Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Snail on July 13, 2008, 07:36:03 pm
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Yes, it's probably been done before but I'd like to see what people say this time.
Whoops forgot Clash of the Titans II
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Evangelist which probably infected me with my bomber mania.
Clash of the Titans, which captured the feel of "oh crap capital slugfest" in a way FS2 really can't with high-powered capital weapons. Fortunately we have ST:R to take us back sometime... :nervous:
Surrender, Belisaurus!, for introducing TEH BEAMZZZ!11! OF DHOOM!!!11 in such a dramatic fashion. :p
Sixth Wonder for the excellent intro to the Colossus...pity it wasn't kept up.
Insert obligatory "Into The Lion's Den iz teh bestest" here. Because it is. :P
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LOVED the "DIVE DIVE DIVE! HIT YOUR BURNERS PILOT!" quote. :P
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Can anyone see Lions Den not winning this one? :D
I voted for Bearbaiting as well since I do love the way that it has so many goals that it has a lot more replay value than most missions.
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I voted:
"Into the Lions Den" because yeah.
"Exodus"(FS2 version) because I like hardcore bomber intercept and a challenge.
"Slaying Ravana" first time I played it I took the Ravana to really be more threatening than it really is. It truly does seem massive when you fight it in the nebula and gives the feel of a Star Wars trench run mission.
"Black Omega" first mission is an Ursa with an intriguing set of objectives. I like bomber missions you see.
"Tenderizer" the first OMGWTFHARD mission in the series. I played it so many times I managed to perfect it. Its a real ***** on Hard and Insane difficulties but makes you respect the Herc after this. Really cool FREDing with kamikazes. Too bad :v: didn't use this motive more.
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Clash of the Titans II because I liked the feel in that mission. Like giving all you've got for survival. And etc.
Apocalypse - you can call it a massacre or a mess. It was fun actually. And hearing the corvette's officer saying "We're going down" when the supernova's about to hit them was awesome. Really added up to the atmosphere. Plus, when replaying, the feeling that the supernova will start soon.
Their Finest Hour - lots of capital ship kills ( especially the Lilith one ), and just enjoyed it anyway. The Colossus being destroyed in that mission added up too.
And I think I'm the first one who didn't vote for 'Into the Lions Den' :P Didn't vote for it because: only the begining was actually good, sometimes the messages can hardly be said properly ( in my situation, I had a couple of messages that had to be said at the same time, but got delayed and turned into a mess ), some capital ships aren't named properly, and I already voted for the other 3 missions without knowing how many votes can you do. :P
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The King's Gambit - Lots and lots of beams. That's the only reason, really. It's a massive flak-filled battle. :) i like the massive chaos in that one, possibly the closest thing to a BoE in FS2.
Bearbaiting - The only mission where I actually restarted after I technically "passed" because I wanted my next mission to be "sit back and watch" type thing. It was fun shooting down the last beam cannon as the Sath was warping out :D. Smashing the Beleth with Helios is fun too. The massive amount of mission objectives makes it feel like "Oh ****...this isn't going to get done in time!"
Their Finest Hour - Shooting shivan cruisers with maxims. What's not to love?
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Endgame is a sweet mission. Im disappointed that Joshua isnt used more than once in the main campaign.
Infact i love the entire "Chess Trilogy" - Kings gambit, Sicilian Defence and Endgame
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Surrender Belasarius, the only time Vasudan capital ship destroyed something.
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Can anyone see Lions Den not winning this one? :D
Well, although it has an unforgettable beginning and a thrilling first five minutes, the time between ~05:01 and 12:59 is rather boring, IMHO. You blow up two comm nodes and that's about it.
And just as ShadowGorrath said, if you have an itchy trigger finger and accidentally trigger the second sequence of messages too early, you end up with an opening conversation that makes no sense.
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Wow, some hard choices to make. After much consideration though, here are mine:
FS1:
Out of the Dark, Into the Night - Introduces the Shivans. Enough said.
