Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Warlock on February 28, 2001, 12:48:00 pm
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(http://www.deathangelsquadron.net/planets.jpg)
(http://www.deathangelsquadron.net/neptune.jpg)
(http://www.deathangelsquadron.net/jupiter.jpg)
What do yall think?
Still toying with the TBL data for them at the moment. I might also enlarge the COB of them a bit. Also wasn't there some flag someone found that gave a pof a gravity effect? (You took damage if you got too close and it increased as you got closer or something).
EDIT: I fixed the image tags for you, it was missing the "www." part (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Warlock
DeathAngel Squadron (//"http://deathangelsquadron.net")
CO
Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum (//"http://pub10.ezboard.com/bdeathangelsquadronforum.html")
Ghosts of the Past WebSite (//"http://deathangelsquadron.net/GhostsofthePast/ghostsofthepast.html")
To Fly Exotic Ships, Meet Exotic People, and Kill Them.
We may rise and fall, but in the end
We meet our fate together
[This message has been edited by Thunder (edited 02-28-2001).]
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That looks cool dude (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif)
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WOW!!!!!
But I'd say, make them as backrounds...like the subspace (it's also a POF-file)...
But whatever....I really look forward to its release (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Good work man!
[This message has been edited by Black Sheep (edited 03-01-2001).]
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Lookin' sharp, Warlock. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
And for the gravity effect, you don't need to meddle with the TBLs, you put it in a mission and name it "planet" or something and it does the gravity effect.
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Originally posted by Black Sheep:
But I'd say, make them as backrounds...like the subspace (it's also a POF-file)...
Just to clarify, the subspace effect is created by two cones pinched at the end, rotating opposite ways, with two different textures.
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...didn't know that (http://dynamic.gamespy.com/~freespace/ubb/noncgi/rolleyes.gif) *kick me*
[This message has been edited by Black Sheep (edited 03-02-2001).]
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*Kicks Black Sheep*
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Now now guys... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/hammer.gif)
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AAAAAAAAAAAAAAAHHHHHHHRG!!!!!!!!
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Owww... it feels like somebody's been banging my head with a hammer all night...
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(http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Cool I'l take Neptune, Venus, Mercury, Pluto, & Uranus. The rest I already have from Dark. I once enlargened the planet models. I got the actual measurements for Earth in metres! Freespace 2 supported it!!!!
It was damn huge!
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wrong answer you see hiding in that asteroid belt are 6 dralthi fighter, a Kilrathi gangbang -Devereaux
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damn... could you post a pic of the earth?
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venom2506
Member of the Robotech mod for FS2
http://robotechlan.com/freespace2/
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Wow, I didn't think that was possible.
[chant]
Screenshot, screenshot, screenshot, screenshot...
[/chant]
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Sushi- the OTHER white meat!
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Hey just had an idea- sorry if someones had it before but...
If you want to make a planetary mission (or at least a mission on a small moon considering the possible size limitations of the Freespace engine), the obvious objective is to have a ground strike. How about simply making the target a subsystem of the planet, and also any "Surface to Air" sites would just be turrets. You'd have to be careful about the damage rating of the moon and stuff though. Or, given the fact that two models can be placed over one another in Fred, you could have one which is the moon and one which is the installation... I know what I'm going on about (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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"Supernova, ya supernova, supernova goes pop
supernova, ya think it's over but the supernova don't stop" PM5K
Death:"Arnold Judas Rimmer... your life is over. You will travel with me to the-"
#knees death in the groin#
Rimmer:"Remember matey, it's only the good that die yoing"
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heh
lately I've been toying with the Lunarcell plug in for Adobe,..sadly thou it creates great planetary textures easily,..FS2 hates them. I guess it's not within FS2's colors.
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
But the scaling shouldn't be too big of an issue,..I think so far I've had a spehere model work that took like an hour to fly past it.
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Warlock
DeathAngel Squadron ("http://deathangelsquadron.net")
CO
Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum ("http://pub10.ezboard.com/bdeathangelsquadronforum.html")
Ghosts of the Past WebSite ("http://deathangelsquadron.net/GhostsofthePast/ghostsofthepast.html")
To Fly Exotic Ships, Meet Exotic People, and Kill Them.
We may rise and fall, but in the end
We meet our fate together
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whoops forgot one thing,..rmember the larger a sphere model, the more you make out the flat surfaces.
So doing a surface strike on an installation while greatly appealing would show the flat spots all over the planet model.
Now a City subsystem that you've to to stop a Shivan cap ship from wiping out by planetary assualt (vasuda prime) could be cool
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Warlock
DeathAngel Squadron ("http://deathangelsquadron.net")
CO
Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum ("http://pub10.ezboard.com/bdeathangelsquadronforum.html")
Ghosts of the Past WebSite ("http://deathangelsquadron.net/GhostsofthePast/ghostsofthepast.html")
To Fly Exotic Ships, Meet Exotic People, and Kill Them.
We may rise and fall, but in the end
We meet our fate together
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The subsystem idea is interesting...but the problem is, you're actually targeting the planet. I don't think that works out very well. You're better off with seperate objects that just sit on top of the planet model.
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Sushi- the OTHER white meat!
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(http://deathangelsquadron.net/jupiter2.jpg)
This is using a 700 est poly sphere as the planet model,...notice the distance and the flat edges.
How's targetting a subsystem on the planet bad? If you set the mission as "goal destory susbsystem installion" it would work.
But either way could be handled.
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Warlock
DeathAngel Squadron ("http://deathangelsquadron.net")
CO
Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum ("http://pub10.ezboard.com/bdeathangelsquadronforum.html")
Ghosts of the Past WebSite ("http://deathangelsquadron.net/GhostsofthePast/ghostsofthepast.html")
To Fly Exotic Ships, Meet Exotic People, and Kill Them.
We may rise and fall, but in the end
We meet our fate together
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is there a screeny of the accurate earth or not?
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Yes, but when you went to target the installation, you would have to target the planet first, and then the subsystem. The screen in the corner would show the whole planet, not the installation, and seeing a hull value for the planet would be hard on suspension of disbelief. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Sushi- the OTHER white meat!
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True
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Warlock
DeathAngel Squadron ("http://deathangelsquadron.net")
CO
Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum ("http://pub10.ezboard.com/bdeathangelsquadronforum.html")
Ghosts of the Past WebSite ("http://deathangelsquadron.net/GhostsofthePast/ghostsofthepast.html")
To Fly Exotic Ships, Meet Exotic People, and Kill Them.
We may rise and fall, but in the end
We meet our fate together
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When are you going to release them? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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[email protected] hello,great bb
Ik houd erg veel van bier
And girls.
yea suppernova's let her rip:D
Action is reaction by: Newton
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Freespace2 supports up to 110 models. I'm going to have some buildings as ships in the WC MOD.
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wrong answer you see hiding in that asteroid belt are 6 dralthi fighter, a Kilrathi gangbang -Devereaux