Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Retsof on June 30, 2008, 03:02:31 pm
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The place where you can put the random weapons and ships you make when you're bored without having to start a new thread. Please put WEAPON or SHIP above your post so we can distinguish between usefull posts and spam.
SHIP
Tech Description:
The GTDr Manhatan unmanned combat drone is an upgrade of the old Amazon drone. It is used for wepons testing and can be remotely controlled by a pilot or mainframe. To keep the units cheep and expendable, they have no AI of thier own and no sheilds or subspace drive. They do, however, have afterburners and considerably more armor than the Amazon.
This is a retexture of the Amazon, I forgot to take a screenshot and am currently at the library so I can't take one now. Either the first to download can post something or I will add a screenie later.
http://rapidshare.com/files/126152037/Manhatan.zip.html (http://rapidshare.com/files/126152037/Manhatan.zip.html)
EDIT: Oh come on people, it can't be that bad, especially fo my first reskin/regun. And I know someone out there must have some stuff they might want to share.
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People don't make finished mods every day dude. Well, except maybe Scoobydoo. But how many ship releases have you seen in this forum lately? not very many.
But a screenshot might help to get you some feedback, and you can also try uploading it to uh freespacemods.net or something.
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In fact this thread isn't supposed to have an average 20+ posts per day.
One suggestion, though: please don't use rapidshare as host because it doesn't like connections like mine. By "doesn't like" I mean that it's impossible to DL stuff from there.
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Oh, sorry about the RapidShare thing, you know this was a kind of stupid idea anyway... I just figured people would have stuff lying around thier computers that they never bothered to put up. Also I wanted to show off my first reskin/POF edit.
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You can use FSMods... :)
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Here's a screenshot (from PCS2) for the benefit of those who are curious.
Looks a bit like a police vessel. The one thing that I don't like is those two white lines that look like they've been spraypainted or something on the blue. . . they're a bit out of place.
[attachment deleted by admin]
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That's a cockpit, right? It shouldn't be a GTDr...
I like the changes, however :yes:
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SHIP
I just started modeling today, But I'm trying to update some modern Fighters to make them flyable in Freespace. My first attempt is based on Russian designs.
(http://i192.photobucket.com/albums/z98/twaysan/FS_Mig2.jpg)
This was made in blender after messing around for about 5 hours.
I have no idea how to do UV mapping/Texturing
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That's a cockpit, right? It shouldn't be a GTDr...
It's still a drone, that's where all the cameras etc are for remote controll.
I just started modeling today, But I'm trying to update some modern Fighters to make them flyable in Freespace. My first attempt is based on Russian designs.
Not bad, especially for a firs model.
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SHIP
I just started modeling today, But I'm trying to update some modern Fighters to make them flyable in Freespace. My first attempt is based on Russian designs.
This was made in blender after messing around for about 5 hours.
I have no idea how to do UV mapping/Texturing
I like it. The Mig Fulcrum?
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I just started modeling today, But I'm trying to update some modern Fighters to make them flyable in Freespace. My first attempt is based on Russian designs.
*snip*
Take off every MIG. You know what you doing.
(well, someone had to say it...)
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I like it. The Mig Fulcrum?
It's not really A MiG in the exact sense, I took the design of the MiG and some elements of the Su-33... I made it from memory as I was too lazy to find images. Tomorrow I'll start adding detail, and figure out how to texture it. Any tips for UV Mapping/texuring?
EDIT: Happy Independence day to all the Americans around here
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SHIP
A second Fighter to eventually be added to my hanger, Influenced by the F-16, but purposefully wider fuselage.
(http://i192.photobucket.com/albums/z98/twaysan/Viper.jpg)
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SHIP
This thread sounds like fun. Here's a small corvette I've been playing around with.
[attachment deleted by admin]
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:eek: :confused:
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That looks like that belongs in Diablo. :eek2:
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Suggestion:
WEAPON and SHIP can be barely noticed when someone checks a long page and wants to do it in a few seconds. What about...
WEAPON and SHIP?
That may underline the importance of certain posts. :)
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SHIP
This thread sounds like fun. Here's a small corvette I've been playing around with.
:cool:
What species is that for?
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If that came out of subspace in a nebula infront of me, I wouldn't scream "Dive, dive, dive!" so much as "Jump, jump, jump!"
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SHIP
This thread sounds like fun. Here's a small corvette I've been playing around with.
:cool:
What species is that for?
I had humans in mind while I was working on it. Perhaps the people stuck in the sol system have had some big changes in their society, and their starships reflect those changes.
[attachment deleted by admin]
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It's still freaky.
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I kinda gave up on trying to make modern fighters, It was boring and without a total overhaul of FreeSpace it was pretty pointless. Anyway,
SHIP
(http://i192.photobucket.com/albums/z98/twaysan/Delta.jpg)
Texture isn't complete, and the model itself could use more detail, but I'm just trying to figure all of this stuff out.
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I Updated the model, added Engine Intakes and a Place for a main thruster.
