Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: FUBAR-BDHR on June 19, 2008, 11:11:40 pm
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I'm trying to make a ship do a blinking sequence. Deactivate/Activate glow maps sort of does the trick but I don't want to do the whole ship. Anyway to do just certain areas of a ship? Also how do you know what is valid for glow point bank for a particular ship?
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Glowpoints and glowmaps are not the same thing. Glowpoints are the little blinking lights you get on certain HTL models. AFAIK there isn't any way to turn off individual glowmaps and even if there was I doubt it would work in multiplayer as there is almost certainly no packet to pass the information on to the client.
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OK thanks. That idea just went right out the window. Guess I'll just have to stick with the messaging to fake it.
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Wait - so you can't do texture-replacement on multiplayer missions?
switch to black glowmap a few times repeatedly when conditions are met - it wouldn't work? To specify certain areas, just blacken the appropriate parts on the replacement glowmap.
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1) I don't think anyone has added a texture replacement SEXP yet
2) Even if they have they probably haven't made it work client side
3) Skullar will be along any moment to complain that glowmaps don't work properly with texture replacement anyway. :p