EXTRASWhoah. Intriguing...Spoiler:???
Incredible...where have you been?!?
I always thought that TCP died years ago. Cool.Me too, but I do seem to remember some discussion about it a while ago. Though I forgot what brought it up.
Also devoted some time to life and family... ;)You did what now? :wtf:
$Name: Explode1
$LOD: 1
to the weapons_expl.tbl
So, you're not going to patch them for SCP use?I can't do, I've never used SCP actually.
Uploaded to FreeSpaceMods.net (http://www.freespacemods.net/download.php?view.256) Everything look ok?
Which sexp is that?( secondary-ammo-pct "Alpha 1" 4 ) 100
How did you create them, grunt?!?It's easy enough to create static ones but you need something like Cinema 4D to make animated ones (FRAPS or GameCam work too I would guess).
Dammit I want to know how to create Command Anis!!! ;7You need to model whatever you want in a 3D package (like Truespace, or MAX) and animate.
How did you create them, grunt?!?
I thought newer versions of Anibuilder standardized the color palette.They do adjust the palette of all images to that of the first one.
Uploaded to FreeSpaceMods.net (http://www.freespacemods.net/download.php?view.256) Everything look ok?
Looks good except the following:
The old one should be removed. This release includes the old missions with improvements / corrections.
Authors are: Grunt, stepanshuk, Laibon
The image is not a screenshot actually but a render.
Okay, that's a bug then. I'm fixing it in the SCP.Which sexp is that?( secondary-ammo-pct "Alpha 1" 4 ) 100
In retail numbers from 0 to 2 are valid for bank selection, and 3 would check the average percentage of fired missiles for all banks.
In SCP 0-3 is valid for banks and 4 checks the average.
Okay, that's a bug then. I'm fixing it in the SCP.
EDIT: Fixed.
Okay, that's a bug then. I'm fixing it in the SCP.
EDIT: Fixed.
I completely forgot to highlight this earlier. :nervous:
Which sexp is that?( secondary-ammo-pct "Alpha 1" 4 ) 100
In retail numbers from 0 to 2 are valid for bank selection, and 3 would check the average percentage of fired missiles for all banks.
In SCP 0-3 is valid for banks and 4 checks the average.
I might of changed pilots in order to test something, must have corrupted it then. The 3.6.10 build didn't help. Looks like I might just have to restart. Thanks anyway.
@ nodikus: in case you didn't noticeWhich sexp is that?( secondary-ammo-pct "Alpha 1" 4 ) 100
In retail numbers from 0 to 2 are valid for bank selection, and 3 would check the average percentage of fired missiles for all banks.
In SCP 0-3 is valid for banks and 4 checks the average.
The above bug of SCP build 3.6.9 caused this issue (being spotted) in mission 15.
The current TCP patch fixes that, but when later SCP builds address the bug, the patched mission will no longer be needed.
Not sure if it has already been fixed with 3.6.10.
Just downloaded the files and SCP patch for this campaign, but it keeps coming up with this error message:
Error: weapons.tbl(line 1166:
Error: Required token = [#End] or [$Name:], found [$Armor Factor: ]
in weapon: Particle Cannon
.
File: PARSELO.CPP
Line: 670
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
I have the 3.6.10 mediaVPs; any help is appreciated!
Excellent to hear of you grunt...
Will part 3 be the conclusion of that campaign?
If it isn't ever made, maybe you could write a small story or novel on what was supposed to happen in part 3 so we could know.