Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Retsof on June 30, 2008, 03:02:31 pm

Title: The Random Stuff Thread
Post by: Retsof on June 30, 2008, 03:02:31 pm
The place where you can put the random weapons and ships you make when you're bored without having to start a new thread.  Please put WEAPON or SHIP  above your post so we can distinguish between usefull posts and spam.

SHIP
Tech Description:
The GTDr Manhatan unmanned combat drone is an upgrade of the old Amazon drone. It is used for wepons testing and can be remotely controlled by a pilot or mainframe. To keep the units cheep and expendable, they have no AI of thier own and no sheilds or subspace drive. They do, however, have afterburners and considerably more armor than the Amazon.
This is a retexture of the Amazon, I forgot to take a screenshot and am currently at the library so I can't take one now.  Either the first to download can post something or I will add a screenie later.
http://rapidshare.com/files/126152037/Manhatan.zip.html (http://rapidshare.com/files/126152037/Manhatan.zip.html)

EDIT:  Oh come on people, it can't be that bad, especially fo my first reskin/regun.  And I know someone out there must have some stuff they might want to share.
Title: Re: The Random Stuff Thread
Post by: Akalabeth Angel on July 02, 2008, 01:10:25 pm
    People don't make finished mods every day dude. Well, except maybe Scoobydoo. But how many ship releases have you seen in this forum lately? not very many.
    But a screenshot might help to get you some feedback, and you can also try uploading it to uh freespacemods.net or something.
Title: Re: The Random Stuff Thread
Post by: Mobius on July 02, 2008, 01:17:46 pm
In fact this thread isn't supposed to have an average 20+ posts per day.

One suggestion, though: please don't use rapidshare as host because it doesn't like connections like mine. By "doesn't like" I mean that it's impossible to DL stuff from there.
Title: Re: The Random Stuff Thread
Post by: Retsof on July 02, 2008, 01:46:14 pm
Oh, sorry about the RapidShare thing, you know this was a kind of stupid idea anyway... I just figured people would have stuff lying around thier computers that they never bothered to put up.  Also I wanted to show off my first reskin/POF edit.
Title: Re: The Random Stuff Thread
Post by: Mobius on July 02, 2008, 01:55:44 pm
You can use FSMods... :)
Title: Re: The Random Stuff Thread
Post by: Akalabeth Angel on July 03, 2008, 03:49:32 am
Here's a screenshot (from PCS2) for the benefit of those who are curious.
Looks a bit like a police vessel. The one thing that I don't like is those two white lines that look like they've been spraypainted or something on the blue. . . they're a bit out of place.



[attachment deleted by admin]
Title: Re: The Random Stuff Thread
Post by: Mobius on July 03, 2008, 11:08:29 am
That's a cockpit, right? It shouldn't be a GTDr...

I like the changes, however :yes:
Title: Re: The Random Stuff Thread
Post by: Twaysan on July 03, 2008, 04:24:21 pm
SHIP

I just started modeling today, But I'm trying to update some modern Fighters to make them flyable in Freespace. My first attempt is based on Russian designs.

(http://i192.photobucket.com/albums/z98/twaysan/FS_Mig2.jpg)

This was made in blender after messing around for about 5 hours.

I have no idea how to do UV mapping/Texturing
Title: Re: The Random Stuff Thread
Post by: Retsof on July 03, 2008, 07:29:55 pm
Quote
That's a cockpit, right? It shouldn't be a GTDr...
It's still a drone, that's where all the cameras etc are for remote controll.

Quote
I just started modeling today, But I'm trying to update some modern Fighters to make them flyable in Freespace. My first attempt is based on Russian designs.
Not bad, especially for a firs model.
Title: Re: The Random Stuff Thread
Post by: Scooby_Doo on July 03, 2008, 08:00:05 pm
SHIP

I just started modeling today, But I'm trying to update some modern Fighters to make them flyable in Freespace. My first attempt is based on Russian designs.

This was made in blender after messing around for about 5 hours.

I have no idea how to do UV mapping/Texturing

I like it. The Mig Fulcrum?
Title: Re: The Random Stuff Thread
Post by: Mad Bomber on July 04, 2008, 01:06:57 am
I just started modeling today, But I'm trying to update some modern Fighters to make them flyable in Freespace. My first attempt is based on Russian designs.

*snip*

Take off every MIG. You know what you doing.

(well, someone had to say it...)
Title: Re: The Random Stuff Thread
Post by: Twaysan on July 04, 2008, 04:43:39 am

I like it. The Mig Fulcrum?