(http://i192.photobucket.com/albums/z98/twaysan/Delta35.jpg)
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SHIP
This thread sounds like fun. Here's a small corvette I've been playing around with.
this things creep me out...
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What is that corvette thing O_o It doesn't look Terran to me. Looks more like Ancients.
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Hmmm... that gives me an idea
anyone ever thought about an an ancients vs shivans mod?
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anyone ever thought about an an ancients vs shivans mod?
Have you been living under a rock, man? (http://www.hard-light.net/forums/index.php/topic,53686.0.html) :wtf:
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(http://www.petco.com/Assets/product_images/3/3361993256B.jpg)
and let me tell you it's very comfortable
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WEPON!
Gauss cannon. High velocity, high armour, horrible shield damage, high mass value. Fires in volleys of two, reload time of 15 seconds, wait of 0.75 seconds between shots. Usese the MissileM model from Blue Planet, included in the zip. For balancing issues it should only be mounted on destroyers and above. Despite the fact I tested it with a corvette.
(http://i15.photobucket.com/albums/a354/sohmingjian/GaussCannon1.jpg)
[attachment deleted by admin]
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WEPON!
Single blast beam weapon, loosely based on the Obelisk of Light's beam. This is version 2. Version one toasted a Hecate in 3 blasts. Again, advisable to mount only on destroyers.
;---------------------------------------------------------------
; Single blast beam weapon, takes longer to charge up than normal weapons.
;
$Name: BBlade
$Model File: none ; laser1-1.pof
@Laser Bitmap: laserglow01
@Laser Color: 255, 255, 255
; Pale green R 255 G 255 B 255
@Laser Length: 0.0
@Laser Head Radius: 0.3
@Laser Tail Radius: 0.3
$Mass: 100.0
$Velocity: 1600.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 20.0 ;; in seconds
$Damage: 6400 ;; NOTE: for beam weapons this is kind of a "continuous" damage applied every few fractions of a second that the beam is on.
$Armor Factor: 1.0
$Shield Factor: 1.0
$Subsystem Factor: 1.0
$Lifetime: 25.0 ;; How long this thing lives
$Energy Consumed: 0.30 ;; Energy used when fired
$Cargo Size: 0.0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 125 ;; The sound it makes when fired
$ImpactSnd: 88 ;; The sound it makes when it hits something
+Weapon Range: 5000 ;; Limit to range at which weapon will actively target object
$Flags: ("Big Ship" "huge" "beam")
$Icon: icongun05
$Anim: LoadGun07
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 60.0
$BeamInfo:
+Type: 0 ;; 0 - 4 are valid #'s
+Life: 0.2 ;; how long it lasts once the beam is actually firing
+Warmup: 6000 ;; warmup time in ms
+Warmdown: 1000 ;; warmdown time in ms
+Radius: 140.0 ;; muzzle glow radius in meters
+PCount: 20 ;; particles spewed every interval
+PRadius: 1.4 ;; particle radius
+PAngle: 60.0 ;; angle of the random "cone" where the particles are generated
+PAni: particleexp01 ;; particle ani
+Miss Factor: 1.0 1.1 1.1 1.7 1.4 ;; magic # - higher == miss more (only really applicable to type 0 and type 3 beams)
+BeamSound: 147 ;; the looping beam-firing sound
+WarmupSound: 154 ;; associated warmup sound
+WarmdownSound: 159 ;; associated warmdown sound
+Muzzleglow: beamglow3 ;; muzzle glow bitmap
+Shots: 0 ;; only used for TYPE 3 beams
+ShrinkFactor: 0.0 ;; what percentage of lifetime where beam starts shrinking (0.1 == 10% life left)
+ShrinkPct: 0.0 ;; what percentage of max width we subtract per second
$Section: ;; one section of the beam (you can have up to 5)
+Width: 25 ;; width of the section
+Texture: beam-red ;; texture for this section
+RGBA Inner: 255 255 255 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 150 150 150 10 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.0 ;; how much it flickers (0.0 to 1.0)
+Zadd: 4.0 ;; hehe
$Section: ;; one section of the beam
+Width: 30 ;; width of the section
+Texture: beam-green2 ;; texture for this section
+RGBA Inner: 160 160 0 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 60 60 0 10 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.45 ;; how much it flickers (0.0 to 1.0)
+Zadd: 3.0 ;; hehe
$Section: ;; one section of the beam (you can have up to 5)
+Width: 40.0 ;; width of the section
+Texture: beam-green ;; texture for this section
+RGBA Inner: 255 255 255 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 150 150 150 10 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.4 ;; how much it flickers (0.0 to 1.0)
+Zadd: 2.0 ;; hehe
$Section: ;; one section of the beam
+Width: 50.0 ;; width of the section
+Texture: beam-green3 ;; texture for this section
+RGBA Inner: 255 0 0 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 60 0 0 10 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.5 ;; how much it flickers (0.0 to 1.0)
+Zadd: 0.0 ;; hehe
No screenshots because my reaction is dang slow.