Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Warp Shadow on July 06, 2008, 06:09:37 pm

Title: ****ing Thrusters!!
Post by: Warp Shadow on July 06, 2008, 06:09:37 pm
I've been trying for about 20 minutes now just to get a batch of god damned maneuvering thrusters to work and the weirdest thing keeps happening! The game has developed a mind of it's own! I have two types right now. The ones on either side that control banking and sliding left or right and ones on top that control pitching and sliding down and each set controls a roll in it's direction. No error messages, just when I go into game, the slide is the only thing that works right! When I roll, the thrusters set to roll don't kick in but the corresponding bank thruster triggers and when I go to bank, the pitch down thrusters kick in but despite the fact that their all set to pitch down, only the ones on the same side as the banking thrusters trigger?! It's like the game can somehow differentiate whichset of thrusters are which even when they all have the same function and decides to trigger certain ones at whim!!! :mad:

How about a diagram.

 This is the ship: __O__ these -- are thrusters as well as these ^

This is how it SHOULD go:

Bank left --__O__

Bank right __O__--

Pitch down _^_O_^_

Roll left _^_O__

Roll right __O_^_

This is how it IS right now
Bank left --_^_O__

Bank right __O_^_--

Pitch down _^_O_^_

Roll left --__O__

Roll right __O__--

What the hell?! It makes absolutely no sense at ALL!!! :hopping: :mad2:
Title: Re: ****ing Thrusters!!
Post by: Nuke on July 07, 2008, 02:06:38 am
thats because of the fact that when you yaw at the maximum rate, you also roll at about 0.5 the maximum rate. there should be a new table entry in some builds to make ships not do that, or rather to do it at different rates. $banking_constant: or some such. its in the wiki. youd set that to zero.
Title: Re: ****ing Thrusters!!
Post by: Warp Shadow on July 07, 2008, 12:34:31 pm
Okay, that solves one thing but I'm still perplexed by the rest of it.
Title: Re: ****ing Thrusters!!
Post by: Warp Shadow on July 08, 2008, 02:43:09 pm
To be totally precise, I got it to roll and pitch perfectly but it still uses the pitch thrusters for turning.

EDIT: GAH! HERP DE DURRR :ick: I Got everything to work because I figured out that roll apparently means turn and bank means roll :doubt: The reason the pitch thrusters kick in is because they are also roll and just like you said, they kick in at half strength! I'll go look for a newer version now! Thanks