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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Test Builds => Topic started by: WMCoolmon on June 29, 2008, 06:33:47 am

Title: C06292008 - Second Camera Code System Part II
Post by: WMCoolmon on June 29, 2008, 06:33:47 am
This build contains the latest Trunk, plus fixes to the camera code for some of the bugs in SVN. It now includes set-camera-fov, which will let you do gradual zooms with cameras. I've attached a mission that will allow you to test the zoom feature. ;)

The build also includes $Banking Constant: right after $Rotdamp:, which lets you specify how much ships roll when they turn left or right. The default value for all ships is 0.5. If you don't want ships to bank when they turn, set it to 0. If you set it to anything higher than 1, your ship will bank more than it turns.

http://fs2source.warpcore.org/exes/latest/C06292008.zip

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Title: Re: C06292008 - Second Camera Code System Part II
Post by: Ransom on June 29, 2008, 12:16:45 pm
Bahaha. 'But you didn't listen!'

Does this include the fix for camera movement? Because I tried it just now and the behaviour seemed unchanged.
Title: Re: C06292008 - Second Camera Code System Part II
Post by: WMCoolmon on June 29, 2008, 02:59:30 pm
It should be - I tried it with your camera test mission and it seemed to work.
Title: Re: C06292008 - Second Camera Code System Part II
Post by: Admiral MS on June 29, 2008, 04:29:00 pm
Tried to use the new camera SEXPs with this build but it didn't change anything. The movement starts always at the coordinates 0/0/0 like before...  :mad:  Can't see any mistake on my side which might cause this  :(
Title: Re: C06292008 - Second Camera Code System Part II
Post by: WMCoolmon on June 29, 2008, 07:30:30 pm
Looks like I'll have to go and retest it then.