Lion's den"?)

You should have used the spoiler tag for that...fix0red... ;)

IMO you could time the collision and use self-destruct. You should also use ship-vaporize.
Title: Re: EXPs help please? Making a suprise mission here...*spoilers*
Post by: Axem on May 24, 2008, 02:08:02 pm
 :wtf: Yeah, you sure fixed that spoiler...

I would recommend using kamikaze for any ramming actions. I've used it a few times for unlucky cruisers right infront of an incoming destroyer. Just set the kamikaze on the smaller ship in the events editor when the Sath arrives.
Title: Re: EXPs help please? Making a suprise mission here...*spoilers*
Post by: Mobius on May 24, 2008, 03:22:53 pm
I didn't consider this option in the first place. A lot depends on the dynamics of the mission - if you have a Deimos attacking the Sathanas your solution would work. It'd look strange in any other circumstance.

You could order the ship to go kamikaze just before the impact to ensure a proper explosion effect.
Title: Re: EXPs help please? Making a suprise mission here...*spoilers*
Post by: SuperSonic_ht on May 25, 2008, 07:20:33 am
OK, looks like none of you are getting what I want to do...

I want to make this:-
Spoiler:
A deimos is standing around. A Sathanas suddenly appears, hits the Deimos and immediately engages supspace drive. Without a moment for the Deimos to react.
Since this is a secret project, Im not disclosing much. Actually, not secret but like a "suprise 'WTF?' mission"


I already found out the beam turret locations. Problem was that I was never able to actually fire the "TERSLASH sort of weapons" through cheats, so I didnt know that those were the beams...
Spoiler:
And Im using BFRed, its the one from the Sathanas.

About the Sath stuff, I tried setting the Arrival/ Departure to a difference of 5 seconds, so that must have been why I couldnt do what I wanted.
Ill try the kamikaze idea.
Thanks again. Im looking forward to releasing my mission, can't even release a beta version cause that would ruin the suprise :(
Title: Re: EXPs help please? Making a suprise mission here...*spoilers*
Post by: DarthWang on May 25, 2008, 01:35:35 pm
Wait, you're giving the Deimos BFreds? That doesn't make sense, if its a Terran ship the beams should be green (unless it's a Hades)
Title: Re: EXPs help please? Making a suprise mission here...*spoilers*
Post by: SuperSonic_ht on May 26, 2008, 05:03:30 am
Damn, I spoiled it again...

P.S.- The Kamikaze works, but the Deimos part gives me trouble...
So the Kamikaze replaces the subspace drive.

Im going to release it in a day or two, but Im having a repetetive problem:-

Code: [Select]
Assert: Polygon_models[num]->id == model_num
File: J:\src\cvs\fs2_open_3_6_9.final\code\Model\ModelRead.cpp
Line: 3616
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    draw_model_rotating()    weapon_select_do()    game_do_state()    gameseq_process_events()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816fd7()
------------------------------------------------------------------

This error keeps coming up when I open the Weapon Selection place for this mission. I unchecked all but the Subach from the Team Loadout, but the error still comes up.

P.P.S.-The error only occurs in FSO Debug Mode
Ive got to make a few little adjustments and a revision, then Im releasing this(is there a release forum?)
Title: Re: EXPs help please? Making a suprise mission here...*spoilers*
Post by: karajorma on May 26, 2008, 08:13:42 am
I think you'll have to post the mission or send me a link in a PM for me to fix that one.
Title: Re: EXPs help please? Making a suprise mission here...*spoilers*
Post by: SuperSonic_ht on June 05, 2008, 05:16:04 am
Its released! Link- http://www.hard-light.net/forums/index.php/topic,54267.0.html

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