Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Ziame on July 21, 2008, 01:45:42 pm
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When making a campaing, I mean taking all the missions into it, there's a problem with loadouts.
When I start mission as single mission everything's working just fine, but when I play through "contnue campaign" none of the weapons are present. Could anyone possibly help me?
(I DID checked the initial status and it's og)
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You have to allow the ships/weapons in either the campaign file or using a sexp. Just because they are available in the mission doesn't mean the player is allowed to have them.
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And how do I do that? Because I know WHAT to do (partly) but not, WHERE to do it...
because I added these "allow x" sexps to first mission events (in-mission: When, true, allow-ship blah blah). If I am wrong, please correct me.
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Campaign editor under initial status. They need to be added before the mission starts so the allow sexps only effect the next mission.
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I just allow everything in the beginning, and lock on a mission-to-mission basis.
So much easier than remembering which missions unlock what.
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I just allow everything in the beginning, and lock on a mission-to-mission basis.
So much easier than remembering which missions unlock what.
That's the simple but less powerful route. For many campaigns it's powerful enough. However it doesn't allow you to do things like give away bonus ships (Like the Artemis DH and Ares in the main FS2 campaign for instance).
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Well, then you just have to not check what is intended to be a bonus, then re-add them when completing bonus objectives (or missions ) :P
It still works out in the end.
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Well, then you just have to not check what is intended to be a bonus, then re-add them when completing bonus objectives (or missions ) :P
It still works out in the end.
Can you repeat that slowly?
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Never mind...
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Well, then you just have to not check what is intended to be a bonus, then re-add them when completing bonus objectives (or missions ) :P
It still works out in the end.
In other words do exactly what you said it was easier not to do. :p
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Well, guys, sorry for being stupid, but I DID add in the initial status and the "In the beggining" thingy... Should I add them as "allow x" in campaign editor? because if that's the case then I really dunno how to do it.
(screenies pleaaaaase :( )
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Well, then you just have to not check what is intended to be a bonus, then re-add them when completing bonus objectives (or missions ) :P
It still works out in the end.
In other words do exactly what you said it was easier not to do. :p
Uh....:nervous:
And Ziame:
(http://img.photobucket.com/albums/v423/kc1991/Editor.png)
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That's the one in the campign editor. Make sure you don't miss the main one too.
It looks like this (although your ship list will be different)
(http://homepage.ntlworld.com/karajorma/Misc-Pics/BtRL/Walkthrough-16.jpg)
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Um... then I think somethings wrong with my FRED :( because I do these two thingies and it still does not work :( Shame on me.
Do I need to use any sexps anywhere for it?
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Try restarting the campaign and creating a new pilot.
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New pilot did the trick. Thanks for assistance guys!