There is mediavps folder with data folder in my FS2 Folder. In data folder, there are every mv packs + path.Umm, so you have the \mediavps\ folder and, for some reason, you've extracted all the vps into \mediavps\data\? Or did I misunderstand?
Also, there is a blue planet mod and LS_Nebula mod (better textures of nebula ship)The LS Nebulae aren't better textures. They are textures. And they should be in \mediavps\, since they're used with several mods, not just Blue Planet.
In FS 2 Folder, there is also fs2_open_3_6_9.exe and launcher to it :) In launcher, select mod, i put on it mediavps folderYou are very much supposed to select the \blueplanet\ folder as your mod, if you intend to play Blue Planet. Also, you are advised to get a mod.ini, which will also enable the MediaVPs for Blue Planet. Download one from the Blue Planet release thread and place it to your \blueplanet\ folder.
Umm, so you have the \mediavps\ folder and, for some reason, you've extracted all the vps into \mediavps\data\? Or did I misunderstand?Yes, I've found instruction and it said to do this
The LS Nebulae aren't better textures. They are textures. And they should be in \mediavps\, since they're used with several mods, not just Blue Planet.Well, They are. Nebula textures are in mediavps/data (instruction said to do this) with blue planet mod
You are very much supposed to select the \blueplanet\ folder as your mod, if you intend to play Blue Planet. Also, you are advised to get a mod.ini, which will also enable the MediaVPs for Blue Planet. Download one from the Blue Planet release thread and place it to your \blueplanet\ folder
I've found instruction and it said to do thisThis is the second time in a short while. Where on Earth does it say to do something like that? You don't have to extract vps. vps are sort of container files, like zips and rars, except that there is no compression. The game engine can read vp files without problems (which is why the game works, even though you haven't extracted Root_fs2.vp and the likes). Extraction is meant for the scenario in which you want to edit something. If you just want to play, don't extract.
Nebula textures are in mediavps/data (instruction said to do this) with blue planet mod:wtf: So... are the MediaVPs and Blue Planet in the same folder? Don't do that. Every mod must have its own subfolder. Blue Planet should be in \freespace2\blueplanet\, the MediaVPs in \freespace2\mediavps\, Derelict in \freespace2\derelict\ and so on. You use a mod by selecting it from the Launcher (which you have at least partially done). If you want to use two or more mods, you'll need a mod.ini (using command-line options would also work but I'm not gonna start explaining them now).
Why do you have a data folder inside the Blue Planet folder? You should just have a blue planet vp inside the folder, with a mod.ini as well.Now it is probably because the no-red-alert missions are released as... missions. They haven't been packed into a vp.
Is there any possibility to do something with it? Help :(Do the following: run a debug build (fs2_open_somethingoranother_debug.exe) until it crashes. Then, find the fs2_open.log in your \freespace2\data\ folder and post it here as an attachment.
Searching root pack 'D:\gry\freespace2\mediavps\1bppatch.vp'That's the Blue Planet patch, so it belongs to \blueplanet\ instead of \mediavps\.
Initializing Direct3D graphics device at 1024x768 with 32-bit color...Switch to OpenGL from the Launcher's Video tab.
Searching root pack 'D:\gry\freespace2\mediavps\mp-710_adveffects.vp'
Move mp-710_adveffects.vp away from the \mediavps\.
My BP crashed ytd, after the mission where the-ship_choice_3dSpoiler:Player joins with the Vishnans. The first mission with the Vishnans. I clicked on ship selection and it crashed instantly.
Well I had the newestAre you sure? There have been cases where people have had "zebra ships" and have claimed that their drivers are up-to-date. After we've said "No" repeatedly, they've decided to check and have noticed that there are newer drivers available. I'd recommend you check again.
in Direct3D everything is fine !No! Everything is far from fine in Direct3D. You might use it if all else fails, but I'm certain there's still hope, since the stripe issue only occurs with a particular set of drivers on an Nvidia graphics card.
Are you sure? There have been cases where people have had "zebra ships" and have claimed that their drivers are up-to-date. After we've said "No" repeatedly, they've decided to check and have noticed that there are newer drivers available. I'd recommend you check again.Yes, I checked it, there were only the newest (from June/Jule) but i had others problem with them (drop frame rate in movies etc. dramaticaly drop fps in others game) Topics about zebra stripes are older than those drivers
No! Everything is far from fine in Direct3D. You might use it if all else fails, but I'm certain there's still hope, since the stripe issue only occurs with a particular set of drivers on an Nvidia graphics card.
Yes, I checked it, there were only the newest (from June/Jule) but i had others problem with them (drop frame rate in movies etc. dramaticaly drop fps in others game) Topics about zebra stripes are older than those driversYou could also try different builds. Some people have also had success when they've tried other 3.6.10 builds.
What's wrong with Direct3D? Everything looks fine, topics suggest to update mediavps to 3.6.10, i'll try it, but what is wrong with D3D?Um, let's see... In most cases Direct3D offers poorer frame rates, prevents rendered cutscenes from playing (mostly noticeable in the FS1 and FS2 main campaigns), is known to cause graphical issues not present with OpenGL, is not supported anymore and will diminish over future game engine releases...
Support for D3D was cut years ago, you will experience slowness, lack of cutscenes, less resolutions, and a host of other issues. Hell, I don't even know why it's still on the launcher.Indeed. But a while back it seemed that at least some 3.6.10 builds select OpenGL forcefully, ignoring the Launcher settings. I may have been mistaken or mislead, but two different logs posted by the same person, one with the 3.6.9 debug and one with a 3.6.10 debug, would suggest that.
Honestly I didn't experience any slowness or lacked cutscenesYou don't lack cutscenes in Blue Planet because all the cutscenes there have been made using the game engine. Prerendered cutscenes, such as the FS2 intro or Bosch's monologues, won't play. Trust me.