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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: mr.pancakes on July 13, 2008, 05:46:56 pm

Title: Ship idea - Hercules Upgraded
Post by: mr.pancakes on July 13, 2008, 05:46:56 pm
I hope this is the right place to post this (forgive me if it's not), but I was wondering if it would be possible to make an 'upgraded' Herc-1.

Although the Herc MK II is replacing the Herc-1, why would the GTVA just phase out the Herc-1?  Why not take the existing equipment, and provide some sort of modernizing to it.  Like a Hercules-M (M = Modernized), or Hercules-R (R = Retrofit).

The Herc-1 already has a ton of guns on it, so the improvement would probably be to speed, or missile banks, or both.  Speed seems more likely (IMO) to upgrade, rather the missile banks.  Basically my rationale is, increasing missile capacity just requires either smaller missiles, OR adding more volume to the internal magazine.... which would make an already big ship.. bigger (and pretty much something akin to an Ares).  The engine upgrade, on the other hand, would only require replacement key parts with more modernized and efficient ones, to add speed... along with maybe an additional set of maneuvering thrusters to increase turn rate.

Of course... if you could reduce the engine size, perhaps you could increase the magazine size at the same time.  Getting increased speed and missiles.

I'm not sure what the best combination is, I'm just throwing the idea out there as an alternative to the Herc-1s becoming scrap metal in the freespace story after capella...

Title: Re: Ship idea - Hercules Upgraded
Post by: Akalabeth Angel on July 13, 2008, 08:12:26 pm
Isn't giving it advanced weaponry an upgrade in itself?

And really how many are left? Most seemed to be in NTF employ, and the NTF didn't do so hot (ie got their butts kicked). If there's only a handful of Hercules Mk1s left, would they worth upgrading? Maybe as a stopgap while hte GTVA rebuilds from civil war with the NTF and a royal butt kicking courtesy of the Shivans but Freespace doesnt seem to be in the habit of upgrading obsolete fighters beyond weapon compatibility.
Title: Re: Ship idea - Hercules Upgraded
Post by: terran_emperor on July 13, 2008, 08:43:05 pm
Well, the way i see it there are 3 options...

1) Mothball the remaing Herc mk1s

2) Scrap or caniballize them for parts/material or repairs

3)Completly overhaul them and make them make them the personal fighters of SpOps elites
addendum to 3: SpOps pilots with these upgraded Herc 1s can customize them as needed...-This could be done with some fancy FREDing and/or
TBL hacking, but would be extra-effective if some if each custom job used a different model...

Suggest use of the various existing Herc based fan models + your own if you want to make them
Title: Re: Ship idea - Hercules Upgraded
Post by: Polpolion on July 13, 2008, 09:58:01 pm
Let's think about this:

Things needing to be done on the Herc I to upgrade:
1) New reactor
2) Overhauled weapons systems to accomodate new technology
3) More space added for more missiles
4) Avionics upgrade (likely)
5) Revamp the chassie(sp?) that was built to house 32 year old equipment
6) Install new sheilding systems
7) Addition of reflective armor (or whatever it is) to offer more protection against flak or beams or something.
The list goes on...

They're definitly better off scrapping the old Herc Is and just designing a brand new fighter. Those 32 year old fighters are just going to keep raising problems until they're put out of use.
Title: Re: Ship idea - Hercules Upgraded
Post by: Gregster2k on July 13, 2008, 10:31:47 pm
They're definitly better off scrapping the old Herc Is and just designing a brand new fighter. Those 32 year old fighters are just going to keep raising problems until they're put out of use.
Well there is the ludicrously armored GTF Ares, but to truly fill the Herc's shoes it could either go on a diet, or maybe the Ares' powerplant could do with having two more engines strapped to the thing.

I see what you're getting at though, you want to see an original Herc in modern day design...well...er..the only thing I can think of IS an Ares, actually, but it's too different from the Herc 1 (it's way slower and way more heavily armored). Maybe if an Ares had its armor and missile capacity reduced to nearly Herc 1 levels, it would perform as a "modernized Herc 1"?
Title: Re: Ship idea - Hercules Upgraded
Post by: Droid803 on July 13, 2008, 10:53:29 pm
The Ares isn't really that much slower than a Herc.
Title: Re: Ship idea - Hercules Upgraded
Post by: Jake2447 on July 14, 2008, 10:30:14 am
Both the Herc I and the Ares top out at 50m/s

