Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: CaptJosh on May 30, 2008, 04:35:20 pm
-
I seem to recall some discussion some time ago about dynamic fighter primary weapon convergence and I was wondering if that was ever implemented. I would expect it to be some sort of table parameter. I ask because I was starting to get increasingly frustrated with the Claymore Mk.2 in Sol: A History. It's damn hard to hit a Ulysses with the spacing of its primaries and I was hoping to find out if any coding had been done to allow a fighter's guns to automatically converge based on distance to the current target.
-
A flag exists that will make the weapons fire down the specified normal of the firing point (as opposed to straight ahead) but you need to have a model that has normals that converge for this to have any effect. Unfortunately, you have to pick a distance you want them to converge at as it is not dynamic.
-
Hrm, that'll have to change to let the Star Wars project boys do what they want to do with convergence points on the X-Wing's weapons. It would be nice to have a dynamic convergence as a table option, though.