Doomsday - Loss of the Galatea. That actually hurt... I got quite attached to that ship when playing FS1.
FS2:
Battle of the Wilderness - Because the full nebula effect never looked better anywhere than it does in this mission.
Bearbaiting - Yep.
Love the Treason... - Because of Snipes, mainly.
Honourable mentions: Into the Lions Den - Would've had the 6th spot if it were available, for obvious reasons. Feint! Parry! Riposte! - Because it shows that on rare occations, Command can actually come up with a sound plan. Surrender, Belisarius! - Beams, beautiful beams. Eve of Destruction - For kicking it all off.
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IMO, As Lightning Fall had, by far, the best nebula effect. It was dark. It was mysterious. It was f*cking EMP-storming. If the Shivans weren't worthless, it would have been damn freaky.
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I chose The Sixth Wonder, Feint! Parry! Riposte!, A Game of TAG, A Flaming Sword, and Their Finest Hour.
Reasons:
The Sixth Wonder - Lots of flying around and chasing down warheads. The chatter near the end is quite funny too. :drevil:
Feint! Parry! Riposte! - I like the idea of luring the enemy fighters away. Speed-matching keeps them chasing me while I remain out of the range of their missiles. ;7
A Game of TAG - Because it is funny to hear the TAG missile fly by, hit a Shivan, and the next thing you know, the TAGged gets raped by ULTRA Anti Fighter beams. :drevil:
A Flaming Sword - Because I can fly the GVF Ptah and fly it like a fighter. :drevil:
Their Finest Hour - Flying the GTF Ares has never been much better.
My sixth option would either have been As Lightning Fall, because I am forced to fly an Erinyes, or Into The Lions' Den, because of the Sathanas in your face and because I am forced to fly a Mara. :drevil:
...if you have an itchy trigger finger...
You mean like pressing the fire button before closing the last two clicks to the first Shivan Comm Node? Snipes was supposed to say something like...
Do not engage, repeat, do not engage. They're just checking us out. Fire only when fired upon, just like a swimmer with sharks.
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Wow it's been so long since I've played either campaign I couldn't honestly say until I gave them both another go.
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You mean like pressing the fire button before closing the last two clicks to the first Shivan Comm Node? Snipes was supposed to say something like...
Do not engage, repeat, do not engage. They're just checking us out. Fire only when fired upon, just like a swimmer with sharks.
Exactly. However, there's a bug in FS2 where enemy fighters that have you targeted will cause your HUD to light up and your threat indicator to sound, even if the fighters aren't actually attacking you. So, I thought I was being fired upon. It took me a couple years to realize that they weren't actually shooting yet. :)
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You mean like pressing the fire button before closing the last two clicks to the first Shivan Comm Node? Snipes was supposed to say something like...
Do not engage, repeat, do not engage. They're just checking us out. Fire only when fired upon, just like a swimmer with sharks.
Exactly. However, there's a bug in FS2 where enemy fighters that have you targeted will cause your HUD to light up and your threat indicator to sound, even if the fighters aren't actually attacking you. So, I thought I was being fired upon. It took me a couple years to realize that they weren't actually shooting yet. :)
I think there's a protect-ship SEXP in effect until you fire a shot or get close to Shivan Comm Node 1.
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Exactly. However, there's a bug in FS2 where enemy fighters that have you targeted will cause your HUD to light up and your threat indicator to sound, even if the fighters aren't actually attacking you. So, I thought I was being fired upon. It took me a couple years to realize that they weren't actually shooting yet. :)
I don't think that's an actual bug really. They are still a threat even if they aren't firing. :D
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I don't think that's an actual bug really. They are still a threat even if they aren't firing. :D
It's more of a conceptual bug. I believe the threat indicators are triggered when enemy fighters target you, not when they actually attack. Regardless, the threat indicators weren't going off every five seconds in Playing Judas.
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I always thought that the theat indicator meant that their missiles were locking/locked on.
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I thought the threat indicator did what it does do.
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Field of battle, hands down.