Herc I:
Rotation - 4.0, 4.5, 4.0
Accel - 3.0
Max Speed - 64
Afterburner -
        +Aburn Max Vel: 0.0, 0.0, 120.0
   +Aburn For accel: 0.7
   +Aburn Fuel: 300.0
   +Aburn Burn Rate: 60.0
   +Aburn Rec Rate: 25.0

Ares:
Rotation - 4.5, 5.0, 4.0
Accel - 2.4
Max Speed - 62
Afterburner -
        +Aburn Max Vel: 0.0, 0.0, 120.0
   +Aburn For accel:       0.7
   +Aburn Fuel:            300.0
   +Aburn Burn Rate:       62.0
   +Aburn Rec Rate:        35.0

They're pretty much the same speed.
Herc has higher top and burns fuel slightly slower, but Ares recovers fuel faster and has better acceleration.

Title: Re: Ship idea - Hercules Upgraded
Post by: varsaigen on July 14, 2008, 07:46:41 pm
I say that ist needs to be less bulky. I notice that as history goes on, things get smaller. And that includes their weapon (guns size), not to mention other equipement like shields, reactors, and engines.
Title: Re: Ship idea - Hercules Upgraded
Post by: Droid803 on July 14, 2008, 08:51:34 pm
Yeah, but the Ares kicks ass.
Its a self-propelled missile turret at its best. :nod:
Title: Re: Ship idea - Hercules Upgraded
Post by: mr.pancakes on July 14, 2008, 09:19:55 pm
I'm not talking about a complete overhall, as some people seem to think.

Think of it like the difference between an T-72, and the upgraded T-72s.  There are several upgrade packages for the T-72 tank which upgrade the electronics and add armor and a few other bells and whistles to it to increase performance a little.

I'm talking about a upgrade package, not an overhall.
Title: Re: Ship idea - Hercules Upgraded
Post by: Droid803 on July 14, 2008, 09:39:43 pm
Why do a minor upgrade when a completely new ship class would be more cost-efficient and effective?
The older things get, the more prone to breakdowns they are. The more times you do a minor upgrade, the more chance tehre is that something just doesn't click and you end up with nothing but a waste of time. It happened with the Typhon, which is why the Zods stopped using them.
Title: Re: Ship idea - Hercules Upgraded
Post by: varsaigen on July 15, 2008, 12:23:01 am
Yep, Droid's right on this one. Great job Droid! :D
Title: Re: Ship idea - Hercules Upgraded
Post by: mr.pancakes on July 15, 2008, 07:32:52 am
Why do a minor upgrade when a completely new ship class would be more cost-efficient and effective?
The older things get, the more prone to breakdowns they are. The more times you do a minor upgrade, the more chance tehre is that something just doesn't click and you end up with nothing but a waste of time. It happened with the Typhon, which is why the Zods stopped using them.

Why do an upgrade?  Limited resources, mainly.

I could envision the NTF trying something like that since their construction capacity isn't that of the GTVA.  Creating an upgrade package for the Herc-1s might be more realistic for them to increase their fighting ability.
Title: Re: Ship idea - Hercules Upgraded
Post by: varsaigen on July 15, 2008, 09:04:56 am
Then the NTF should focus on increasing the hull armourm abd firpower of the herc. Not to mention the speed. I am able to demolish the herc's way too easily.
Title: Re: Ship idea - Hercules Upgraded
Post by: Droid803 on July 15, 2008, 11:08:50 am
Well, you could do some customizations like strap extra armor on, or strap external engines on or something if you'ret hat desperate, but I doubt any well-established government (namely the GTVA) would bother to do that, as they do have the resources to design and construct new models. However, the NTF is notably less well established, being a rebellion and all, and I guess you could get the source for the HTL Herc, slap extra armor plating, and maybe a few more engines on.

They would definitely not preform as well as all-new models like the Herc-II and and Ares, though.
Title: Re: Ship idea - Hercules Upgraded
Post by: Jake2447 on July 15, 2008, 11:45:52 am
Well, you could do some customizations like strap extra armor on, or strap external engines on or something if you'ret hat desperate, but I doubt any well-established government (namely the GTVA) would bother to do that, as they do have the resources to design and construct new models. However, the NTF is notably less well established, being a rebellion and all, and I guess you could get the source for the HTL Herc, slap extra armor plating, and maybe a few more engines on.

