Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Colonol Dekker on July 01, 2008, 08:37:56 am
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Hellooo.
;D
At the London'a'thon i picked some brains, i can handle the model and warpmap creation. But i fail to find the references in any .tbl files. I'm curious as to how to affect exit / enter velocity as the BTRL ftl jump has zero. I also wish to learn all the possible tweaks. TBP has effects for entering and exiting hyperspace and i wonder if this was a texture swap or a different .Pof entirely. Once i find the .tbl
I'll kick myself but until then i'm lost.
Any direction i should follow?
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http://www.hard-light.net/wiki/index.php/Ships.tbl#.24Warpin_type:
TBP has command line option which enables it to use one (ie. 'standard') for warpin effect and another (ie. 'knossos') for warpout (or vice versa).
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Many thanks /:)
Very helpful :yes:
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:bump:
Creating custom animations,.... is it hard-coded or can i use a tbm.? if so is there a template/example? :D
in short, i don't want to make a standalone mod, iwhat i've got wouldn't warrant such, ie- if i want to completely replace the effect (physics as well as animation)
Apologies for the curt/bluntness but not enough time to ype as i've a cab on the way. (don't ask)
Much obliged.
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and to hijack the thread....
would it be possible for the warp out effect to occur after the ship departs? Once i finish my connie class, i wanna play with the warp effects to see if i can make a star trekish type warp in/out.
Essentially what i want is for the ship to accellerate to a redicilous speed, vanish, and as soon as it poofs the light explosion like effect.
I assume that would be simple enough but then again ya never know
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Search youtube for the stargate freespace mod jump test... UIt's nearly identical in concept. :nod:
There may even be a thread in here or Gen Disc highlighting said vid..
But yeah guys, any tips for us Jump effect novices noovs novosice nosoci learnerss.