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FS1
Where Eagles Dare
Tenderizer
Evangelist
Reaching The Zenith
FS2
Feint! Parry! Riposte!
Endgame
Argonautica
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The Clash of Titans from FS1. Simply because of the two options you have. Bombers destroying the Demon and Beta covering the Bastion. Or having both wings as Interceptors. It's a great example of how wing leaders should lead, and how ship and weapon selection can ultimatly affect the mission outcome.
I always try to avoid Doomsday from FS1 for some reason I prefer to not disclose...
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The Clash of Titans from FS1. Simply because of the two options you have. Bombers destroying the Demon and Beta covering the Bastion. Or having both wings as Interceptors. It's a great example of how wing leaders should lead, and how ship and weapon selection can ultimatly affect the mission outcome.
I always try to avoid Doomsday from FS1 for some reason I prefer to not disclose...
Buuuut... How do you know such a mission as 'Clash of the Titans' even exists? You know, because of the whole 'Doomsday' thing that happens before?
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I am fully aware I have caused several paradoxes (Paradoxi?) by having a presence on this site. So I shall explain them to you now.
A. The FreeSpace universe IS real. I am Admiral Wolf
B. One day in 2335, a mysterious man in a blue box, not dissimilar to a phone box appeared on the flight deck demanding to speak with me, calling himself The Doctor.
C. He took me on a trip into the future. I saw my own destruction, the end of the Lucifer, and the Capella Supernova
D. Wishing to warn the people of Earth in good time, I went back in time to speak with several video game producers in order to produce a realistic space simulator where cadets could hone their skills before enlisting in the GTA
E. I elected to return to the Galatea in order to guide the new recruits in battle
F. The Doctor left The Galatea, but with the use of a strange screwdriver, enabled me to have an internet connection to 21st Century Earth.
Funny old world innit?
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And I thought that you got back in time, got stuck in the 21st century, and left Polpolion to substitute in leading the Galatea while you're gone.
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(http://www.themindrobber.co.uk/sontarans/sontaran-field-major-styre.jpg)
Excellent! The annihilation of the Terran race begins on a galactic scale!
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Polpolion wants his own ship. Every Orion captain knows it. He had his eyes on the cushy Science Cruiser job going at the Plato, before we lost that. Personally, I think he lacks the courage to lead into battle. He can pass on orders, not give them.
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He's actually a Dalek, BTW.
Oh, and Admiral, your name isn't by any chance "Bad" is it?
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No its Peter Andre Wolfe ;)
I'm not going to say the Mod-idea that was justgiven to me...Kara and IPA hate me enough as it is with the ones ive suggested
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Wow, I'm very surprised that nobody voted for Rebels and Renegades. If it weren't for it being so damned difficult compared to all the other levels I totally would've voted for it.
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When I first played "Playing Judas" I was a little, nine-year-old girl. It scared the **** out of me. Will always remember it!
*loves Snipes* Rescuing him in that ridiculous nebula storm was just...annoying, but fun. The "Dive, Dive, Dive" has a memorable beginning, but the mission itself is somewhat boring, since nothing further in the FS2 storyline goes further with those crystal stations.
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I suspect that Lion's Den would have paid-off in the 3rd game most likely.
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It's more of a conceptual bug. I believe the threat indicators are triggered when enemy fighters target you, not when they actually attack. Regardless, the threat indicators weren't going off every five seconds in Playing Judas.
It's not a bug at all, it's how they really ought to work. Threat indicators would go off when you're locked up because that's much easier to detect then whether any of all those energy bolts flying around are meant for you. And also because if somebody has already started shooting at you, evading is of questionable value. The objective of Defensive Basic Fighter Manuvers is to ensure he can't shoot you, after all, not dodge what he has shot. :P
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*Cough*
...Training Simulator Module TSM-103.
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First rule of surviving enemy fire: Dont get hit! :pimp:
How to survive '' '' : Avoid it
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First rule of surviving enemy fire: Dont get hit! :pimp:
How to survive '' '' : Avoid it
And on the other end...
