Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Shrike on February 21, 2002, 12:49:41 pm
-
Here's some shots of a model. The only difference is the shader used. The first is Blinn (Probably the most generally used shader), the second is Metal. Notice how different the end product is.
(http://www.3dap.com/hlp/staff/shrike/ghostblinnthumb.jpg) (http://www.3dap.com/hlp/staff/shrike/ghostblinn800.jpg)
(http://www.3dap.com/hlp/staff/shrike/ghostmetalthumb.jpg) (http://www.3dap.com/hlp/staff/shrike/ghostmetal1600.jpg)
-
The Metal shader looks comes out a little too bright, I think. Is it possible to tarnish it a little so it doesn't get approach the whiteout effect so easily?
-
Gotta love Blinn, eh? It's also a lot more adjustable than Metal, though the last one looks better in certain situations. Good that I told you that thing about shadow map configuration too... You'd still be rendering the first pic if you were using ray-traced shadows... ;)
-
Oh, probably, I would just have to edit the specular map or decrease the level. The color contrast on this computer isn't the best. Personally though, I like the effect.
-
Originally posted by Shrike
The color contrast on this computer isn't the best.
Hey, what are you rambling about color contrast on MY computer?!? It's perfect!! :p
-
mmh, with 3ds3 I got to choose between gouraud and metal :D
now those were the days... :)
-
What program Shrike?
-
He's using 3D Studio MAX r3...