Hard Light Productions Forums
General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: Spacemutiny on June 25, 2008, 10:34:13 am
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Hi!
I just reinstalled Freespace 2 and I seem to recall being able to use AI pilots as substitutes for humans in the multiplayer dogfights. When I set up the multiplayer game and go to the ship selection screen, the slots are taken up by AI pilots. But when I run any of the missions, they are there for a second, and then seem to dissapear (I think they jump out). Am I doing something wrong? I want to set up some dogfights to practice. Thank you!
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Nope, AI always jumps out in dog fights.
Why not try some of the coops for practice? For example STV gauntlet on insane should be tough enough :)
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Actually AI always self destruct in dogfights. You could just make the mission a coop and set all the ships to traitor with a event at the start. Same thing as a dogfight but no score at the end.
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Only ships with the Traitor IFF blow up. So if you're making a mission for a mod you can simply define an IFF identical to Traitor and use that.
It would be fairly trivial to turn off the auto self-destruct if people wanted a flag for that too.