Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: DTP on February 23, 2002, 08:03:23 pm

Title: Cob2fs2 source ?.
Post by: DTP on February 23, 2002, 08:03:23 pm
Where can I find the Cob2fs2 source? I tried all the links from Volition Watch->3d gamers ->all mirrors.

I’m getting so tired of the Truespace2 name limitation which is the only thing preventing me from releasing or showing any models.

I had truespace 4.2 but lost it ("the Cd in the moving mess"). And will not pay for another version. As I find Truespace Deeply dissatisfying when used the 3dmax 3.0. I only need it for linking and grouping.

All I want to alter in the source is the so-called names that are being looked for to determinate what is a LOD group.

Truespace 2, Renames an object named Detail1 to detail,1 and even main1 to main,1. and Turret01 to turret,1.

Annoying as hell.

If any of you have the source, then plz send it to me at [email protected].

Thank for your help in advance.
Title: Cob2fs2 source ?.
Post by: DTP on February 24, 2002, 11:11:19 am
oh well i guees i have to find out how to link things correct in MAx for 3DE-notimelimit :wink:  to convert to cob and than let PCS or COB2POF make it live then.

I was able to get my hands on the cobtofs1 soruce. But that lacks all the neat things for fs2. and cannot be used for FS2.
Title: Cob2fs2 source ?.
Post by: WMCoolmon on February 24, 2002, 01:39:29 pm
Have you tried Kazan's POF Constructor Suite?
Title: Cob2fs2 source ?.
Post by: Unknown Target on February 24, 2002, 02:08:13 pm
hmph, guess I'm an oldy-moldy, because I like to use Descent Network's POF Viewer to make my models:D
www.descent-network.com
Title: Cob2fs2 source ?.
Post by: HotSnoJ on February 24, 2002, 04:42:38 pm
Lithunwrap can also name LOD's
Title: Cob2fs2 source ?.
Post by: DTP on February 24, 2002, 08:47:26 pm
Quote
Originally posted by WMCoolmon
Have you tried Kazan's POF Constructor Suite?


I have it, but I do not think you can link from within PCS.

I tried importing some of my 3DE Converted 3ds to cobs into it ending up with only 1 LOD where all objects where shown.

Even so my glimpse of FS1 cobtopof source tells me that there was a max of 4 LODS. I guess the COB2POF2 with high limits is altered to 6 LODS. I wonder if it is a simple change of the number 4 to 6 in the source. And it was just not a Question of altering what the program looked for. Hence "detail". The program identifies the Top of the hierarchy as LOD0, unless it is a shield. All siblings are identified as belonging to the LOD group they are attached to. Anything below LOD3 is attached to LOD3. But you still have to Name the LOD groups Detail1, 2, 3 etc etc for the FS1 POF viewers and i guees FS1 engine to correctly indentify the LODS.

Well, I think I’m going to experiment a bit here. Have not compiled it yet.

Would be simpler if you could just named a Group DETAILa, b, c, and d
And then it would take all objects in that group and give it LOD0 1,2,3 status.

And no need for terminator lights. But I Guess it is all there for a reason.

Detaila, b, c, d because of Truespace 1 & 2`s name limitation

Oh well, I managed to get a 3DS into COB with the old COB2POF2 program, with I guess LOD limit 3. Meaning my LOD4 was shown in LOD3. let me put like bobbau err. Bob oh well you know who, once put it. This way it is LODS of trouble :D

---
As I was overlooking this reply for Spelling errors, it suddenly occurred to me that if I LINK the objects correctly in TS2 and gives the groups the names detaila, b, c, d. Then convert to POF and from within either PCS or FSMM2 rename the groups to detail0,1, 2, 3. Then it might work.

Ok going to experiment a bit more.
Title: Cob2fs2 source ?.
Post by: WMCoolmon on February 24, 2002, 10:56:09 pm
Ah, sorry. Didn't realize what you were trying to do...
How about Milkshape?
Title: Cob2fs2 source ?.
Post by: DTP on February 25, 2002, 07:44:18 am
Quote
Originally posted by WMCoolmon
Ah, sorry. Didn't realize what you were trying to do...
How about Milkshape?


Expired. :(. Well I managed yesterday to get POFVIEW to acknowledge that there was 4 details. It just did not show any polygons.

But the odd thing is when I just link Detail3 to2 and 2 to 1 and 1 to 0 in max. Export to 3ds and then convert it to COB, and convert to POF all but the last LOD show up nicely.

Keeping on experimenting.