Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: raysad on July 19, 2008, 06:18:20 am
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Hello, I have just installed the game from FS2 Open. This is a great game and I really enjoy playing it :D
Everything is working fine except for afew HUD problems:
The offscreen indicator, targeting brackets and the arrow showing the target direction aren't displaying correctly. They appear as little bits/dots of colors (green and red). I have tried to change the HUD color schemes, enabled the "fix font distortion problem" and using large textures but it's still the same :sigh:
Any help would be appreciated.
Thanks!
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Would you be able to post a screenshot of the problem? It'd help us greatly.
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Alright, I just took some screenshots from the training module.
Notice that the off screen indicator, arrow for the target direction and the target bracket (on the target) is not rendered properly. And on the hostile target (3rd screenshot), the target brackets are alittle bit weird looking.
[attachment deleted by admin]
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Any chance for some system specs? Drivers?
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Here are my system's specs:
Intel Core2 Duo E8400 3.00GHz
XFX Nvidia GeForce 9800GTX - I am using the 175.16 drivers from the Nvidia website
4Gb RAM
From the launcher, I have set the game to use D3D5 and run in 1024 x 768 x 32bit resolution. Also, I have selected 4.High in the General settings.
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From the launcher, I have set the game to use D3D5
Ha! I knew it. Set it to OpenGL. Direct3D is unsupported and unspeakably evil.
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Okay, I will try. However, there is only Glide and D3D5 under the Video tab section.
Is there another area of the settings that I can go to make this change?
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:wtf: Just to be safe... you are using Launcher.exe, right? Freespace2.exe and FS2.exe are the retail executables and using them gets you nowhere.
Edit: Also, what did you use to install the game? What version of the Launcher do you have? 5.5d (http://fs2source.warpcore.org/exes/Launcher55d.rar) is the newest and quite trustworthy. What build? fs2_open_3_6_9? 3.6.10 builds are usually better, there's a link to one of those in my signature (Recommended build for Windows users).
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Okay, I am now using the 3.6.10 build now with the 5.5d launcher.
It is working good and it solves the problem!
Thank you so much, Lobo and Stormkeeper!
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Okay, I will try. However, there is only Glide and D3D5 under the Video tab section.
For the other troubleshooters, any mention of either glide or D3D5 practically screams that this is retail launcher (Or very, very old SCP).
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any mention of either glide or D3D5 practically screams that this is retail launcher (Or very, very old SCP).
Out of curiosity, how old are we talking about?
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I know this is slightly off topic, but lobo, how current is that build? any experimental features? I refer mostly to normal mapping - and I was under the impression that 3.6.10 wasn't really out/ready.
Oh, and nice colors on the hud, rad.
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I know this is slightly off topic, but lobo, how current is that build?
July 3. http://www.hard-light.net/forums/index.php/topic,54952.0.html
any experimental features? I refer mostly to normal mapping
No. I think. For normal maps, there is always this build (http://www.hard-light.net/forums/index.php/topic,55095.0.html).
I was under the impression that 3.6.10 wasn't really out/ready.
Well, there is no "official" 3.6.10 release yet, but there are a few trustworthy builds. And using a 3.6.10 build does offer certain advantages over 3.6.9, such as the absence of the dastardly red-alert bug.
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And a whole lot of graphical improvements and other bugfixes, and better multiplayer support.
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any mention of either glide or D3D5 practically screams that this is retail launcher (Or very, very old SCP).
Out of curiosity, how old are we talking about?
Before I coded for the SCP for certain. You'd need to ask one of the coders who has been around for longer. to get an exact date. It definitely pre-dates any of the mass distribution methods that the SCP have ever used (Turey's installer, ShivanSPS's torrents etc). To give you an idea here's the original D3D8 commit. D3D5 disappeared soon(ish) after that.
* Revision 2.3.2.5 2002/09/24 18:56:42 randomtiger
* DX8 branch commit
I only really mentioned the possibility that it could be old SCP because I've ceased to be surprised by some of the things people turn up needing help with by now. If you see it, it's almost certainly retail. :)
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For normal maps, my build (http://www.hard-light.net/forums/index.php/topic,55190.0.html) is probably a slightly better choice for testing, since it reflects their state after the commit to SVN. I just updated the build in that post as well, since it had the 2d poof fix.