Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: origin on June 21, 2008, 02:49:03 pm
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I am testing out a ship I made by simply changing the name of a Shivan ship and inserting my .pof ship into the .tbm table entry. Everything works just swell until the ship explodes which is when the program freezes. This happens everytime. I have made two ships and they both cause the same effect.
I am testing the ships with Fred and setting up a head to head encounter. Is there something I need to set up or change in the table entry or in fred or what?
Thanks.
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Something to do with debris no doubt or a shockwave.Pof or explosion being referenced which doesn't exist. Check everything and start again.
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Yeah, I believe it's trying to find debris which doesn't exist in your model.
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Uhh...I get this a whole lot too with a variety of ships, and I'm very sure debris exists for my model.
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Must be a shockwave.pof that's missing then.......
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Its probably not related to this problem then. I see a shockwave - the default blue MVPs one. Hell, I get the same error when I collide with other ships at certain angles.
Sorry for the slight hijack.
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FS has no problem with ships having no debris chunks defined. It does have a problem if something is broken about the debris, which can cause it to crash when trying to display them. The most likely suspect is a bit of bad geometry, which is certainly not uncommon in debris making processes. :)
Try removing all debris chunks from the COB/SCN file you made (assuming you converted using PCS2?) and reconvert and test. If you've entered POF data in your current model, make a backup of it so that you can import that data into your new version once you sort out the issue.
If that version works fine, try adding the debris chunks one or two at a time to figure out which one is broken and then see if you can find the error on it.
If you still can't find the problem, post the model and I'll take a look. :)
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Well, I don't have any debris with the model yet so that isn't the problem. There is no shock wave or anything else as far as I can see where the table is calling for something that does not exist. It is a pretty complicated (probably poorly made) model so I think that may be the problem. I guess I will just start removing parts from the model until it won't crash the program when it explodes and take it from there.
Thanks.
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you should post it here. Some people may have the answer of your problem.
Though I'm not one of those people
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Well the shield was the problem; I remove the shield and the ship blows-up real good. So why the heck is the shield a problem? It works fine during the dog fights. Hmmm..... seen anything like this before?
Thanks
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Hrm...there may also be an error with the NF Banshee's shields then...
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I think I had something similar happen quite a while ago.... I believe it turned out to be lack of paths.
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I usedto have this exact problem with the old media vps whenever admiral bosch's ship broke out of the asteroid. The gme just exploded. I think it may be debris related or bad geometry in the ship itself.
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I think the problem was just the shield configuration. I still do not know what the problem was exactly. I have since added debris paths and such and had no problems. I actually may have been the ship though, because I had way too many polys for a ship that was like 25 meters. I had like 980. I removed 4 small spheres and replaced them with modified cylinders and the count dropped to 505, plus it didn't really affect how the ship looked.
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*Cough* you can have 8k polies on a 25m ship and no problems (as long as the models are correct)
You've seen the Gundam pics numerous times so no need to repost.
Don't feel the need to limit yourself.
In every case a conversion has done that for me (which is why I test for blow up crashes immediately before working on other aspects of finalizing a pof) is because the model was broke, had an error somewhere.
Actually, let me reiterate, has an error serious enough to cause a crash. I often get away with models most people here who know what they are doing wouldn't bother with. :D