Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: MP-Ryan on May 27, 2008, 03:40:56 pm

Title: Feature request - mouse sensitivity
Post by: MP-Ryan on May 27, 2008, 03:40:56 pm
The thread in GD just made me think of this.

Plenty of people use optical mice with FS2 if they don't own a joystick.  The only real drawback to the mouse is the level of sensitivity available.  While the setting in Windows may be perfect for the desktop, but it is not nearly sensitive enough for the axes (specifically L/R axis) in FS.  And the sensitivity adjust option in the FS2 controls can be maxed and not go any higher than the Windows default (in fact, it appears that in the upper ranges the sensivity adjust has no effect at all).

Would it be possible to implement a feature on the mouse sensitivity where the default setting used for windows is at the exact center of the FS sensitivity scale, and then each stepwise increase or decrease is an exponential adjustment to the sensitivity of the mouse?  A linear scale (if indeed it actually does function) does not seem to be adequate for the demands of flight simulation for a mouse.

Possible?  Feasible?
Title: Re: Feature request - mouse sensitivity
Post by: Nuke on May 27, 2008, 04:50:28 pm
i think thats one of the problems the pilot files are holding up.
Title: Re: Feature request - mouse sensitivity
Post by: Swifty on May 27, 2008, 04:59:25 pm
Yeah, I was planning on separating the mouse and joystick axes back when I was still working on the free look views and TrackIR so that users could use the joystick for flying while assigning the mouse to something else. Maybe I could then shoehorn in a separate sensitivity slider. Unfortunately if we do that it'll break the pilot files. Plus I think Taylor is planning on redoing the input code.
Title: Re: Feature request - mouse sensitivity
Post by: Nuke on May 27, 2008, 11:57:33 pm
which is good because the engine could use an input upgrade.