It's not really A MiG in the exact sense, I took the design of the MiG and some elements of the Su-33... I made it from memory as I was too lazy to find images. Tomorrow I'll start adding detail, and figure out how to texture it. Any tips for UV Mapping/texuring?

EDIT: Happy Independence day to all the Americans around here
Title: Re: The Random Stuff Thread
Post by: Twaysan on July 05, 2008, 08:19:16 am
SHIP

A second Fighter to eventually be added to my hanger, Influenced by the F-16, but purposefully wider fuselage.

(http://i192.photobucket.com/albums/z98/twaysan/Viper.jpg)
Title: Re: The Random Stuff Thread
Post by: bobbtmann on July 05, 2008, 09:39:59 pm
SHIP

This thread sounds like fun. Here's a small corvette I've been playing around with.

[attachment deleted by admin]
Title: Re: The Random Stuff Thread
Post by: FreeSpaceFreak on July 05, 2008, 11:38:12 pm
:eek: :confused:
Title: Re: The Random Stuff Thread
Post by: Scooby_Doo on July 05, 2008, 11:57:56 pm
That looks like that belongs in Diablo.  :eek2:
Title: Re: The Random Stuff Thread
Post by: Mobius on July 06, 2008, 05:36:36 am
Suggestion:

WEAPON and SHIP can be barely noticed when someone checks a long page and wants to do it in a few seconds. What about...

WEAPON and SHIP?

That may underline the importance of certain posts. :)
Title: Re: The Random Stuff Thread
Post by: Snail on July 06, 2008, 07:40:26 am
SHIP

This thread sounds like fun. Here's a small corvette I've been playing around with.
:cool:

What species is that for?
Title: Re: The Random Stuff Thread
Post by: Stormkeeper on July 06, 2008, 07:45:08 am
If that came out of subspace in a nebula infront of me, I wouldn't scream "Dive, dive, dive!" so much as "Jump, jump, jump!"
Title: Re: The Random Stuff Thread
Post by: bobbtmann on July 06, 2008, 10:12:39 am
SHIP

This thread sounds like fun. Here's a small corvette I've been playing around with.
:cool:

What species is that for?

I had humans in mind while I was working on it. Perhaps the people stuck in the sol system have had some big changes in their society, and their starships reflect those changes.

[attachment deleted by admin]
Title: Re: The Random Stuff Thread
Post by: Stormkeeper on July 06, 2008, 08:48:55 pm
It's still freaky.
Title: Re: The Random Stuff Thread
Post by: Twaysan on July 08, 2008, 07:48:30 pm
I kinda gave up on trying to make modern fighters, It was boring and without a total overhaul of FreeSpace it was pretty pointless. Anyway,

SHIP

(http://i192.photobucket.com/albums/z98/twaysan/Delta.jpg)

Texture isn't complete, and the model itself could use more detail, but I'm just trying to figure all of this stuff out.
Title: Re: The Random Stuff Thread
Post by: Twaysan on July 09, 2008, 08:17:40 am
I Updated the model, added Engine Intakes and a Place for a main thruster.

(http://i192.photobucket.com/albums/z98/twaysan/Delta35.jpg)
Title: Re: The Random Stuff Thread
Post by: pecenipicek on July 09, 2008, 09:54:47 am
SHIP

This thread sounds like fun. Here's a small corvette I've been playing around with.
this things creep me out...
Title: Re: The Random Stuff Thread
Post by: Droid803 on July 09, 2008, 10:41:55 am
What is that corvette thing O_o It doesn't look Terran to me. Looks more like Ancients.
Title: Re: The Random Stuff Thread
Post by: tinfoil on July 09, 2008, 01:27:36 pm
Hmmm... that gives me an idea
anyone ever thought about an an ancients vs shivans mod?
Title: Re: The Random Stuff Thread
Post by: Snail on July 09, 2008, 01:32:23 pm
anyone ever thought about an an ancients vs shivans mod?
Have you been living under a rock, man? (http://www.hard-light.net/forums/index.php/topic,53686.0.html) :wtf:
Title: Re: The Random Stuff Thread
Post by: tinfoil on July 09, 2008, 01:35:03 pm
(http://www.petco.com/Assets/product_images/3/3361993256B.jpg)

and let me tell you it's very comfortable
Title: Re: The Random Stuff Thread
Post by: Stormkeeper on July 14, 2008, 07:56:12 am
WEPON!