If it moves, shoot it. If it can't be shot, collect it. :wtf:
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*Cough*
...Training Simulator Module TSM-103.
Now comes the fun part: 5 pairs of armed drones will jump in: ANNAHILATE THEM!
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Playing Judas has to be one of the most tedious yawn inducing missions ever.
Its right up there with Monster in the Mist, As Lightning Fall and (surprisingly) Into the Lions Den.
They just feel like they were stuck in the campaigns to fill up space :blah:
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I don't like stealth missions, but Playing Judas was frighteningly atmospheric.
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1. Out of the Dark, Into the Night: No shields, good risk of being killed and manual targeting of a ship you can not detect.
2. A Failure to Communicate: a good mission where you are surprised by and having to protect 4 escape pods from 2 dragons or 4 basilisks.
3. Silence All Voices: a total disregard for the alliance, love it.
4. A Game of TAG: a game where you can be killed easily and manual aiming.
5. Into the Lion's Den: instant surprise as soon as you start the mission, and the shockwave from the shivan comm nodes.
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Playing Judas
Mystery of the Trinity
The Fog of War
Into the Lion's Den
Clash of Titan's II
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Why do a lot of people like Clash of the Titans II? Aeolus spam? :drevil:
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I don't like Clash of the Titans II, because there was only one titan, the Bastion. It was nothing like the original... in no way a worthy successor.
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I don't like Clash of the Titans II, because there was only one titan, the Bastion. It was nothing like the original... in no way a worthy successor.
They need to make the Nebiros attack the Bastion.
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I liked it because it is a "feel the heat" type mission. But i agree it needed a Destroyer to make it a truly epic mission.
:eek: Just had a massive Brainflash!
A bunch of us should get together and make a Redux of the FS1 and FS2 Campaigns - Sort of Descent: Freespace - The Great War Reborn and Freespace 2 Reborn....(Im getting impatiant waiting for ST:R)
Here's an example of the stuff i would do
Both contain fixes for arrival/departure cue and objective bugs
FS1 redux
*All Shivans capitals use beam and Flak turret (I played FS2 long before playing FS1 so Id always envisioned the FS1 shivans already using beams and Flak weaponary, I was sorely disappointed). Seriously, FS2 strength shivans would make the capaign more challenging
-Beams are exclusive to the shivans (barring the GTSD Hades) but no BFReds
-HLT Lucifer uses the FS_Ports beams as it's front mounted beams and one of the Blue beams from BP as its anti-planetry beams.
*Restores the lost mission from the Alpha build - Id place this right after the Shivans first appearence.
-Possibly change the SC Caldera to the SC Taranis
*Clash of the Titans has the GTC Gladiator's arrival cue corrected - posssibly have it disabled when the Lucifer went by earliar then getting pwned by the Tantalus' Broadside beam
*Eve of destruction extras from Demo restored
*Demo classes and wings restored to Small Deadly spaces
*Restore the "Chipping away at the boulder" missions against the Taranis and restore the act from the Ref bible about retrieving part of the Ancient Tracking device from HoL
*Completly remake Playing Judas - that mission seems like a Beta or a Silent Threat type mission
*Correct the continuity error from "Enter the Dragon" briefing by either changing the line so it refers to the Eva or having an "A Monster in the Mist" tpye mission against the Lucifer Early in the campaign
FS2 Redux
*Uses that Redux version of Their Finest hour that HLPer (Name please?) made
*The SD Nebiros attacks the Bastion in CotTII
-Also correct the Continuity error of a pilot refering to the SD Tantalus as the "SC Tantalus"
*Correct ship classes are used - There are a couple of missions where the briefing says you face one class of capital, but in mission the appropriate ship is a different class - Ie briefing says a Lilith but the ship is a cain (The great Hunt i believe)
*Saving Hauler 1+2 is bonus objective of into the maelstrom
*Alter the Arival cue of the second leviathan/fenris in "6th Wonder" so that it arrives after you take out the Diemos's forward beams
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If interested let me know and i will make this a sepperate thread
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I absolutely detest the combination of beams and FS1, and was sorely disappointed by the Lucifer having beams in FSPort. So nyeah.
