Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Tempast on June 17, 2008, 07:25:25 pm
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I just registered here at HLP but I've been looking around for like two years, never got around to regestering.
I have downloaded some new ships (Ezechial, Lancer III, Jackal, and some others) But I don't know how to use them.
I have them all in some folders in my FS2 main folder, but I don't know what to do know that I have them.
If anyone could help me at all, it would be much appreciated.
Thanks alot. Tempast >_<
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Any .POF files go into /mediavps/models
Any .TGA, .DDS, .PCX, .ANI files go into /mediavps/maps
any .TBM, .TBL files go into /mediavps/tables. You should not use .TBL files, as they will not generally include table entries for other custom ships you may have added. Simply open the table in Notepad, copy the info for the ship you want into another blank Notepad, and save it as "<ship name>-shp.tbm". Then put it in /mediavps/tables.
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Charging BSilv...
:welcomesilver:
Follow those instructions, but be sure to select your mediavps folder as your mod in the mod launcher too :P
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Thank you SO much, that was ALOT of info.
I think I got it all in the right places.
Also, how do I use the ships?
Do I have to use FRED2 to make a custom game?
Or will they work for the main FS2 campaign?
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Any .POF files go into /mediavps/models
Any .TGA, .DDS, .PCX, .ANI files go into /mediavps/maps
any .TBM, .TBL files go into /mediavps/tables. You should not use .TBL files, as they will not generally include table entries for other custom ships you may have added. Simply open the table in Notepad, copy the info for the ship you want into another blank Notepad, and save it as "<ship name>-shp.tbm". Then put it in /mediavps/tables.
You are forgetting the .EFF files
And besides.. in general textures should go to data\maps while effects etc. should go to data\effects (though it doesnt really matter).
Also as explained in the other thread the tbm files still need the triggers to start and end the parsing. In ships case (-shp.tbm) its #Ship Classes and #End
And modded ships should not be going into mediavps directory. Put them to a separate mod directory (for example to my_mod in which table files would go to ...\my_mod\data\tables\ etc). And make use of mod.ini files.
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Yeah, that was copypasted from another thread, later at night.
To use the ships, you have to use the mediavps folder as a mod in FRED. Make a shortcut, and put it on your desktop/wherever. Right click>Properties, and add -mod <name of folder>
to the end of the filepath.
If you put them in the main/mediavps directory, they will work ingame, but you'll have to make custom mission, or edit them into the retail missions.