Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: Shrike on February 21, 2002, 12:49:41 pm

Title: Shader Test
Post by: Shrike on February 21, 2002, 12:49:41 pm
Here's some shots of a model.  The only difference is the shader used.  The first is Blinn (Probably the most generally used shader), the second is Metal.  Notice how different the end product is.

(http://www.3dap.com/hlp/staff/shrike/ghostblinnthumb.jpg) (http://www.3dap.com/hlp/staff/shrike/ghostblinn800.jpg)

(http://www.3dap.com/hlp/staff/shrike/ghostmetalthumb.jpg) (http://www.3dap.com/hlp/staff/shrike/ghostmetal1600.jpg)
Title: Shader Test
Post by: mikhael on February 21, 2002, 01:00:12 pm
The Metal shader looks comes out a little too bright, I think. Is it possible to tarnish it a little so it doesn't get approach the whiteout effect so easily?
Title: Shader Test
Post by: Styxx on February 21, 2002, 01:02:48 pm
Gotta love Blinn, eh? It's also a lot more adjustable than Metal, though the last one looks better in certain situations. Good that I told you that thing about shadow map configuration too... You'd still be rendering the first pic if you were using ray-traced shadows... ;)
Title: Shader Test
Post by: Shrike on February 21, 2002, 01:04:23 pm
Oh, probably, I would just have to edit the specular map or decrease the level.  The color contrast on this computer isn't the best.  Personally though, I like the effect.
Title: Shader Test
Post by: Styxx on February 21, 2002, 01:11:41 pm
Quote
Originally posted by Shrike
The color contrast on this computer isn't the best.



Hey, what are you rambling about color contrast on MY computer?!? It's perfect!! :p
Title: Shader Test
Post by: Nico on February 21, 2002, 01:20:32 pm
mmh, with 3ds3 I got to choose between gouraud and metal :D
now those were the days... :)
Title: Shader Test
Post by: Zeronet on February 21, 2002, 02:12:37 pm
What program Shrike?
Title: Shader Test
Post by: Styxx on February 21, 2002, 02:19:39 pm
He's using 3D Studio MAX r3...