Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: peerLAN on June 19, 2008, 01:53:45 pm

Title: Idea: Completely dynamic campaign
Post by: peerLAN on June 19, 2008, 01:53:45 pm
I hope this is the right place this suggestion.
So here's how it goes: the chaps who make this will have several missions (lets say at least 30) that are activated by the campaign in special conditions.
For example: If the enemy has a huge army, he will attack. If the defender will have a small army he will have the mission to delay the enemy while troop carriers and other frigates exit the system. If the defender has a huge army, he will have the mission to fight the battle (where he can retreat and lose the sector or win). If the battle is won by the defender it will get a mission to go on the counter attack. If losing, the enemy will try to ambush, create super novas out of stars and destroy the army that got in that system or minefield the gate etc. And so on, the sectors on the map will swap hands until one army will remain with no army or other end conditions (what…? :P ; yes the number of ships is limited so you will try to protect as many as you can. Even the pilots can start as recruits and go up in exp and rating until they die and are replace by greens). Once you have something like that you can add that the systems will have production value and reinforce the army with new ships/troops… the ability to choose where to attack next, multiple attacks per turn (the battles where you are not fighting are handled by AI and you get the results after you finish your battle/round), or add a multiplayer and so on. What do you think?

All this doesn't have to be senseless. You can have a story and events that change the stats of the combating armies; even special missions like the secret service stuff in the native campaign or storyline missions.

Title: Re: Idea: Completely dynamic campain
Post by: Vidmaster on June 19, 2008, 02:15:00 pm
TheBabylonProject had a project like that. It was never finished.  :ick:
Title: Re: Idea: Completely dynamic campaign
Post by: FreeSpaceFreak on June 20, 2008, 12:39:14 am
It's a fine idea, but it's a load of FREDding and most of the missions will hardly be played anyway.
Title: Re: Idea: Completely dynamic campaign
Post by: IPAndrews on June 20, 2008, 08:28:37 am
Good idea. Go make it. Good luck! ;)
Title: Re: Idea: Completely dynamic campaign
Post by: Solatar on June 20, 2008, 04:00:40 pm
I think it could be possible, just a lot of work. Expect to be doing a lot of it alone. I suggest a very short proof of concept at first (only a few missions, based on maybe one event, etc)
Title: Re: Idea: Completely dynamic campaign
Post by: Droid803 on June 20, 2008, 05:30:17 pm
Good idea. Go make it. Good luck! ;)

 :nod:
Title: Re: Idea: Completely dynamic campaign
Post by: Colonol Dekker on June 20, 2008, 07:07:58 pm
I'd say it's possible. But too much work with public builds. . .
Title: Re: Idea: Completely dynamic campaign
Post by: Flipside on June 20, 2008, 07:14:09 pm
These things go Fractal way too quickly to keep under control, but good luck ;)
Title: Re: Idea: Completely dynamic campaign
Post by: Stormkeeper on June 20, 2008, 11:57:01 pm
I only know that its a helluva lot of work. And space out your text a bit more. Wall of text makes me uninterested in reading.
Title: Re: Idea: Completely dynamic campaign
Post by: Droid803 on June 21, 2008, 01:11:16 am
Wall-o-text is immediate tl;dr.
Title: Re: Idea: Completely dynamic campaign
Post by: Titan on June 22, 2008, 08:23:42 am
ok, let's say theres a two mission campaign. but if you make it dynamic, than lets say theres 2 outcomes for mission 1. now, we have 3 missions instead of 2. now lets say theres 2 utcomes for those 2. that brings us up to 7. and theres only a 3 mission line. ok, lets say theres 2 outcomes for each of those 4. that brings us up to 15. just for 4 missions, that's almost 4 times the work of a linear campaign.

and someoe posted a guide for how to get a mod going, were did that go. it should be stickied in the modding age.
Title: Re: Idea: Completely dynamic campaign
Post by: Jeff Vader on June 22, 2008, 04:10:19 pm
You could ease the burden a bit by creating some sort of network, where the success in one mission affects on what mission path you'll take next, but eventually you'd end up back on the "main path". It would still be a pain in the arse, though.