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Hosted Projects - Standalone => The Babylon Project => Topic started by: Carnage on June 08, 2008, 09:47:08 am

Title: Question to Weapon Difference to the Movies
Post by: Carnage on June 08, 2008, 09:47:08 am
Some questions I got since the first time i played TBP

Exspecially about the rate of fire

I most episodes you can see that the energy weapons of all races, exspecially the Centauri, had a higher rate of fire  than in the game. Is that a limitation of the game-engine or wanted. Also the foward guns of the Omega Cruisers had a much higher rate of fire than in the game

Than the damage modell. In the show it takes one hit to destroy a fighter plane with the Furys weapons, in season 5 maybe 12-15 hits are able to destroy a Vorchan Vessel. But i think a lot of people get frustrated if their plane only can get one hit

Than it seems that the weapons of the B5 Station are much weaker than in the shows, the "big green gun" seems to miss at all"....Also non of the Rapid Fire Four Barreled Interceptor guns........


I want to say that is not a critic on your work, as a fact I love it and had a lot of funny hours with it. This are just some questions........
Title: Re: Question to Weapon Difference to the Movies
Post by: colecampbell666 on June 08, 2008, 09:57:07 am
it's all for the sake of balance.
Title: Re: Question to Weapon Difference to the Movies
Post by: Jeff Vader on June 08, 2008, 09:58:42 am
If the Shadows of TBP were as kick-arse as the Shadows of the series, you couldn't even dream of playing through The Black Hand, for example.
Title: Re: Question to Weapon Difference to the Movies
Post by: Carnage on June 08, 2008, 09:59:59 am
Balance.......I Hate this Word

It making realistic modding, like in the moment in IL2 Modding scene, unpossible

The Virtual RAF or USAAF Pilots are feared to meet realistic german weapons, so for Balance it will not be
changed.............just give a damn about history.....


Im more talking about the EAS, NARN and CENTAURI SHIPS

I like the Vorlon and Shadow ships in the game as their are
Title: Re: Question to Weapon Difference to the Movies
Post by: Jeff Vader on June 08, 2008, 10:02:18 am
You can, of course, extract the table files from the core vp, edit them to your liking and use them instead. No one is stopping you.
Title: Re: Question to Weapon Difference to the Movies
Post by: Carnage on June 08, 2008, 10:07:27 am
I would love to, but I sead in my other post I have no idea of FS editing ;(

Some Things i would like to do ist that the Centauri and Omaga "Ball" Weapon would can fire without the breaks. I mean fire constantly
Title: Re: Question to Weapon Difference to the Movies
Post by: Colonol Dekker on June 08, 2008, 10:41:56 am
Go to Freespace modding section, there some guides if you search :yes: :D
Title: Re: Question to Weapon Difference to the Movies
Post by: Carnage on June 08, 2008, 10:46:40 am
In german ?????
Title: Re: Question to Weapon Difference to the Movies
Post by: Colonol Dekker on June 08, 2008, 10:48:39 am
Google can provide translation for you :nod: just be patient and it will all become very easy with time.
Title: Re: Question to Weapon Difference to the Movies
Post by: Jeff Vader on June 08, 2008, 10:49:11 am
Learning languages is fun.
Title: Re: Question to Weapon Difference to the Movies
Post by: Carnage on June 08, 2008, 10:51:52 am
learning latin is fuc*** up  :pimp:
Title: Re: Question to Weapon Difference to the Movies
Post by: Jeff Vader on June 08, 2008, 10:53:25 am
Agreed. But English is handy, no matter where you go or what you do.
Title: Re: Question to Weapon Difference to the Movies
Post by: Carnage on June 08, 2008, 10:56:37 am
Im good in english, but I´m lazy ;)
Also the half of the community seems to be german, why not a german teutorial
Title: Re: Question to Weapon Difference to the Movies
Post by: colecampbell666 on June 08, 2008, 11:32:35 am
Well, get to it! :D

And Latin is cool, a certain Italian brings it down a few notches.
Title: Re: Question to Weapon Difference to the Movies
Post by: Carnage on June 08, 2008, 11:36:36 am
Nulla fere causa est, in qua non femina litem moverit
Title: Re: Question to Weapon Difference to the Movies
Post by: Colonol Dekker on June 08, 2008, 11:52:08 am
Thats their fault then,.... Not ours..

