Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: CKid on June 19, 2008, 06:31:31 pm
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So yesterday I switched from the 10-28-XT build to 03-14-XT build but for some reason, the normal maps do not show up anymore. I have the normal map box checked off under the features tab of the launcher and that does not help. Does anyone have any suggestions on how to fix my problem?
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Check the box back on, possibly add -height to the Custom flags field and get a shader (see How to get the most graphicswise out of FSO link in my signature).
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-height won't likely do anything since he most likely just doesn't have the shader set VP in his game data anywhere.
I can't bother to dig up a link at the moment, but search the forum for sdr1112.vp and/or sdr1119.vp... or read the "how to get most out...." topic mentioned by Lobo, it has Good Stuffings in it anyway.
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The box was already checked, -height is already in my custom flags field I also already have the right shader (sdr1112) in my mediavp folder. I still don't get normal maps.
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Try sd1119 (http://icculus.org/~taylor/fso/misc/sdr1119.rar)? Install newer (or older) drivers for your graphics card?
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The box was already checked, -height is already in my custom flags field I also already have the right shader (sdr1112) in my mediavp folder. I still don't get normal maps.
Try using sdr1112 and sdr1119 simultaneously, I've also encountered this kind of behaviour with the 0314 build (doesn't show normal maps with sdr1112, shows nameplates incorrectly with sdr1119, but shows normals and nameplates correctly with both in the folder at the same time).
If you've already seen the normals with older builds (where the shaders were hard-coded and compiled in the build) you won't be needing new GPU drivers, you just need to get the game to recognize and use the shader set.
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Try using sdr1112 and sdr1119 simultaneously, I've also encountered this kind of behaviour with the 0314 build (doesn't show normal maps with sdr1112, shows nameplates incorrectly with sdr1119, but shows normals and nameplates correctly with both in the folder at the same time).
If you've already seen the normals with older builds (where the shaders were hard-coded and compiled in the build) you won't be needing new GPU drivers, you just need to get the game to recognize and use the shader set.
Bingo! Problem solved. The sdr1112 caused the normal maps not to appear. sdr1119 fixed everything. Thanks for the quick responses Herra and Lobo. :)