They would definitely not preform as well as all-new models like the Herc-II and and Ares, though.

hopefully it would at least be bolted on
then again, there's nothing like duct tape  ;7
Title: Re: Ship idea - Hercules Upgraded
Post by: varsaigen on July 15, 2008, 01:12:24 pm
lol. duct tape fixes everything. :lol:
Title: Re: Ship idea - Hercules Upgraded
Post by: mr.pancakes on July 15, 2008, 05:23:30 pm
I was thinking more like a partial engine replacement.  The herc already has a ton of gun mounts.  It really needs some more speed/maneuverability.

And as far as adding armor goes, perhaps some sort of sprayed on reinforced armor to harden the outer shell or dissipate energy/heat.  Perhaps even something like ERA plating for T-72 tanks as an anti-missile system in addition to countermeasures.  (Although, a herc with ERA plating would look like an armadillo...... <_< )
Title: Re: Ship idea - Hercules Upgraded
Post by: varsaigen on July 15, 2008, 06:03:59 pm
or, a mirror like coating. It'll blind the other pilots and they won't be able to see anything. Meaning, they can't tell what the "light" will do! >=D
Title: Re: Ship idea - Hercules Upgraded
Post by: Snail on July 15, 2008, 06:06:08 pm
Yeah, then they get vaped in nebulas because they stick out like sore thumbs.

Seriously, that sounds like something from Doctor Who.
Title: Re: Ship idea - Hercules Upgraded
Post by: Droid803 on July 15, 2008, 06:10:35 pm
Beam-reflective coating? I wish that would work.
Title: Re: Ship idea - Hercules Upgraded
Post by: Snail on July 15, 2008, 06:11:50 pm
Yeah, I can block everything by putting tinfoil all over my ship.
Title: Re: Ship idea - Hercules Upgraded
Post by: mr.pancakes on July 15, 2008, 06:15:09 pm
lol.  Something more that could conduct the energy and channel it into some sort of canceling device.

And btw, not all conductors are shiny or metallic.  One of my apartment mates was a chem major.  He knew some people in the university department that created a type of rubber/metal.  Moves like rubber, conducts like a metal.  Or at least, that's how I remember it.  And when a certain chemical is applied to it, it stops conducting.  So you can take a rubber-metal wire, and coat the outside in the anti-conducting stuff, to make it not conduct on the outside only....

(So you can make a conductor of any shape and size)
Title: Re: Ship idea - Hercules Upgraded
Post by: varsaigen on July 15, 2008, 06:20:37 pm
ah, but it makes fun target practive! XD imagine them all coming at you with the sun to your left and them to your ight. Now an Orion class cruiser with mirrors would be hell. (Bad luck to break mirrors) >=3
Title: Re: Ship idea - Hercules Upgraded
Post by: Excalibur on July 15, 2008, 11:07:18 pm
You were killed by a tertiary beam reflection from Aquitaine off Alpha 2, Beta 3 and Aquitaine. ;)

They could make some things akin to the Terran SF Mara (yes, it does sound stupid) and implementing the 'prototypes' in some old fighters to test them out.

Or a prototype for a new 'robotic' fighter.

You were killed by NTDd 01 (Dd = Droid)
Title: Re: Ship idea - Hercules Upgraded
Post by: terran_emperor on July 16, 2008, 02:42:01 am
 :lol:

Damnit aquitane watch the friendly fire
Title: Re: Ship idea - Hercules Upgraded
Post by: varsaigen on July 16, 2008, 09:39:35 am
Meet the Collossus! The largest space fairing warship ever constructed. <-- LIES!!! The Sathanas is the largest space fairing warships ever constructed. XD Go Shivans! (and their endless supply of resources!)
Title: Re: Ship idea - Hercules Upgraded
Post by: Polpolion on July 16, 2008, 09:55:06 am
Quote
Or a prototype for a new 'robotic' fighter.

You were killed by NTDd 01 (Dd = Droid)

There already are robotic fighters.




