I'll throw a vote down for Inferno R1 too, don't have any absolute favourites, but it was fun. And of course that one mission was damn near friggin impossible, musta played it around 30-50 times before I either A) Didn't fail or B) Didn't crash my computer.
Which one? GTCa Independence vs. EASD Nemesis?
I'll throw a vote down for Inferno R1 too, don't have any absolute favourites, but it was fun. And of course that one mission was damn near friggin impossible, musta played it around 30-50 times before I either A) Didn't fail or B) Didn't crash my computer.
Which one? GTCa Independence vs. EASD Nemesis?
No, the GTVA Fleet versus the EA Fleet battle over the Earth. Where you basically have to protect the fleet against repeated fighter attacks, and escorts are dropping like flies everywhere then a destroyer jumps in and in the distance is one of those funny looking H-destroyers. It's like a 15-20 minute mission too.
The one you mention above was hard as well, but I seem to remember finishing it on a mere 10-15 tries.
I'll throw a vote down for Inferno R1 too, don't have any absolute favourites, but it was fun. And of course that one mission was damn near friggin impossible, musta played it around 30-50 times before I either A) Didn't fail or B) Didn't crash my computer.
Which one? GTCa Independence vs. EASD Nemesis?
No, the GTVA Fleet versus the EA Fleet battle over the Earth. Where you basically have to protect the fleet against repeated fighter attacks, and escorts are dropping like flies everywhere then a destroyer jumps in and in the distance is one of those funny looking H-destroyers. It's like a 15-20 minute mission too.
The one you mention above was hard as well, but I seem to remember finishing it on a mere 10-15 tries.
Um, they're the same mission.
1. Protect a GTVA fleet from all sorts of EA fighters and bombers.
2. An EA carrier jumps in nearby and gets blasted.
3. Lindos destroyer EAD Freedom engages the fleet from long range but is blasted to smithereens by some Baker firing pattern.
4. EASD Nemesis manoeuvres to engage the fleet.
5. Fleet jumps out, GTCa Independence jumps in behind Nemesis and attacks it.
6. Nemesis nanojumps beside Independence and attacks it.
7. GTVA pilots blow up beam cannons on the Nemesis.
8. Command issues a ceasefire.
That was probably one of the best missions in the campaign. Like you said, it was about fifteen minutes long, but those fifteen minutes were filled with what FS2 should be ideally (I think). :nod:
The best one ever. Check FreeSpaceMods.
What GVCa Rhemet?
If you've played the whole of INFR1, you should know.
It's the Vasudans' Carrier-class warship that got beaten into a pulp by the Nemesis and was scrapped
(Not that I liked the look or design of it anyway; rubbish anti-fighter defense. No offence to Inferno modders, though...). :nervous:
Uhmm, Turey, you could put that whole sentence in a spoiler. It makes the post more aerodynamic. :mad2:
The best one ever. Check FreeSpaceMods.
What GVCa Rhemet?
If you've played the whole of INFR1, you should know. It's the Vasudans' Carrier-class warship that got beaten into a pulp by the Nemesis and was scrapped
(Not that I liked the look or design of it anyway; rubbish anti-fighter defense. No offence to Inferno modders, though...). :nervous:
Oh. That's the class.