Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Water on June 12, 2008, 04:27:47 am
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Detail boxes get flipped depending on text input.
High quality boxes get flipped to low and vice versa.
$detail_box:1 - causes problems, lack of single space
$detail_box: 1 - works fine
Tested on: fs2_open_3_6_9.exe + fs2_open_3_6_10-Xt_0314.exe
PCS2 defaults to no space.
(Not Mantised - no confirmation email so far.)
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Hmmm... on a very, very brief check.. seems like pof data parsing doesn't really handle empty spaces too well.. and assumes a single empty space after the $detail_box:
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Hmmm... on a very, very brief check.. seems like pof data parsing doesn't really handle empty spaces too well.. and assumes a single empty space after the $detail_box:
That explains why the high quality box didn't act like a detail box, and only the low one was changing state.
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Try this build (http://koti.mbnet.fi/vekkup/FS2/Arkisto/fs2_open_3_6_9d_dbox.zip)... with and without empty space(s).
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Try this build (http://koti.mbnet.fi/vekkup/FS2/Arkisto/fs2_open_3_6_9d_dbox.zip)... with and without empty space(s).
Done - :yes: the detail boxes worked fine with that.
There are other issues with detail boxes, but need to rule out some stuff first.
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ok... i'll commit that change then to SVN unless i can find some issues with it...