Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: FUBAR-BDHR on June 19, 2008, 11:11:40 pm

Title: Glow points and maps in FRED
Post by: FUBAR-BDHR on June 19, 2008, 11:11:40 pm
I'm trying to make a ship do a blinking sequence.  Deactivate/Activate glow maps sort of does the trick but I don't want to do the whole ship.  Anyway to do just certain areas of a ship?  Also how do you know what is valid for glow point bank for a particular ship?
Title: Re: Glow points and maps in FRED
Post by: karajorma on June 20, 2008, 02:51:26 am
Glowpoints and glowmaps are not the same thing. Glowpoints are the little blinking lights you get on certain HTL models. AFAIK there isn't any way to turn off individual glowmaps and even if there was I doubt it would work in multiplayer as there is almost certainly no packet to pass the information on to the client.
Title: Re: Glow points and maps in FRED
Post by: FUBAR-BDHR on June 20, 2008, 02:58:17 am
OK thanks.  That idea just went right out the window.  Guess I'll just have to stick with the messaging to fake it.
Title: Re: Glow points and maps in FRED
Post by: Herra Tohtori on June 20, 2008, 03:56:50 am
Wait - so you can't do texture-replacement on multiplayer missions?

switch to black glowmap a few times repeatedly when conditions are met - it wouldn't work? To specify certain areas, just blacken the appropriate parts on the replacement glowmap.
Title: Re: Glow points and maps in FRED
Post by: karajorma on June 20, 2008, 04:42:00 am
1) I don't think anyone has added a texture replacement SEXP yet
2) Even if they have they probably haven't made it work client side
3) Skullar will be along any moment to complain that glowmaps don't work properly with texture replacement anyway. :p