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If interested let me know and i will make this a sepperate thread
I guess I know where you get your title from now.
Honestly, putting beams on FS1 Shivans would result in a complete gong show. What are you going to disarm those ships with? Phoenix V? It, like 9 out of 10 missiles in FS1 is complete crap. The Terran and Vasudan ships will get eaten alive without denting the shivan armour. The big problem with Terran and Vasudan capitals, is that their turrets target fighters first, not other ships. So even a Cain will cut into an Orion while the Orion wastes all its shots on Shivan fighters. God forbid you have to go up against a Lilith. And so far there's at least 3 of them in FS1 that I've noticed.
And really, do you want to fight the Lucifer in subspace while it's firing flak at you with no shields? Good luck with that buddy.
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Meh it was only an idea...just forget it.... :sigh:
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Favorite FS1 missions - the great Hunt
Exodus
Last hope
Pandora's box
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No flak nor beams in FS1 (Lucifer's SSL/Bombardment beams are fine, since the Lucifer is a plot device ship anyway and only really shoots what WILL die).
The FS2 suggestions are good though.
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Meh it was only an idea...just forget it.... :sigh:
Wouldn't you rather spend your energies creating a brand new campaign, with your own unique story? Rather than modifying the only official campaigns, and creating something which no matter how good will never be fully accepted by the players? Just some food for thought. Silent Threat's a notable exception, because quite frankly it's not very good.
Personally, if it's a case of playing a brand new campaign, or playing the main campaign which has been modified for someone's personal flavour I'd take the brand new campaign. The problem is the "remade FS2 or FS1 campaign" is likely to be even more work than an official campaign, and involve even more criticism because people are so attached the original. And even if you do create some great new additions to certain missions, or create new missions, then you're left with a couple of missions which either don't have voice acting, or if they do, have voices which don't match any of the other missions at all.
Not to shoot down your ideas. Just being devil's advocate.
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Meh it was only an idea...just forget it.... :sigh:
Wouldn't you rather spend your energies creating a brand new campaign, with your own unique story? Rather than modifying the only official campaigns, and creating something which no matter how good will never be fully accepted by the players? Just some food for thought. Silent Threat's a notable exception, because quite frankly it's not very good.
Personally, if it's a case of playing a brand new campaign, or playing the main campaign which has been modified for someone's personal flavour I'd take the brand new campaign. The problem is the "remade FS2 or FS1 campaign" is likely to be even more work than an official campaign, and involve even more criticism because people are so attached the original. And even if you do create some great new additions to certain missions, or create new missions, then you're left with a couple of missions which either don't have voice acting, or if they do, have voices which don't match any of the other missions at all.
Not to shoot down your ideas. Just being devil's advocate.
I agree, actually. Silent Threat was bad, although I don't know why it is very bad. I found myself using the Leech Gun most of the time (and I was thinking, "I thought this is the Circe's predecessor! Why is it so powerful?"). :blah:
I like playing new campaigns. It always makes a nice change. When I first played Inferno, I was also thinking along the same lines Alpha 2 was thinking when he/she saw the SSJ Gigas.
...speaking of which, now that I have FS2_Open running on my MacBook, I should give Blue Planet a whirl.
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Having the Nebiros in Clash of the Titans II will result in a very dead Orion very quickly.
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Having the Nebiros in Clash of the Titans II will result in a very dead Orion very quickly.
It would, yes, since the Orion is half-dead even before the start of the mission...
Perhaps a couple of Rakshasas would be better. :drevil:
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No, Trebuchets will result in a disarmed Ravana very quickly. :P
You could also have it shoot the Aeolus Cruisers first to give the player more time.
And crap, I forgot that the Bastion doesn't have anti-cap beams...so that's not gonna work very well regardless.
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Well, you could think op of a solution for that.
Have an allied ship jump in an kamikaze the Ravana. That'd be impresive and would keep the feel that's at the end of FS2 campaign.