(All wish to be learned, but no one is willing to pay the price. ...)
Title: Re: Question to Weapon Difference to the Movies
Post by: Flipside on June 08, 2008, 09:49:18 pm
I'm surprised that occurs in IL-2 to be honest, I've always considered that more of a leisure simulation than a 'game', though it can be played like one, I would have thought they'd keep the weapons information as realistic as possible.

However, the Freespace AI is not capable of pulling all these wonderful manouvers you see in the series, which means ships like Whitestars etc are a lot less dangerous in-game than they are in-series. I think the weapons settings had to be tweaked down to account for this fact.
Title: Re: Question to Weapon Difference to the Movies
Post by: colecampbell666 on June 08, 2008, 09:50:26 pm
Are there plans to make a separate AI code for use with other mods?
Title: Re: Question to Weapon Difference to the Movies
Post by: Flipside on June 08, 2008, 09:54:32 pm
There's some flexibility, but it is mostly based around parameters in the Freespace 2 AI, so the ships still 'think' like Freespace 2 ships.

I know someone was talking about improving/updating the AI at some point, but I don't know if anything ever came of it.
Title: Re: Question to Weapon Difference to the Movies
Post by: colecampbell666 on June 08, 2008, 09:55:01 pm
Which means that they don't think.
Title: Re: Question to Weapon Difference to the Movies
Post by: Vidmaster on June 09, 2008, 08:44:53 am
we could go on and on about the mistakes and so on in TBP, Drazi Beams having the wrong color, incorrect flying physics blablabla.

It all comes down to this:
If you want to have fun, play TBP and stop mocking or play the hyper-realistic I've found her and get ready for frustration. (Example: the final mission, where you first have to fly a minute long patrol before the final fight and repeat the thing every time you die. And you will probably die a lot :))
I am not saying it's a bad game, I liked it too and finished it on normal and hard difficulty setting without cheating or something.
But TBP is just so much more accessible.
Title: Re: Question to Weapon Difference to the Movies
Post by: Wobble73 on June 09, 2008, 09:34:20 am
Pffft, I got lost during the training mission in "I've Found Her!" tried to play the first mission, gave up. It's still installed on my comp so I may go back to it some time, however I prefer to play TBP!  :pimp: :yes:
Title: Re: Question to Weapon Difference to the Movies
Post by: Carnage on June 10, 2008, 02:09:15 pm
Ive also played I´ve found her, and i really got problems with the physics

Your mod done is I wish, glide with on/off button :D

But Whitestar and Frazi should be able to glide like in the series

and by the WS their should be this weapon option : Fire Beam alone, "balls" alone, two ball weapons together.
Title: Re: Question to Weapon Difference to the Movies
Post by: Colonol Dekker on June 10, 2008, 06:57:22 pm
Lol have you checked the control setup page in game? Press the full stop button and the comma button to change primary and secondary weapons.
Title: Re: Question to Weapon Difference to the Movies
Post by: Carnage on June 11, 2008, 08:39:29 am
 :rolleyes:

For sure I have try that, but there is only "beam alone", "pulse 1 alone" and "pulse 2 alone"
their should be a "pulse 1 + pulse 2" togehter without the beam
Title: Re: Question to Weapon Difference to the Movies
Post by: CaptJosh on June 11, 2008, 02:29:08 pm
Difficult if not impossible to achieve with the engine as it stands. Even the Wing Commander games only let you fire either one of any weapon, or all at once, minus the charging mass driver.
Title: Re: Question to Weapon Difference to the Movies
Post by: IPAndrews on June 11, 2008, 02:35:35 pm
I did actually suggest a binary counting method of weapon selection when the 3+ weapon banks feature was added which would have given Carnage what he wants. The suggestion was ignored and they did it their own way. THen again if it did work how Carnage, and I, wanted Carnage would just find something else to complain about.
Title: Re: Question to Weapon Difference to the Movies
Post by: colecampbell666 on June 11, 2008, 02:43:36 pm
I think that Babylon 5 sucks, the ships all look like they're from 2260! That's not realistic!
Title: Re: Question to Weapon Difference to the Movies
Post by: Colonol Dekker on June 11, 2008, 03:00:36 pm
I know. How outdated :rolleyes:
Title: Re: Question to Weapon Difference to the Movies
Post by: colecampbell666 on June 11, 2008, 06:36:35 pm
It's so stupid. How could other things like us exist? It's not Catholic enough!