Gauss cannon. High velocity, high armour, horrible shield damage, high mass value. Fires in volleys of two, reload time of 15 seconds, wait of 0.75 seconds between shots. Usese the MissileM model from Blue Planet, included in the zip.  For balancing issues it should only be mounted on destroyers and above. Despite the fact I tested it with a corvette.

(http://i15.photobucket.com/albums/a354/sohmingjian/GaussCannon1.jpg)

[attachment deleted by admin]
Title: Re: The Random Stuff Thread
Post by: Stormkeeper on July 14, 2008, 12:25:28 pm
WEPON!

Single blast beam weapon, loosely based on the Obelisk of Light's beam. This is version 2. Version one toasted a Hecate in 3 blasts. Again, advisable to mount only on destroyers.

Code: [Select]
;---------------------------------------------------------------
; Single blast beam weapon, takes longer to charge up than normal weapons.
;

$Name: BBlade

$Model File: none ; laser1-1.pof
@Laser Bitmap:               laserglow01
@Laser Color: 255, 255, 255
; Pale green R 255 G 255 B 255
@Laser Length: 0.0
@Laser Head Radius: 0.3
@Laser Tail Radius: 0.3
$Mass:                          100.0
$Velocity:                      1600.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                     20.0 ;; in seconds
$Damage:                        6400 ;; NOTE: for beam weapons this is kind of a "continuous" damage applied every few fractions of a second that the beam is on.
$Armor Factor:                  1.0
$Shield Factor:                 1.0
$Subsystem Factor:              1.0
$Lifetime:                      25.0           ;; How long this thing lives
$Energy Consumed:               0.30           ;; Energy used when fired
$Cargo Size:                    0.0            ;; Amount of space taken up in weapon cargo
$Homing:                        NO
$LaunchSnd:                     125             ;; The sound it makes when fired
$ImpactSnd:                     88              ;; The sound it makes when it hits something
+Weapon Range: 5000 ;; Limit to range at which weapon will actively target object
$Flags:                         ("Big Ship" "huge" "beam")
$Icon:                          icongun05
$Anim:                          LoadGun07
$Impact Explosion:              ExpMissileHit1
$Impact Explosion Radius:       60.0
$BeamInfo:
+Type: 0 ;; 0 - 4 are valid #'s
+Life:   0.2 ;; how long it lasts once the beam is actually firing
+Warmup:   6000 ;; warmup time in ms
+Warmdown: 1000 ;; warmdown time in ms
+Radius:   140.0 ;; muzzle glow radius in meters
+PCount: 20 ;; particles spewed every interval
+PRadius: 1.4 ;; particle radius
+PAngle: 60.0 ;; angle of the random "cone" where the particles are generated
+PAni: particleexp01 ;; particle ani
+Miss Factor: 1.0 1.1 1.1 1.7 1.4 ;; magic # - higher == miss more (only really applicable to type 0 and type 3 beams)
+BeamSound: 147 ;; the looping beam-firing sound
+WarmupSound: 154 ;; associated warmup sound
+WarmdownSound: 159 ;; associated warmdown sound
+Muzzleglow: beamglow3 ;; muzzle glow bitmap
+Shots: 0 ;; only used for TYPE 3 beams
+ShrinkFactor: 0.0 ;; what percentage of lifetime where beam starts shrinking (0.1 == 10% life left)
+ShrinkPct: 0.0 ;; what percentage of max width we subtract per second
$Section: ;; one section of the beam (you can have up to 5)
+Width: 25 ;; width of the section
+Texture: beam-red ;; texture for this section
+RGBA Inner: 255 255 255 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 150 150 150 10 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.0 ;; how much it flickers (0.0 to 1.0)
+Zadd: 4.0 ;; hehe
$Section: ;; one section of the beam
+Width: 30 ;; width of the section
+Texture: beam-green2 ;; texture for this section
+RGBA Inner: 160 160 0 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 60 60 0 10 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.45 ;; how much it flickers (0.0 to 1.0)
+Zadd: 3.0 ;; hehe
$Section: ;; one section of the beam (you can have up to 5)
+Width: 40.0 ;; width of the section
+Texture: beam-green ;; texture for this section
+RGBA Inner: 255 255 255 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 150 150 150 10 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.4 ;; how much it flickers (0.0 to 1.0)
+Zadd: 2.0 ;; hehe
$Section: ;; one section of the beam
+Width: 50.0 ;; width of the section
+Texture: beam-green3 ;; texture for this section
+RGBA Inner: 255 0 0 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 60 0 0 10 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.5 ;; how much it flickers (0.0 to 1.0)
+Zadd: 0.0 ;; hehe

No screenshots because my reaction is dang slow.