Or you could have bombers jump in, and you have to cover them. This'd make players panic.
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Forgotten the name of my favourite missions but Snipes "detonators" failing 99th skulls and "dive dive dive etc" are the top two in my book.
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Forgotten the name of my favourite missions but Snipes "detonators" failing 99th skulls and "dive dive dive etc" are the top two in my book.
Love The Treason...
...But Hate the Traitor
Into The Lion's Den
:p
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Well, you could think op of a solution for that.
Have an allied ship jump in an kamikaze the Ravana. That'd be impresive and would keep the feel that's at the end of FS2 campaign.
Or you could have bombers jump in, and you have to cover them. This'd make players panic.
Thats actually a good solution. It would give the final few missions that...."final battle intensity" if you know what i mean
Note, the nebiros should also show signs of being in battle - it jumped out in the middle of an earlier engagement to intercept the Bastion
[Nebiros jumps in and kills the Ertanax]
Which ever pilot is the young hotshot panics: Command! The Nebiros just jumped in. We're doomed...
Commands: (Shouting) Alpha take out the primary beam cannons NOW! We're sortieing(sp?) bombers. they'll be there in 90 seconds.
Malta: We cant hold out that long command. By the time they get here, we're be nothing but an expanding cloud of debris.
[Beams destroyed]
Templar: Pilots, cover us...[Goes on a collision cores with Nebiros}
This is the GTC Templar signing off! [rams the Nebiros]
[The nebiros suvives the collision but is heavilly dammaged.Shotly after self destructs from a reactor overload}
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I ticked the five above last, all the loops as far as i can remember :yes:
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Well, you could think op of a solution for that.
Have an allied ship jump in an kamikaze the Ravana. That'd be impresive and would keep the feel that's at the end of FS2 campaign.
Or you could have bombers jump in, and you have to cover them. This'd make players panic.
Thats actually a good solution. It would give the final few missions that...."final battle intensity" if you know what i mean
Note, the nebiros should also show signs of being in battle - it jumped out in the middle of an earlier engagement to intercept the Bastion
[Nebiros jumps in and kills the Ertanax]
Which ever pilot is the young hotshot panics: Command! The Nebiros just jumped in. We're doomed...
Commands: (Shouting) Alpha take out the primary beam cannons NOW! We're sortieing(sp?) bombers. they'll be there in 90 seconds.
Malta: We cant hold out that long command. By the time they get here, we're be nothing but an expanding cloud of debris.
[Beams destroyed]
Templar: Pilots, cover us...[Goes on a collision cores with Nebiros}
This is the GTC Templar signing off! [rams the Nebiros]
[The nebiros suvives the collision but is heavilly dammaged.Shotly after self destructs from a reactor overload}
That would have made it much more epic.
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Well, you could think op of a solution for that.
Have an allied ship jump in an kamikaze the Ravana. That'd be impresive and would keep the feel that's at the end of FS2 campaign.
Or you could have bombers jump in, and you have to cover them. This'd make players panic.
Thats actually a good solution. It would give the final few missions that...."final battle intensity" if you know what i mean
Note, the nebiros should also show signs of being in battle - it jumped out in the middle of an earlier engagement to intercept the Bastion
[Nebiros jumps in and kills the Ertanax]
Which ever pilot is the young hotshot panics: Command! The Nebiros just jumped in. We're doomed...
Commands: (Shouting) Alpha take out the primary beam cannons NOW! We're sortieing(sp?) bombers. they'll be there in 90 seconds.
Malta: We cant hold out that long command. By the time they get here, we're be nothing but an expanding cloud of debris.
[Beams destroyed]
Templar: Pilots, cover us...[Goes on a collision cores with Nebiros}
This is the GTC Templar signing off! [rams the Nebiros]
[The nebiros suvives the collision but is heavilly dammaged.Shotly after self destructs from a reactor overload}
That would have made it much more epic.
I'm impressed. :yes:
It'll be nice to see another Ravana die. Three's a crowd.