Incidentally, the GTVA's training drones are of the worst quality training drones I've ever seen.
Title: Re: Ship idea - Hercules Upgraded
Post by: varsaigen on July 16, 2008, 01:34:29 pm
agreed. I mean, why not use them as a shield (short time) while the fighters and bombers come in from the side? or until they can get a lock? Can you imagine seeing them out there, 100 klicks away showing as a black smudge between you and the jump node? That would look cool and make people want to turn back. XD (or run them over only to find there's a meson bomb behind it! XD)
Title: Re: Ship idea - Hercules Upgraded
Post by: sacridshadow on July 16, 2008, 01:45:27 pm
Or, a mine field of reflective meson bombs.... :mad2:
Title: Re: Ship idea - Hercules Upgraded
Post by: Droid803 on July 16, 2008, 01:46:49 pm
:welcomesilver:

I was actually suggesting something serious. As in, beam-reflective armor that protects a ship from beams, but not bombs, flak, lasers, etc. Opposite of shielding, really :)
Title: Re: Ship idea - Hercules Upgraded
Post by: sacridshadow on July 16, 2008, 02:01:34 pm
That makes sense, but, if you were to coat something like an Orion, noone will be able to find the turrets. Unless you're parallel with it. lol

Imagine having to take out turrets on the Orion. Yeah, you could use the targeting systems to find them, but say they use EMP? Targeting just went "kapoot". The next thing you know, your accelerating out of control and blow up.

See the problem?
Title: Re: Ship idea - Hercules Upgraded
Post by: varsaigen on July 16, 2008, 02:23:15 pm
I like the coating idea. but sacrid is right about the turrets (kinda) it would be almost impossible to find the turrets that don't stick out much. XD

But the anti-beam armour idea is great! =D
Title: Re: Ship idea - Hercules Upgraded
Post by: sacridshadow on July 16, 2008, 02:36:36 pm
But my idea would probably work only on the side where the sun is. If the Orion is going towards the sun, then the back of it is not reflecting. That's the problem with it. And another thing, What about docking? What about repairs? How can they see where they're going or what they're frying to fix?

The only thing it would work for is cargo. Need to hide your precious cargo. lol
Title: Re: Ship idea - Hercules Upgraded
Post by: varsaigen on July 16, 2008, 02:57:32 pm
sacrid, talk about the herc. Not the Orion. ><
Anyways, we'll find something good with the (mildly on-topic) brainstorming...
Title: Re: Ship idea - Hercules Upgraded
Post by: sacridshadow on July 16, 2008, 02:58:54 pm
Everyone knows that one day... HERCS WILL DIE!!!!!!!!!!!

Maybe not soon, but one day. It's probably more worth doing it to the perseus
Title: Re: Ship idea - Hercules Upgraded
Post by: Jake2447 on July 16, 2008, 03:08:33 pm
Why?  The Perseus is brand new when the player joins the Suicide Kings, so it should be completely up to date.
Title: Re: Ship idea - Hercules Upgraded
Post by: Snail on July 16, 2008, 03:09:36 pm
Because you don't replace things that DO work with things that DON'T work.
Title: Re: Ship idea - Hercules Upgraded
Post by: varsaigen on July 16, 2008, 03:32:46 pm
agreed. If anything needs an upgrade, it's the Myrmidon. :P they're useful and mildly old. but as nice as they are (my fav terran craft) they could use an upgrade. :3
Title: Re: Ship idea - Hercules Upgraded
Post by: sacridshadow on July 16, 2008, 03:33:29 pm
Then why add to something that is way obscelete and should be used as scrap metal?
Title: Re: Ship idea - Hercules Upgraded
Post by: varsaigen on July 16, 2008, 05:44:39 pm
dunno maybe it can be used in a FS1 mission :P or a mision where FS2 pilots warp out of a mission and end up in the Great War! XD I can see it being used in that.
Title: Re: Ship idea - Hercules Upgraded
Post by: sacridshadow on July 17, 2008, 12:40:16 pm
lol. good point. You think they could use it for sentry guns?
Title: Re: Ship idea - Hercules Upgraded
Post by: varsaigen on July 17, 2008, 12:50:21 pm
... why would they use hercs as sentry guns??? Oo
Title: Re: Ship idea - Hercules Upgraded
Post by: Snail on July 17, 2008, 06:09:21 pm
dunno maybe it can be used in a FS1 mission :P or a mision where FS2 pilots warp out of a mission and end up in the Great War! XD I can see it being used in that.
I'm making a campaign like that, but it's one of those things I come back to every month to add a comma or something to the briefings.
Title: Re: Ship idea - Hercules Upgraded
Post by: james777 on August 05, 2008, 08:20:10 am
Here is a upgraded Hercules that I made.

[attachment deleted by admin]
Title: Re: Ship idea - Hercules Upgraded
Post by: Snail on August 05, 2008, 10:27:29 am
Uhh, separating the gun mounts like that actually gives it LESS firepower, because the more gun mounts you have toggled the faster each one fires, which means if you have 3 gun mounts, the ship fires much slower than it usually would. So it does less damage per second than the usual Herc.