Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: GruntOfAction on July 01, 2008, 05:30:05 pm

Title: Got it installed...2 problems though...
Post by: GruntOfAction on July 01, 2008, 05:30:05 pm
First problem is this:

(http://i247.photobucket.com/albums/gg147/GruntOfAction/Shipisgone.jpg)

Where is my ship at? I try dragging a ship off the side to where it usually is, but it will not go there...

Then when I am at weapons selection, alot of the weapons have doubles of them but will have a D at the end of them (example "Lazor 1" and "Lazor 1d"

Whats wrong with my game???

EDIT:Alright using the Freespace 1 port allows me to see the ships for selection..

But now when I tried to do campaign it kicked me out with this error:

Error: Invalid ship class name.

In sexpression: ( when
   ( true )
   ( tech-add-ships "GTCv Deimos" )
)
(Error appears to be: GTCv Deimos)
File:J:\src\cvs\fs2_open_3_6_9.final\code\Mission\MissionParse.cpp
Line: 5798
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
Title: Re: Got it installed...2 problems though...
Post by: karajorma on July 02, 2008, 02:20:53 am
In the campaign room select the FS1 campaign. Trying to run the FS2 Campaign on the port will always crash the game.
Title: Re: Got it installed...2 problems though...
Post by: griffon67 on July 02, 2008, 08:45:19 am
the "D" after a weapon names means it used for dogfight. Usually you don't see them when playing solo mission (else it isn't a fs2 original campaign).
Title: Re: Got it installed...2 problems though...
Post by: Wobble73 on July 02, 2008, 10:06:35 am
the "D" after a weapon names means it used for dogfight. Usually you don't see them when playing solo mission (else it isn't a fs2 original campaign).

That explains things a little, it seems he has created a multiplayer pilot and tried to join a nonexistent game??? Which is why his ship cannot be selected, only the host can select the ships you will dogfight!



*EDIT* Spellcheck, Spellcheck, Spellcheck................I must remember to spell check!
Title: Re: Got it installed...2 problems though...
Post by: Jeff Vader on July 02, 2008, 10:09:52 am
I was wondering why he had, say, an Ares "available" at the very beginning.
Title: Re: Got it installed...2 problems though...
Post by: GruntOfAction on July 02, 2008, 06:43:03 pm
the "D" after a weapon names means it used for dogfight. Usually you don't see them when playing solo mission (else it isn't a fs2 original campaign).

That explains things a little, it seems he has created a multiplayer pilot and tried to join a nonexistent game??? Which is why his ship cannot be selected, only the host can select the ships you will dogfight!



*EDIT* Spellcheck, Spellcheck, Spellcheck................I must remember to spell check!

Actually, that was in Single Player, under the tech room with the mission simulator..that happens when I select Massive Battle 1 and 2..

Also on random missions astroids are not appearing, some shivan ships (manticores, ect) are showing up grey and from a distance are not fully rendered, they appear as little spikey looking things..
Title: Re: Got it installed...2 problems though...
Post by: karajorma on July 03, 2008, 02:10:54 am
We really need to remove Massive Battle 1 and 2. They weren't ever finished and shouldn't have been in the multiplayer pack anyway.
Title: Re: Got it installed...2 problems though...
Post by: Jeff Vader on July 03, 2008, 02:43:24 am
Actually, that was in Single Player, under the tech room with the mission simulator..that happens when I select Massive Battle 1 and 2..
May I ask why you were playing those? You could have just picked a campaign and start playing it.

Also on random missions astroids are not appearing, some shivan ships (manticores, ect) are showing up grey and from a distance are not fully rendered, they appear as little spikey looking things..
If you take a look at the Launcher, you'll see a tab called Features. Open it and tick on at least the following options: Enable specular, Enable glowmaps, Enable jpg/tga textures (if you're using the 3.6.9 build) and Use models for ship selection.
Title: Re: Got it installed...2 problems though...
Post by: colecampbell666 on July 07, 2008, 10:35:00 am
In order to see the ships at the bottom, you must make your ship  part of a wing in FRED.
Title: Re: Got it installed...2 problems though...
Post by: 134th Barracudas on July 07, 2008, 04:31:35 pm
Another little "cheat": i had also this problem. Press the "reset" button and all fixes.
Title: Re: Got it installed...2 problems though...
Post by: Stormkeeper on July 07, 2008, 10:01:07 pm
We really need to remove Massive Battle 1 and 2. They weren't ever finished and shouldn't have been in the multiplayer pack anyway.
I gather there was no real point in those 2 missions ?
Title: Re: Got it installed...2 problems though...
Post by: karajorma on July 08, 2008, 03:14:09 am
From the look of it they were test missions that got stuck in the VP by accident.