Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: nubbles526 on June 16, 2008, 02:15:55 pm
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So, I am making some .anis lately for TAP. I've noticed that all the .anis made by other modders are transperant.
This is my problem: How do you add transperancy to PCX?
AFAIK, .pcx does not support transperancy or alpha channels. So what are your secrets? Could you give a left out modder a chance to learn?
Thanks
P.S. I use Photoshop CS3 and GIMP. For ani making, use ANIBLD by HH.
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Pure green (0, 255, 0) is transparent in PCX IIRC
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don't use ani, use eff (http://www.hard-light.net/wiki/index.php/ANI#EFF).
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don't use ani, use eff (http://www.hard-light.net/wiki/index.php/ANI#EFF).
Ahh...eff. Nice stuff. One question (Never used EFF) Do I write the code into a notepad? You know, where do I place frame pictures and the code itself? And how do I use the code?
EDIT:
Pure green (0, 255, 0) is transparent in PCX IIRC
I'll try that, thanks.
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do it in notepad, but give it the .eff ext.
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What are these ANIs for? For textures and effects always use EFF. But ANI is the only choice for interface art.
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black is transparency in interface stuff.
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do it in notepad, but give it the .eff ext.
Right, then. Then I just put it in 'effects' and I am done, I suppose.
What are these ANIs for? For textures and effects always use EFF. But ANI is the only choice for interface art.
Yep, I am talking about HUD icons.
black is transparency in interface stuff.
Let me see if this works (Got my fingers crossed)
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Your best bet is to open an existing ANI of the type you want and check it out. Some like background bitmaps use 0,255,0 as a 1-bit alpha channel, and some like briefing icons use additive blending (0% Black = transparent, 100% white = opaque.)